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vk_compute_pass: Fix pipeline barrier for indexed quads
Use an index buffer barrier instead of a vertex input read barrier.
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@ -326,7 +326,7 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
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.dstAccessMask = VK_ACCESS_INDEX_READ_BIT,
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};
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const std::array push_constants{base_vertex, index_shift};
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const VkDescriptorSet set = descriptor_allocator.Commit();
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