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https://github.com/yuzu-emu/yuzu.git
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Merge pull request #9107 from german77/gidoly_rules
input_common: cache vibration tests
This commit is contained in:
commit
77803d96be
@ -100,7 +100,6 @@ enum class CameraError {
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enum class VibrationAmplificationType {
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Linear,
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Exponential,
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Test,
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};
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// Analog properties for calibration
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@ -325,6 +324,10 @@ public:
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return VibrationError::NotSupported;
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}
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virtual bool IsVibrationEnabled() {
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return false;
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}
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virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) {
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return PollingError::NotSupported;
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}
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@ -970,14 +970,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
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Common::Input::VibrationError::None;
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}
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bool EmulatedController::TestVibration(std::size_t device_index) {
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if (device_index >= output_devices.size()) {
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return false;
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}
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if (!output_devices[device_index]) {
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return false;
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}
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bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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@ -985,31 +978,15 @@ bool EmulatedController::TestVibration(std::size_t device_index) {
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return false;
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}
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const Common::Input::VibrationStatus test_vibration = {
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.low_amplitude = 0.001f,
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.low_frequency = DEFAULT_VIBRATION_VALUE.low_frequency,
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.high_amplitude = 0.001f,
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.high_frequency = DEFAULT_VIBRATION_VALUE.high_frequency,
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.type = Common::Input::VibrationAmplificationType::Test,
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};
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if (device_index >= output_devices.size()) {
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return false;
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}
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const Common::Input::VibrationStatus zero_vibration = {
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.low_amplitude = DEFAULT_VIBRATION_VALUE.low_amplitude,
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.low_frequency = DEFAULT_VIBRATION_VALUE.low_frequency,
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.high_amplitude = DEFAULT_VIBRATION_VALUE.high_amplitude,
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.high_frequency = DEFAULT_VIBRATION_VALUE.high_frequency,
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.type = Common::Input::VibrationAmplificationType::Test,
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};
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if (!output_devices[device_index]) {
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return false;
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}
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// Send a slight vibration to test for rumble support
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output_devices[device_index]->SetVibration(test_vibration);
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// Wait for about 15ms to ensure the controller is ready for the stop command
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std::this_thread::sleep_for(std::chrono::milliseconds(15));
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// Stop any vibration and return the result
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return output_devices[device_index]->SetVibration(zero_vibration) ==
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Common::Input::VibrationError::None;
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return output_devices[device_index]->IsVibrationEnabled();
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}
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bool EmulatedController::SetPollingMode(Common::Input::PollingMode polling_mode) {
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@ -1234,12 +1211,6 @@ bool EmulatedController::IsConnected(bool get_temporary_value) const {
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return is_connected;
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}
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bool EmulatedController::IsVibrationEnabled() const {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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return player.vibration_enabled;
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}
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NpadIdType EmulatedController::GetNpadIdType() const {
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std::scoped_lock lock{mutex};
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return npad_id_type;
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@ -206,9 +206,6 @@ public:
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*/
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bool IsConnected(bool get_temporary_value = false) const;
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/// Returns true if vibration is enabled
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bool IsVibrationEnabled() const;
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/// Removes all callbacks created from input devices
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void UnloadInput();
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@ -339,7 +336,7 @@ public:
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* Sends a small vibration to the output device
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* @return true if SetVibration was successfull
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*/
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bool TestVibration(std::size_t device_index);
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bool IsVibrationEnabled(std::size_t device_index);
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/**
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* Sets the desired data to be polled from a controller
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@ -868,7 +868,7 @@ bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
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return false;
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}
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if (!controller.device->IsVibrationEnabled()) {
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if (!controller.device->IsVibrationEnabled(device_index)) {
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if (controller.vibration[device_index].latest_vibration_value.low_amplitude != 0.0f ||
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controller.vibration[device_index].latest_vibration_value.high_amplitude != 0.0f) {
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// Send an empty vibration to stop any vibrations.
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@ -1001,7 +1001,7 @@ void Controller_NPad::InitializeVibrationDeviceAtIndex(Core::HID::NpadIdType npa
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}
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controller.vibration[device_index].device_mounted =
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controller.device->TestVibration(device_index);
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controller.device->IsVibrationEnabled(device_index);
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}
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void Controller_NPad::SetPermitVibrationSession(bool permit_vibration_session) {
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@ -324,7 +324,7 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) {
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return true;
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}
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Common::Input::VibrationError GCAdapter::SetRumble(
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Common::Input::VibrationError GCAdapter::SetVibration(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
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const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
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const auto processed_amplitude =
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@ -338,6 +338,10 @@ Common::Input::VibrationError GCAdapter::SetRumble(
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return Common::Input::VibrationError::None;
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}
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bool GCAdapter::IsVibrationEnabled([[maybe_unused]] const PadIdentifier& identifier) {
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return rumble_enabled;
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}
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void GCAdapter::UpdateVibrations() {
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// Use 8 states to keep the switching between on/off fast enough for
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// a human to feel different vibration strenght
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@ -25,9 +25,11 @@ public:
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explicit GCAdapter(std::string input_engine_);
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~GCAdapter() override;
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Common::Input::VibrationError SetRumble(
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Common::Input::VibrationError SetVibration(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
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bool IsVibrationEnabled(const PadIdentifier& identifier) override;
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/// Used for automapping features
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
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@ -114,6 +114,20 @@ public:
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}
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return false;
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}
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void EnableVibration(bool is_enabled) {
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has_vibration = is_enabled;
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is_vibration_tested = true;
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}
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bool HasVibration() const {
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return has_vibration;
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}
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bool IsVibrationTested() const {
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return is_vibration_tested;
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}
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/**
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* The Pad identifier of the joystick
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*/
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@ -236,6 +250,8 @@ private:
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u64 last_motion_update{};
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bool has_gyro{false};
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bool has_accel{false};
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bool has_vibration{false};
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bool is_vibration_tested{false};
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BasicMotion motion;
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};
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@ -517,7 +533,7 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
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return devices;
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}
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Common::Input::VibrationError SDLDriver::SetRumble(
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Common::Input::VibrationError SDLDriver::SetVibration(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
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const auto joystick =
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GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
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@ -546,13 +562,6 @@ Common::Input::VibrationError SDLDriver::SetRumble(
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.type = Common::Input::VibrationAmplificationType::Exponential,
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};
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if (vibration.type == Common::Input::VibrationAmplificationType::Test) {
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if (!joystick->RumblePlay(new_vibration)) {
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return Common::Input::VibrationError::Unknown;
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}
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return Common::Input::VibrationError::None;
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}
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vibration_queue.Push(VibrationRequest{
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.identifier = identifier,
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.vibration = new_vibration,
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@ -561,6 +570,45 @@ Common::Input::VibrationError SDLDriver::SetRumble(
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return Common::Input::VibrationError::None;
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}
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bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
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const auto joystick =
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GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
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constexpr Common::Input::VibrationStatus test_vibration{
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.low_amplitude = 1,
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.low_frequency = 160.0f,
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.high_amplitude = 1,
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.high_frequency = 320.0f,
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.type = Common::Input::VibrationAmplificationType::Exponential,
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};
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constexpr Common::Input::VibrationStatus zero_vibration{
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.low_amplitude = 0,
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.low_frequency = 160.0f,
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.high_amplitude = 0,
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.high_frequency = 320.0f,
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.type = Common::Input::VibrationAmplificationType::Exponential,
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};
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if (joystick->IsVibrationTested()) {
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return joystick->HasVibration();
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}
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// First vibration might fail
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joystick->RumblePlay(test_vibration);
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// Wait for about 15ms to ensure the controller is ready for the stop command
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std::this_thread::sleep_for(std::chrono::milliseconds(15));
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if (!joystick->RumblePlay(zero_vibration)) {
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joystick->EnableVibration(false);
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return false;
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}
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joystick->EnableVibration(true);
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return true;
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}
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void SDLDriver::SendVibrations() {
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while (!vibration_queue.Empty()) {
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VibrationRequest request;
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@ -61,9 +61,11 @@ public:
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bool IsStickInverted(const Common::ParamPackage& params) override;
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Common::Input::VibrationError SetRumble(
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Common::Input::VibrationError SetVibration(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
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bool IsVibrationEnabled(const PadIdentifier& identifier) override;
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private:
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struct VibrationRequest {
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PadIdentifier identifier;
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@ -108,12 +108,17 @@ public:
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[[maybe_unused]] const Common::Input::LedStatus& led_status) {}
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// Sets rumble to a controller
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virtual Common::Input::VibrationError SetRumble(
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virtual Common::Input::VibrationError SetVibration(
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[[maybe_unused]] const PadIdentifier& identifier,
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[[maybe_unused]] const Common::Input::VibrationStatus& vibration) {
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return Common::Input::VibrationError::NotSupported;
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}
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// Returns true if device supports vibrations
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virtual bool IsVibrationEnabled([[maybe_unused]] const PadIdentifier& identifier) {
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return false;
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}
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// Sets polling mode to a controller
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virtual Common::Input::PollingError SetPollingMode(
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[[maybe_unused]] const PadIdentifier& identifier,
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@ -763,7 +763,11 @@ public:
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Common::Input::VibrationError SetVibration(
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const Common::Input::VibrationStatus& vibration_status) override {
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return input_engine->SetRumble(identifier, vibration_status);
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return input_engine->SetVibration(identifier, vibration_status);
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}
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bool IsVibrationEnabled() override {
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return input_engine->IsVibrationEnabled(identifier);
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}
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Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) override {
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