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shader: Fix loop safety to SSA pass
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parent
8fb2048934
commit
7ac55c2a75
@ -750,7 +750,9 @@ private:
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} else {
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IR::Block* const init_block{block_pool.Create(inst_pool)};
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IR::IREmitter ir{*init_block};
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ir.SetLoopSafetyVariable(this_loop_id, ir.Imm32(0x2000));
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static constexpr u32 SAFETY_THRESHOLD = 0x2000;
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ir.SetLoopSafetyVariable(this_loop_id, ir.Imm32(SAFETY_THRESHOLD));
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if (current_block) {
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current_block->AddBranch(init_block);
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@ -338,7 +338,7 @@ void VisitInst(Pass& pass, IR::Block* block, IR::Inst& inst) {
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pass.WriteVariable(GotoVariable{inst.Arg(0).U32()}, block, inst.Arg(1));
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break;
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case IR::Opcode::SetLoopSafetyVariable:
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pass.WriteVariable(LoopSafetyVariable{inst.Arg(0).U32()}, block, inst.Arg(0));
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pass.WriteVariable(LoopSafetyVariable{inst.Arg(0).U32()}, block, inst.Arg(1));
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break;
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case IR::Opcode::SetIndirectBranchVariable:
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pass.WriteVariable(IndirectBranchVariable{}, block, inst.Arg(0));
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