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gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
- Used by Super Mario Odyssey.
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@ -42,6 +42,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::RGB10_A2_UNORM:
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case RenderTargetFormat::RGB10_A2_UNORM:
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case RenderTargetFormat::BGRA8_UNORM:
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case RenderTargetFormat::BGRA8_UNORM:
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case RenderTargetFormat::R32_FLOAT:
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case RenderTargetFormat::R32_FLOAT:
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case RenderTargetFormat::R11G11B10_FLOAT:
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return 4;
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return 4;
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default:
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default:
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UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));
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UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));
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