mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-30 20:34:24 +01:00
gl_state: Remove scissor test tracking
This commit is contained in:
parent
0914c70b7f
commit
7c16b3551b
@ -467,12 +467,10 @@ void RasterizerOpenGL::Clear() {
|
||||
SyncViewport(clear_state);
|
||||
SyncRasterizeEnable(clear_state);
|
||||
if (regs.clear_flags.scissor) {
|
||||
SyncScissorTest(clear_state);
|
||||
SyncScissorTest();
|
||||
}
|
||||
|
||||
if (regs.clear_flags.viewport) {
|
||||
clear_state.EmulateViewportWithScissor();
|
||||
}
|
||||
UNIMPLEMENTED_IF(regs.clear_flags.viewport);
|
||||
|
||||
clear_state.Apply();
|
||||
|
||||
@ -508,7 +506,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||
SyncLogicOpState();
|
||||
SyncCullMode();
|
||||
SyncPrimitiveRestart();
|
||||
SyncScissorTest(state);
|
||||
SyncScissorTest();
|
||||
SyncTransformFeedback();
|
||||
SyncPointState();
|
||||
SyncPolygonOffset();
|
||||
@ -1140,25 +1138,13 @@ void RasterizerOpenGL::SyncLogicOpState() {
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
|
||||
void RasterizerOpenGL::SyncScissorTest() {
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
const bool geometry_shaders_enabled =
|
||||
regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
|
||||
const std::size_t viewport_count =
|
||||
geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1;
|
||||
for (std::size_t i = 0; i < viewport_count; i++) {
|
||||
const auto& src = regs.scissor_test[i];
|
||||
auto& dst = current_state.viewports[i].scissor;
|
||||
dst.enabled = (src.enable != 0);
|
||||
if (dst.enabled == 0) {
|
||||
return;
|
||||
}
|
||||
const u32 width = src.max_x - src.min_x;
|
||||
const u32 height = src.max_y - src.min_y;
|
||||
dst.x = src.min_x;
|
||||
dst.y = src.min_y;
|
||||
dst.width = width;
|
||||
dst.height = height;
|
||||
for (std::size_t index = 0; index < Maxwell::NumViewports; ++index) {
|
||||
const auto& src = regs.scissor_test[index];
|
||||
oglEnablei(GL_SCISSOR_TEST, src.enable, static_cast<GLuint>(index));
|
||||
glScissorIndexed(static_cast<GLuint>(index), src.min_x, src.min_y, src.max_x - src.min_x,
|
||||
src.max_y - src.min_y);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -167,7 +167,7 @@ private:
|
||||
void SyncMultiSampleState();
|
||||
|
||||
/// Syncs the scissor test state to match the guest state
|
||||
void SyncScissorTest(OpenGLState& current_state);
|
||||
void SyncScissorTest();
|
||||
|
||||
/// Syncs the transform feedback state to match the guest state
|
||||
void SyncTransformFeedback();
|
||||
|
@ -171,19 +171,6 @@ void OpenGLState::ApplyViewport() {
|
||||
current.depth_range_far = updated.depth_range_far;
|
||||
glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
|
||||
}
|
||||
|
||||
Enable(GL_SCISSOR_TEST, i, current.scissor.enabled, updated.scissor.enabled);
|
||||
|
||||
if (current.scissor.x != updated.scissor.x || current.scissor.y != updated.scissor.y ||
|
||||
current.scissor.width != updated.scissor.width ||
|
||||
current.scissor.height != updated.scissor.height) {
|
||||
current.scissor.x = updated.scissor.x;
|
||||
current.scissor.y = updated.scissor.y;
|
||||
current.scissor.width = updated.scissor.width;
|
||||
current.scissor.height = updated.scissor.height;
|
||||
glScissorIndexed(i, updated.scissor.x, updated.scissor.y, updated.scissor.width,
|
||||
updated.scissor.height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -306,28 +293,6 @@ void OpenGLState::Apply() {
|
||||
ApplyRenderBuffer();
|
||||
}
|
||||
|
||||
void OpenGLState::EmulateViewportWithScissor() {
|
||||
auto& current = viewports[0];
|
||||
if (current.scissor.enabled) {
|
||||
const GLint left = std::max(current.x, current.scissor.x);
|
||||
const GLint right =
|
||||
std::max(current.x + current.width, current.scissor.x + current.scissor.width);
|
||||
const GLint bottom = std::max(current.y, current.scissor.y);
|
||||
const GLint top =
|
||||
std::max(current.y + current.height, current.scissor.y + current.scissor.height);
|
||||
current.scissor.x = std::max(left, 0);
|
||||
current.scissor.y = std::max(bottom, 0);
|
||||
current.scissor.width = std::max(right - left, 0);
|
||||
current.scissor.height = std::max(top - bottom, 0);
|
||||
} else {
|
||||
current.scissor.enabled = true;
|
||||
current.scissor.x = current.x;
|
||||
current.scissor.y = current.y;
|
||||
current.scissor.width = current.width;
|
||||
current.scissor.height = current.height;
|
||||
}
|
||||
}
|
||||
|
||||
OpenGLState& OpenGLState::UnbindTexture(GLuint handle) {
|
||||
for (auto& texture : textures) {
|
||||
if (texture == handle) {
|
||||
|
@ -63,13 +63,6 @@ public:
|
||||
GLint height = 0;
|
||||
GLfloat depth_range_near = 0.0f; // GL_DEPTH_RANGE
|
||||
GLfloat depth_range_far = 1.0f; // GL_DEPTH_RANGE
|
||||
struct {
|
||||
bool enabled = false; // GL_SCISSOR_TEST
|
||||
GLint x = 0;
|
||||
GLint y = 0;
|
||||
GLsizei width = 0;
|
||||
GLsizei height = 0;
|
||||
} scissor;
|
||||
};
|
||||
std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
|
||||
|
||||
@ -117,9 +110,6 @@ public:
|
||||
OpenGLState& ResetFramebuffer(GLuint handle);
|
||||
OpenGLState& ResetRenderbuffer(GLuint handle);
|
||||
|
||||
/// Viewport does not affects glClearBuffer so emulate viewport using scissor test
|
||||
void EmulateViewportWithScissor();
|
||||
|
||||
private:
|
||||
static OpenGLState cur_state;
|
||||
};
|
||||
|
@ -536,6 +536,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
|
||||
} else {
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
}
|
||||
glDisablei(GL_SCISSOR_TEST, 0);
|
||||
|
||||
u32 buffers{};
|
||||
|
||||
|
@ -568,6 +568,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
glDisablei(GL_SCISSOR_TEST, 0);
|
||||
glCullFace(GL_BACK);
|
||||
glFrontFace(GL_CW);
|
||||
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
Loading…
Reference in New Issue
Block a user