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glasm: Simplify patch reads
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@ -163,11 +163,8 @@ void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) {
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const u32 index{IR::GenericPatchIndex(patch)};
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const u32 index{IR::GenericPatchIndex(patch)};
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const u32 element{IR::GenericPatchElement(patch)};
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const u32 element{IR::GenericPatchElement(patch)};
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const char swizzle{"xyzw"[element]};
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const char swizzle{"xyzw"[element]};
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if (ctx.stage == Stage::TessellationControl) {
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const std::string_view out{ctx.stage == Stage::TessellationControl ? ".out" : ""};
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ctx.Add("MOV.F {},primitive.out.patch.attrib[{}].{};", inst, index, swizzle);
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ctx.Add("MOV.F {},primitive{}.patch.attrib[{}].{};", inst, out, index, swizzle);
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} else {
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ctx.Add("MOV.F {},primitive.patch.attrib[{}].{};", inst, index, swizzle);
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}
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}
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}
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void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value) {
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void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value) {
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