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settings: Define paired settings
settings_common: Remove unused optional
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d1de1c3bed
commit
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@ -150,9 +150,16 @@ struct Values {
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linkage, false, "use_unsafe_extended_memory_layout", Category::Core};
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SwitchableSetting<bool> use_speed_limit{
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linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true};
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SwitchableSetting<u16, true> speed_limit{
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linkage, 100, 0, 9999, "speed_limit", Category::Core, Specialization::Countable,
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true, true};
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SwitchableSetting<u16, true> speed_limit{linkage,
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100,
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0,
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9999,
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"speed_limit",
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Category::Core,
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Specialization::Countable,
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true,
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true,
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&use_speed_limit};
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// Cpu
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SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
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@ -339,13 +346,15 @@ struct Values {
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SwitchableSetting<bool> custom_rtc_enabled{
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linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
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SwitchableSetting<s64> custom_rtc{
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linkage, 0, "custom_rtc", Category::System, Specialization::Time, true, true};
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linkage, 0, "custom_rtc", Category::System, Specialization::Time,
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true, true, &custom_rtc_enabled};
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// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
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s64 custom_rtc_differential;
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SwitchableSetting<bool> rng_seed_enabled{
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linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
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SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System, Specialization::Hex,
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true, true};
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SwitchableSetting<u32> rng_seed{
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linkage, 0, "rng_seed", Category::System, Specialization::Hex,
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true, true, &rng_seed_enabled};
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Setting<std::string> device_name{
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linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true};
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@ -8,9 +8,10 @@ namespace Settings {
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BasicSetting::BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
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bool save_, bool runtime_modifiable_,
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enum Specialization specialization_)
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enum Specialization specialization_, BasicSetting* other_setting_)
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: label{name}, category{category_}, id{linkage.count}, save{save_},
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runtime_modifiable{runtime_modifiable_}, specialization{specialization_} {
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runtime_modifiable{runtime_modifiable_}, specialization{specialization_},
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other_setting{other_setting_} {
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linkage.by_category[category].push_front(this);
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linkage.count++;
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}
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@ -43,6 +44,10 @@ Specialization BasicSetting::Specialization() const {
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return specialization;
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}
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BasicSetting* BasicSetting::PairedSetting() const {
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return other_setting;
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}
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const std::string& BasicSetting::GetLabel() const {
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return label;
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}
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@ -75,7 +75,8 @@ public:
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class BasicSetting {
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protected:
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explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
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bool save_, bool runtime_modifiable_, Specialization spec);
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bool save_, bool runtime_modifiable_, Specialization spec,
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BasicSetting* other_setting);
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public:
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virtual ~BasicSetting();
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@ -196,6 +197,11 @@ public:
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*/
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[[nodiscard]] enum Specialization Specialization() const;
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/**
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* @returns Another BasicSetting if one is paired, or nullptr otherwise.
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*/
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[[nodiscard]] BasicSetting* PairedSetting() const;
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/**
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* Returns the label this setting was created with.
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*
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@ -236,7 +242,8 @@ private:
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const bool
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runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running
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const enum Specialization
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specialization; ///< Extra data to identify representation of a setting
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specialization; ///< Extra data to identify representation of a setting
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BasicSetting* const other_setting; ///< A paired setting
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};
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} // namespace Settings
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@ -37,9 +37,11 @@ public:
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explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
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enum Category category_,
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enum Specialization specialization = Specialization::Default,
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bool save_ = true, bool runtime_modifiable_ = false)
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bool save_ = true, bool runtime_modifiable_ = false,
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BasicSetting* other_setting = nullptr)
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requires(!ranged)
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: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization),
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: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization,
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other_setting),
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value{default_val}, default_value{default_val} {}
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virtual ~Setting() = default;
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@ -56,9 +58,11 @@ public:
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explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
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const Type& max_val, const std::string& name, enum Category category_,
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enum Specialization specialization = Specialization::Default,
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bool save_ = true, bool runtime_modifiable_ = false)
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bool save_ = true, bool runtime_modifiable_ = false,
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BasicSetting* other_setting = nullptr)
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requires(ranged)
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: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization),
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: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization,
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other_setting),
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value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val} {}
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/**
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@ -235,10 +239,12 @@ public:
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explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
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Category category_,
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enum Specialization specialization = Specialization::Default,
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bool save_ = true, bool runtime_modifiable_ = false)
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bool save_ = true, bool runtime_modifiable_ = false,
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BasicSetting* other_setting = nullptr)
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requires(!ranged)
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: Setting<Type, false>{linkage, default_val, name, category_, specialization,
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save_, runtime_modifiable_} {
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: Setting<Type, false>{
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linkage, default_val, name, category_, specialization,
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save_, runtime_modifiable_, other_setting} {
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linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
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}
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virtual ~SwitchableSetting() = default;
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@ -256,11 +262,12 @@ public:
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explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
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const Type& max_val, const std::string& name, Category category_,
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enum Specialization specialization = Specialization::Default,
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bool save_ = true, bool runtime_modifiable_ = false)
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bool save_ = true, bool runtime_modifiable_ = false,
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BasicSetting* other_setting = nullptr)
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requires(ranged)
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: Setting<Type, true>{linkage, default_val, min_val,
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max_val, name, category_,
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specialization, save_, runtime_modifiable_} {
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: Setting<Type, true>{
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linkage, default_val, min_val, max_val, name, category_, specialization,
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save_, runtime_modifiable_, other_setting} {
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linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
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}
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