mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-27 14:54:19 +01:00
gl_rasterizer: Add samplers to compute dispatches
This commit is contained in:
parent
954fc02fdd
commit
80ec2feee8
@ -801,9 +801,11 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
auto kernel = shader_cache.GetComputeKernel(code_addr);
|
auto kernel = shader_cache.GetComputeKernel(code_addr);
|
||||||
|
ProgramVariant variant;
|
||||||
|
variant.texture_buffer_usage = SetupComputeTextures(kernel);
|
||||||
SetupComputeImages(kernel);
|
SetupComputeImages(kernel);
|
||||||
|
|
||||||
const auto [program, next_bindings] = kernel->GetProgramHandle({});
|
const auto [program, next_bindings] = kernel->GetProgramHandle(variant);
|
||||||
state.draw.shader_program = program;
|
state.draw.shader_program = program;
|
||||||
state.draw.program_pipeline = 0;
|
state.draw.program_pipeline = 0;
|
||||||
|
|
||||||
@ -818,8 +820,6 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
|||||||
SetupComputeConstBuffers(kernel);
|
SetupComputeConstBuffers(kernel);
|
||||||
SetupComputeGlobalMemory(kernel);
|
SetupComputeGlobalMemory(kernel);
|
||||||
|
|
||||||
// TODO(Rodrigo): Bind images and samplers
|
|
||||||
|
|
||||||
buffer_cache.Unmap();
|
buffer_cache.Unmap();
|
||||||
|
|
||||||
bind_ubo_pushbuffer.Bind();
|
bind_ubo_pushbuffer.Bind();
|
||||||
@ -1016,6 +1016,36 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
|
|||||||
return texture_buffer_usage;
|
return texture_buffer_usage;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_Texture);
|
||||||
|
const auto& compute = system.GPU().KeplerCompute();
|
||||||
|
const auto& entries = kernel->GetShaderEntries().samplers;
|
||||||
|
|
||||||
|
ASSERT_MSG(entries.size() <= std::size(state.textures),
|
||||||
|
"Exceeded the number of active textures.");
|
||||||
|
|
||||||
|
TextureBufferUsage texture_buffer_usage{0};
|
||||||
|
|
||||||
|
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||||
|
const auto& entry = entries[bindpoint];
|
||||||
|
const auto texture = [&]() {
|
||||||
|
if (!entry.IsBindless()) {
|
||||||
|
return compute.GetTexture(entry.GetOffset());
|
||||||
|
}
|
||||||
|
const auto cbuf = entry.GetBindlessCBuf();
|
||||||
|
Tegra::Texture::TextureHandle tex_handle;
|
||||||
|
tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
|
||||||
|
return compute.GetTextureInfo(tex_handle, entry.GetOffset());
|
||||||
|
}();
|
||||||
|
|
||||||
|
if (SetupTexture(bindpoint, texture, entry)) {
|
||||||
|
texture_buffer_usage.set(bindpoint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return texture_buffer_usage;
|
||||||
|
}
|
||||||
|
|
||||||
bool RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
|
bool RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
|
||||||
const GLShader::SamplerEntry& entry) {
|
const GLShader::SamplerEntry& entry) {
|
||||||
state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
|
state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
|
||||||
|
@ -141,6 +141,9 @@ private:
|
|||||||
TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||||
const Shader& shader, BaseBindings base_bindings);
|
const Shader& shader, BaseBindings base_bindings);
|
||||||
|
|
||||||
|
/// Configures the textures used in a compute shader. Returns texture buffer usage.
|
||||||
|
TextureBufferUsage SetupComputeTextures(const Shader& kernel);
|
||||||
|
|
||||||
/// Configures a texture. Returns true when the texture is a texture buffer.
|
/// Configures a texture. Returns true when the texture is a texture buffer.
|
||||||
bool SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
|
bool SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
|
||||||
const GLShader::SamplerEntry& entry);
|
const GLShader::SamplerEntry& entry);
|
||||||
|
Loading…
Reference in New Issue
Block a user