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file_sys: tweaks
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c03795300a
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <cinttypes>
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#include <utility>
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#include "common/file_util.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/file_sys/partition_filesystem.h"
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#include "core/file_sys/partition_filesystem.h"
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@ -44,8 +45,8 @@ Loader::ResultStatus PartitionFilesystem::Load(const std::string& file_path, siz
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return result;
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return result;
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}
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}
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Loader::ResultStatus PartitionFilesystem::Load(const std::vector<u8> file_data, size_t offset) {
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Loader::ResultStatus PartitionFilesystem::Load(const std::vector<u8>& file_data, size_t offset) {
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size_t total_size = static_cast<size_t>(file_data.size() - offset);
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size_t total_size = file_data.size() - offset;
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if (total_size < sizeof(Header))
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if (total_size < sizeof(Header))
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return Loader::ResultStatus::Error;
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return Loader::ResultStatus::Error;
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@ -61,7 +62,7 @@ Loader::ResultStatus PartitionFilesystem::Load(const std::vector<u8> file_data,
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memcpy(&entry.fs_entry, &file_data[entries_offset + (i * entry_size)], sizeof(FSEntry));
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memcpy(&entry.fs_entry, &file_data[entries_offset + (i * entry_size)], sizeof(FSEntry));
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entry.name = std::string(reinterpret_cast<const char*>(
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entry.name = std::string(reinterpret_cast<const char*>(
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&file_data[strtab_offset + entry.fs_entry.strtab_offset]));
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&file_data[strtab_offset + entry.fs_entry.strtab_offset]));
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pfs_entries.push_back(entry);
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pfs_entries.push_back(std::move(entry));
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}
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}
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content_offset = strtab_offset + pfs_header.strtab_size;
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content_offset = strtab_offset + pfs_header.strtab_size;
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@ -69,7 +70,7 @@ Loader::ResultStatus PartitionFilesystem::Load(const std::vector<u8> file_data,
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return Loader::ResultStatus::Success;
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return Loader::ResultStatus::Success;
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}
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}
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u32 PartitionFilesystem::GetNumEntries(void) const {
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u32 PartitionFilesystem::GetNumEntries() const {
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return pfs_header.num_entries;
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return pfs_header.num_entries;
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}
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}
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@ -24,9 +24,9 @@ namespace FileSys {
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class PartitionFilesystem {
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class PartitionFilesystem {
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public:
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public:
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Loader::ResultStatus Load(const std::string& file_path, size_t offset = 0);
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Loader::ResultStatus Load(const std::string& file_path, size_t offset = 0);
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Loader::ResultStatus Load(const std::vector<u8> file_data, size_t offset = 0);
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Loader::ResultStatus Load(const std::vector<u8>& file_data, size_t offset = 0);
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u32 GetNumEntries(void) const;
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u32 GetNumEntries() const;
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u64 GetEntryOffset(int index) const;
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u64 GetEntryOffset(int index) const;
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u64 GetEntrySize(int index) const;
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u64 GetEntrySize(int index) const;
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std::string GetEntryName(int index) const;
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std::string GetEntryName(int index) const;
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