mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-23 23:15:41 +01:00
Merge pull request #3611 from FearlessTobi/port-4956
Port citra-emu/citra#4956: "Fixes to game list sorting"
This commit is contained in:
commit
8938f9941c
@ -315,7 +315,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
|
||||
item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
|
||||
item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
|
||||
}
|
||||
item_model->setSortRole(GameListItemPath::TitleRole);
|
||||
item_model->setSortRole(GameListItemPath::SortRole);
|
||||
|
||||
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
|
||||
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
|
||||
@ -441,6 +441,8 @@ void GameList::DonePopulating(QStringList watch_list) {
|
||||
if (children_total > 0) {
|
||||
search_field->setFocus();
|
||||
}
|
||||
item_model->sort(tree_view->header()->sortIndicatorSection(),
|
||||
tree_view->header()->sortIndicatorOrder());
|
||||
}
|
||||
|
||||
void GameList::PopupContextMenu(const QPoint& menu_location) {
|
||||
@ -666,8 +668,6 @@ void GameList::LoadInterfaceLayout() {
|
||||
// so make it as large as possible as default.
|
||||
header->resizeSection(COLUMN_NAME, header->width());
|
||||
}
|
||||
|
||||
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
|
||||
}
|
||||
|
||||
const QStringList GameList::supported_file_extensions = {
|
||||
|
@ -65,10 +65,10 @@ public:
|
||||
*/
|
||||
class GameListItemPath : public GameListItem {
|
||||
public:
|
||||
static const int TitleRole = SortRole;
|
||||
static const int FullPathRole = SortRole + 1;
|
||||
static const int ProgramIdRole = SortRole + 2;
|
||||
static const int FileTypeRole = SortRole + 3;
|
||||
static const int TitleRole = SortRole + 1;
|
||||
static const int FullPathRole = SortRole + 2;
|
||||
static const int ProgramIdRole = SortRole + 3;
|
||||
static const int FileTypeRole = SortRole + 4;
|
||||
|
||||
GameListItemPath() = default;
|
||||
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
|
||||
@ -95,7 +95,7 @@ public:
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role == Qt::DisplayRole) {
|
||||
if (role == Qt::DisplayRole || role == SortRole) {
|
||||
std::string filename;
|
||||
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
|
||||
nullptr);
|
||||
@ -110,6 +110,9 @@ public:
|
||||
const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
|
||||
const int row2_id = UISettings::values.row_2_text_id;
|
||||
|
||||
if (role == SortRole)
|
||||
return row1.toLower();
|
||||
|
||||
if (row2_id == 4) // None
|
||||
return row1;
|
||||
|
||||
@ -123,6 +126,13 @@ public:
|
||||
|
||||
return GameListItem::data(role);
|
||||
}
|
||||
|
||||
/**
|
||||
* Override to prevent automatic sorting.
|
||||
*/
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
class GameListItemCompat : public GameListItem {
|
||||
@ -289,6 +299,10 @@ public:
|
||||
int type() const override {
|
||||
return static_cast<int>(GameListItemType::AddDir);
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
class GameList;
|
||||
|
Loading…
Reference in New Issue
Block a user