mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-27 16:04:22 +01:00
Merge pull request #3257 from degasus/no_busy_loops
video_core: Block in WaitFence.
This commit is contained in:
commit
89fc75d769
@ -192,7 +192,7 @@ void NVFlinger::Compose() {
|
|||||||
|
|
||||||
const auto& igbp_buffer = buffer->get().igbp_buffer;
|
const auto& igbp_buffer = buffer->get().igbp_buffer;
|
||||||
|
|
||||||
const auto& gpu = system.GPU();
|
auto& gpu = system.GPU();
|
||||||
const auto& multi_fence = buffer->get().multi_fence;
|
const auto& multi_fence = buffer->get().multi_fence;
|
||||||
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
|
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
|
||||||
const auto& fence = multi_fence.fences[fence_id];
|
const auto& fence = multi_fence.fences[fence_id];
|
||||||
|
@ -66,19 +66,20 @@ const DmaPusher& GPU::DmaPusher() const {
|
|||||||
return *dma_pusher;
|
return *dma_pusher;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPU::WaitFence(u32 syncpoint_id, u32 value) const {
|
void GPU::WaitFence(u32 syncpoint_id, u32 value) {
|
||||||
// Synced GPU, is always in sync
|
// Synced GPU, is always in sync
|
||||||
if (!is_async) {
|
if (!is_async) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
MICROPROFILE_SCOPE(GPU_wait);
|
MICROPROFILE_SCOPE(GPU_wait);
|
||||||
while (syncpoints[syncpoint_id].load(std::memory_order_relaxed) < value) {
|
std::unique_lock lock{sync_mutex};
|
||||||
}
|
sync_cv.wait(lock, [=]() { return syncpoints[syncpoint_id].load() >= value; });
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
|
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
|
||||||
syncpoints[syncpoint_id]++;
|
syncpoints[syncpoint_id]++;
|
||||||
std::lock_guard lock{sync_mutex};
|
std::lock_guard lock{sync_mutex};
|
||||||
|
sync_cv.notify_all();
|
||||||
if (!syncpt_interrupts[syncpoint_id].empty()) {
|
if (!syncpt_interrupts[syncpoint_id].empty()) {
|
||||||
u32 value = syncpoints[syncpoint_id].load();
|
u32 value = syncpoints[syncpoint_id].load();
|
||||||
auto it = syncpt_interrupts[syncpoint_id].begin();
|
auto it = syncpt_interrupts[syncpoint_id].begin();
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
|
#include <condition_variable>
|
||||||
#include <list>
|
#include <list>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
@ -181,7 +182,7 @@ public:
|
|||||||
virtual void WaitIdle() const = 0;
|
virtual void WaitIdle() const = 0;
|
||||||
|
|
||||||
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
|
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
|
||||||
void WaitFence(u32 syncpoint_id, u32 value) const;
|
void WaitFence(u32 syncpoint_id, u32 value);
|
||||||
|
|
||||||
void IncrementSyncPoint(u32 syncpoint_id);
|
void IncrementSyncPoint(u32 syncpoint_id);
|
||||||
|
|
||||||
@ -312,6 +313,8 @@ private:
|
|||||||
|
|
||||||
std::mutex sync_mutex;
|
std::mutex sync_mutex;
|
||||||
|
|
||||||
|
std::condition_variable sync_cv;
|
||||||
|
|
||||||
const bool is_async;
|
const bool is_async;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user