maxwell_to_gl: Add a few types, etc.

This commit is contained in:
bunnei 2018-04-07 04:54:52 -04:00
parent 10953495c1
commit 8aa21a03b3

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@ -10,6 +10,14 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
using GLvec2 = std::array<GLfloat, 2>;
using GLvec3 = std::array<GLfloat, 3>;
using GLvec4 = std::array<GLfloat, 4>;
using GLuvec2 = std::array<GLuint, 2>;
using GLuvec3 = std::array<GLuint, 3>;
using GLuvec4 = std::array<GLuint, 4>;
namespace MaxwellToGL { namespace MaxwellToGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@ -39,6 +47,8 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
switch (topology) { switch (topology) {
case Maxwell::PrimitiveTopology::Triangles:
return GL_TRIANGLES;
case Maxwell::PrimitiveTopology::TriangleStrip: case Maxwell::PrimitiveTopology::TriangleStrip:
return GL_TRIANGLE_STRIP; return GL_TRIANGLE_STRIP;
} }