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shader: Add missing fp64 usage flags
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c858b8ba97
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@ -121,6 +121,19 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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case IR::Opcode::FPIsNan16:
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case IR::Opcode::FPIsNan16:
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info.uses_fp16 = true;
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info.uses_fp16 = true;
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break;
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break;
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case IR::Opcode::CompositeConstructF64x2:
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case IR::Opcode::CompositeConstructF64x3:
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case IR::Opcode::CompositeConstructF64x4:
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case IR::Opcode::CompositeExtractF64x2:
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case IR::Opcode::CompositeExtractF64x3:
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case IR::Opcode::CompositeExtractF64x4:
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case IR::Opcode::CompositeInsertF64x2:
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case IR::Opcode::CompositeInsertF64x3:
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case IR::Opcode::CompositeInsertF64x4:
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case IR::Opcode::BitCastU64F64:
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case IR::Opcode::BitCastF64U64:
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case IR::Opcode::PackDouble2x32:
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case IR::Opcode::UnpackDouble2x32:
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case IR::Opcode::FPAbs64:
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case IR::Opcode::FPAbs64:
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case IR::Opcode::FPAdd64:
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case IR::Opcode::FPAdd64:
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case IR::Opcode::FPCeil64:
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case IR::Opcode::FPCeil64:
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@ -135,6 +148,27 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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case IR::Opcode::FPRoundEven64:
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case IR::Opcode::FPRoundEven64:
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case IR::Opcode::FPSaturate64:
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case IR::Opcode::FPSaturate64:
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case IR::Opcode::FPTrunc64:
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case IR::Opcode::FPTrunc64:
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case IR::Opcode::FPOrdEqual64:
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case IR::Opcode::FPUnordEqual64:
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case IR::Opcode::FPOrdNotEqual64:
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case IR::Opcode::FPUnordNotEqual64:
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case IR::Opcode::FPOrdLessThan64:
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case IR::Opcode::FPUnordLessThan64:
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case IR::Opcode::FPOrdGreaterThan64:
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case IR::Opcode::FPUnordGreaterThan64:
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case IR::Opcode::FPOrdLessThanEqual64:
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case IR::Opcode::FPUnordLessThanEqual64:
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case IR::Opcode::FPOrdGreaterThanEqual64:
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case IR::Opcode::FPUnordGreaterThanEqual64:
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case IR::Opcode::FPIsNan64:
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case IR::Opcode::ConvertS16F64:
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case IR::Opcode::ConvertS32F64:
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case IR::Opcode::ConvertS64F64:
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case IR::Opcode::ConvertU16F64:
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case IR::Opcode::ConvertU32F64:
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case IR::Opcode::ConvertU64F64:
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case IR::Opcode::ConvertF32F64:
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case IR::Opcode::ConvertF64F32:
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case IR::Opcode::ConvertF64S8:
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case IR::Opcode::ConvertF64S8:
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case IR::Opcode::ConvertF64S16:
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case IR::Opcode::ConvertF64S16:
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case IR::Opcode::ConvertF64S32:
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case IR::Opcode::ConvertF64S32:
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