mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-22 19:25:42 +01:00
added support for renderering the external framebuffers
This commit is contained in:
parent
506e6049d3
commit
8cf851f68a
@ -22,9 +22,31 @@
|
|||||||
* http://code.google.com/p/gekko-gc-emu/
|
* http://code.google.com/p/gekko-gc-emu/
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include "mem_map.h"
|
||||||
#include "video_core.h"
|
#include "video_core.h"
|
||||||
#include "renderer_opengl/renderer_opengl.h"
|
#include "renderer_opengl/renderer_opengl.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Helper function to flip framebuffer from left-to-right to top-to-bottom
|
||||||
|
* @param addr Address of framebuffer in RAM
|
||||||
|
* @param out Pointer to output buffer with flipped framebuffer
|
||||||
|
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
|
||||||
|
*/
|
||||||
|
inline void _flip_framebuffer(u32 addr, u8* out) {
|
||||||
|
u8* in = Memory::GetPointer(addr);
|
||||||
|
for (int y = 0; y < VideoCore::kScreenTopHeight; y++) {
|
||||||
|
for (int x = 0; x < VideoCore::kScreenTopWidth; x++) {
|
||||||
|
int in_coord = (VideoCore::kScreenTopHeight * 3 * x) + (VideoCore::kScreenTopHeight * 3)
|
||||||
|
- (3 * y + 3);
|
||||||
|
int out_coord = (VideoCore::kScreenTopWidth * y * 3) + (x * 3);
|
||||||
|
|
||||||
|
out[out_coord + 0] = in[in_coord + 0];
|
||||||
|
out[out_coord + 1] = in[in_coord + 1];
|
||||||
|
out[out_coord + 2] = in[in_coord + 2];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// RendererOpenGL constructor
|
/// RendererOpenGL constructor
|
||||||
RendererOpenGL::RendererOpenGL() {
|
RendererOpenGL::RendererOpenGL() {
|
||||||
memset(fbo_, 0, sizeof(fbo_));
|
memset(fbo_, 0, sizeof(fbo_));
|
||||||
@ -33,27 +55,28 @@ RendererOpenGL::RendererOpenGL() {
|
|||||||
|
|
||||||
resolution_width_ = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
|
resolution_width_ = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
|
||||||
resolution_height_ = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
|
resolution_height_ = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
|
||||||
|
|
||||||
|
xfb_texture_top_ = 0;
|
||||||
|
xfb_texture_bottom_ = 0;
|
||||||
|
|
||||||
|
xfb_top_ = 0;
|
||||||
|
xfb_bottom_ = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// RendererOpenGL destructor
|
/// RendererOpenGL destructor
|
||||||
RendererOpenGL::~RendererOpenGL() {
|
RendererOpenGL::~RendererOpenGL() {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Swap buffers (render frame)
|
/// Swap buffers (render frame)
|
||||||
void RendererOpenGL::SwapBuffers() {
|
void RendererOpenGL::SwapBuffers() {
|
||||||
|
|
||||||
glClearColor(1.0f, 1.0f, 0.0f, 1.0f);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
||||||
|
|
||||||
ResetRenderState();
|
ResetRenderState();
|
||||||
|
|
||||||
// EFB->XFB copy
|
// EFB->XFB copy
|
||||||
// TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some
|
// TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some
|
||||||
// register write We're also treating both framebuffers as a single one in OpenGL.
|
// register write We're also treating both framebuffers as a single one in OpenGL.
|
||||||
Rect framebuffer_size(0, 0, VideoCore::kScreenTopWidth,
|
Rect framebuffer_size(0, 0, resolution_width_, resolution_height_);
|
||||||
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
|
RenderXFB(framebuffer_size, framebuffer_size);
|
||||||
CopyToXFB(framebuffer_size, framebuffer_size);
|
|
||||||
|
|
||||||
// XFB->Window copy
|
// XFB->Window copy
|
||||||
RenderFramebuffer();
|
RenderFramebuffer();
|
||||||
@ -69,20 +92,34 @@ void RendererOpenGL::SwapBuffers() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Blits the EFB to the external framebuffer (XFB)
|
* Renders external framebuffer (XFB)
|
||||||
* @param src_rect Source rectangle in EFB to copy
|
* @param src_rect Source rectangle in XFB to copy
|
||||||
* @param dst_rect Destination rectangle in EFB to copy to
|
* @param dst_rect Destination rectangle in output framebuffer to copy to
|
||||||
* @param dest_height Destination height in pixels
|
|
||||||
*/
|
*/
|
||||||
void RendererOpenGL::CopyToXFB(const Rect& src_rect, const Rect& dst_rect) {
|
void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
|
||||||
|
static u8 xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth *3];
|
||||||
|
static u8 xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth *3];
|
||||||
|
|
||||||
|
_flip_framebuffer(0x20282160, xfb_top_flipped);
|
||||||
|
_flip_framebuffer(0x202118E0, xfb_bottom_flipped);
|
||||||
|
|
||||||
ResetRenderState();
|
ResetRenderState();
|
||||||
|
|
||||||
|
// Blit the top framebuffer
|
||||||
|
// ------------------------
|
||||||
|
|
||||||
|
// Update textures with contents of XFB in RAM - top
|
||||||
|
glBindTexture(GL_TEXTURE_2D, xfb_texture_top_);
|
||||||
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight,
|
||||||
|
GL_RGB, GL_UNSIGNED_BYTE, xfb_top_flipped);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
// Render target is destination framebuffer
|
// Render target is destination framebuffer
|
||||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
|
||||||
glViewport(0, 0, resolution_width_, resolution_height_);
|
glViewport(0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight);
|
||||||
|
|
||||||
// Render source is our EFB
|
// Render source is our EFB
|
||||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, xfb_top_);
|
||||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||||
|
|
||||||
// Blit
|
// Blit
|
||||||
@ -92,9 +129,62 @@ void RendererOpenGL::CopyToXFB(const Rect& src_rect, const Rect& dst_rect) {
|
|||||||
|
|
||||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||||
|
|
||||||
|
// Blit the bottom framebuffer
|
||||||
|
// ---------------------------
|
||||||
|
|
||||||
|
// Update textures with contents of XFB in RAM - bottom
|
||||||
|
glBindTexture(GL_TEXTURE_2D, xfb_texture_bottom_);
|
||||||
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight,
|
||||||
|
GL_RGB, GL_UNSIGNED_BYTE, xfb_bottom_flipped);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
|
// Render target is destination framebuffer
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
|
||||||
|
glViewport(0, 0,
|
||||||
|
VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight);
|
||||||
|
|
||||||
|
// Render source is our EFB
|
||||||
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, xfb_bottom_);
|
||||||
|
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||||
|
|
||||||
|
// Blit
|
||||||
|
int offset = (VideoCore::kScreenTopWidth - VideoCore::kScreenBottomWidth) / 2;
|
||||||
|
glBlitFramebuffer(0,0, VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight,
|
||||||
|
offset, VideoCore::kScreenBottomHeight, VideoCore::kScreenBottomWidth + offset, 0,
|
||||||
|
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||||
|
|
||||||
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||||
|
|
||||||
RestoreRenderState();
|
RestoreRenderState();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Blits the EFB to the external framebuffer (XFB)
|
||||||
|
* @param src_rect Source rectangle in EFB to copy
|
||||||
|
* @param dst_rect Destination rectangle in EFB to copy to
|
||||||
|
*/
|
||||||
|
void RendererOpenGL::CopyToXFB(const Rect& src_rect, const Rect& dst_rect) {
|
||||||
|
ERROR_LOG(RENDER, "CopyToXFB not implemented! No EFB support yet!");
|
||||||
|
//ResetRenderState();
|
||||||
|
|
||||||
|
//// Render target is destination framebuffer
|
||||||
|
//glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
|
||||||
|
//glViewport(0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight);
|
||||||
|
|
||||||
|
//// Render source is our EFB
|
||||||
|
//glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
|
||||||
|
//glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||||
|
|
||||||
|
//// Blit
|
||||||
|
//glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_,
|
||||||
|
// dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_,
|
||||||
|
// GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||||
|
|
||||||
|
//glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||||
|
|
||||||
|
//RestoreRenderState();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Clear the screen
|
* Clear the screen
|
||||||
* @param rect Screen rectangle to clear
|
* @param rect Screen rectangle to clear
|
||||||
@ -234,12 +324,13 @@ void RendererOpenGL::InitFramebuffer() {
|
|||||||
for (int i = 0; i < kMaxFramebuffers; i++) {
|
for (int i = 0; i < kMaxFramebuffers; i++) {
|
||||||
// Generate color buffer storage
|
// Generate color buffer storage
|
||||||
glBindRenderbuffer(GL_RENDERBUFFER, fbo_rbo_[i]);
|
glBindRenderbuffer(GL_RENDERBUFFER, fbo_rbo_[i]);
|
||||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, resolution_width_, resolution_height_);
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, VideoCore::kScreenTopWidth,
|
||||||
|
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
|
||||||
|
|
||||||
// Generate depth buffer storage
|
// Generate depth buffer storage
|
||||||
glBindRenderbuffer(GL_RENDERBUFFER, fbo_depth_buffers_[i]);
|
glBindRenderbuffer(GL_RENDERBUFFER, fbo_depth_buffers_[i]);
|
||||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, resolution_width_,
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, VideoCore::kScreenTopWidth,
|
||||||
resolution_height_);
|
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
|
||||||
|
|
||||||
// Attach the buffers
|
// Attach the buffers
|
||||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[i]);
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[i]);
|
||||||
@ -257,6 +348,37 @@ void RendererOpenGL::InitFramebuffer() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind our frame buffer(s)
|
glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind our frame buffer(s)
|
||||||
|
|
||||||
|
// Initialize framebuffer textures
|
||||||
|
// -------------------------------
|
||||||
|
|
||||||
|
// Create XFB textures
|
||||||
|
glGenTextures(1, &xfb_texture_top_);
|
||||||
|
glGenTextures(1, &xfb_texture_bottom_);
|
||||||
|
|
||||||
|
// Alocate video memorry for XFB textures
|
||||||
|
glBindTexture(GL_TEXTURE_2D, xfb_texture_top_);
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight,
|
||||||
|
0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, xfb_texture_bottom_);
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight,
|
||||||
|
0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
|
// Create the FBO and attach color/depth textures
|
||||||
|
glGenFramebuffers(1, &xfb_top_); // Generate framebuffer
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, xfb_top_);
|
||||||
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||||
|
xfb_texture_top_, 0);
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
|
|
||||||
|
glGenFramebuffers(1, &xfb_bottom_); // Generate framebuffer
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, xfb_bottom_);
|
||||||
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||||
|
xfb_texture_bottom_, 0);
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Blit the FBO to the OpenGL default framebuffer
|
/// Blit the FBO to the OpenGL default framebuffer
|
||||||
@ -272,8 +394,7 @@ void RendererOpenGL::RenderFramebuffer() {
|
|||||||
|
|
||||||
// Blit
|
// Blit
|
||||||
glBlitFramebuffer(0, 0, resolution_width_, resolution_height_, 0, 0,
|
glBlitFramebuffer(0, 0, resolution_width_, resolution_height_, 0, 0,
|
||||||
render_window_->client_area_width(), render_window_->client_area_height(),
|
resolution_width_, resolution_height_, GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||||
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
|
||||||
|
|
||||||
// Update the FPS count
|
// Update the FPS count
|
||||||
UpdateFramerate();
|
UpdateFramerate();
|
||||||
|
@ -44,11 +44,17 @@ public:
|
|||||||
/// Swap buffers (render frame)
|
/// Swap buffers (render frame)
|
||||||
void SwapBuffers();
|
void SwapBuffers();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Renders external framebuffer (XFB)
|
||||||
|
* @param src_rect Source rectangle in XFB to copy
|
||||||
|
* @param dst_rect Destination rectangle in output framebuffer to copy to
|
||||||
|
*/
|
||||||
|
void RenderXFB(const Rect& src_rect, const Rect& dst_rect);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Blits the EFB to the external framebuffer (XFB)
|
* Blits the EFB to the external framebuffer (XFB)
|
||||||
* @param src_rect Source rectangle in EFB to copy
|
* @param src_rect Source rectangle in EFB to copy
|
||||||
* @param dst_rect Destination rectangle in EFB to copy to
|
* @param dst_rect Destination rectangle in EFB to copy to
|
||||||
* @param dest_height Destination height in pixels
|
|
||||||
*/
|
*/
|
||||||
void CopyToXFB(const Rect& src_rect, const Rect& dst_rect);
|
void CopyToXFB(const Rect& src_rect, const Rect& dst_rect);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user