mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-24 05:25:42 +01:00
Fix visual studio ambiguous symbol error
This commit is contained in:
parent
c107249103
commit
8d81e23d6e
@ -160,8 +160,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||||||
const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + address_offset);
|
const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + address_offset);
|
||||||
const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted));
|
const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted));
|
||||||
|
|
||||||
const bool negate_src1 = (swizzle.negate_src1 != false);
|
const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
|
||||||
const bool negate_src2 = (swizzle.negate_src2 != false);
|
const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
|
||||||
|
|
||||||
float24 src1[4] = {
|
float24 src1[4] = {
|
||||||
src1_[(int)swizzle.GetSelectorSrc1(0)],
|
src1_[(int)swizzle.GetSelectorSrc1(0)],
|
||||||
@ -385,8 +385,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||||||
// TODO: Do we need to consider swizzlers here?
|
// TODO: Do we need to consider swizzlers here?
|
||||||
|
|
||||||
auto flow_control = instr.flow_control;
|
auto flow_control = instr.flow_control;
|
||||||
bool results[3] = { flow_control.refx == state.conditional_code[0],
|
bool results[3] = { (bool)flow_control.refx == state.conditional_code[0],
|
||||||
flow_control.refy == state.conditional_code[1] };
|
(bool)flow_control.refy == state.conditional_code[1] };
|
||||||
|
|
||||||
switch (flow_control.op) {
|
switch (flow_control.op) {
|
||||||
case flow_control.Or:
|
case flow_control.Or:
|
||||||
|
Loading…
Reference in New Issue
Block a user