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Merge pull request #2063 from lioncash/pessimizing
video_core/shader: Minor changes
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commit
8dbb8edcd3
@ -126,7 +126,7 @@ BasicBlock ShaderIR::DecodeRange(u32 begin, u32 end) {
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for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) {
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pc = DecodeInstr(basic_block, pc);
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}
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return std::move(basic_block);
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return basic_block;
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}
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u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
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@ -391,7 +391,7 @@ private:
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const InternalFlag flag;
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};
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/// A predicate register, it can be negated without aditional nodes
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/// A predicate register, it can be negated without additional nodes
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class PredicateNode final {
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public:
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explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
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@ -415,11 +415,11 @@ class AbufNode final {
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public:
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explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
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const Tegra::Shader::IpaMode& input_mode, Node buffer = {})
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: input_mode{input_mode}, index{index}, element{element}, buffer{buffer} {}
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: input_mode{input_mode}, buffer{buffer}, index{index}, element{element} {}
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explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
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Node buffer = {})
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: input_mode{}, index{index}, element{element}, buffer{buffer} {}
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: input_mode{}, buffer{buffer}, index{index}, element{element} {}
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Tegra::Shader::IpaMode GetInputMode() const {
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return input_mode;
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@ -626,10 +626,10 @@ private:
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Node GetPredicate(u64 pred, bool negated = false);
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/// Generates a predicate node for an immediate true or false value
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Node GetPredicate(bool immediate);
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/// Generates a node representing an input atttribute. Keeps track of used attributes.
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/// Generates a node representing an input attribute. Keeps track of used attributes.
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Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element,
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const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
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/// Generates a node representing an output atttribute. Keeps track of used attributes.
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/// Generates a node representing an output attribute. Keeps track of used attributes.
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Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
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/// Generates a node representing an internal flag
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Node GetInternalFlag(InternalFlag flag, bool negated = false);
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