mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-26 23:15:43 +01:00
VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
This also fixes a long-standing but neverthless harmless memory corruption bug, whech the padding of the OutputVertex struct would get corrupted by unused attributes.
This commit is contained in:
parent
d36ec905b1
commit
8ed9f9d49f
@ -99,7 +99,8 @@ struct Regs {
|
||||
TEXCOORD1_U = 14,
|
||||
TEXCOORD1_V = 15,
|
||||
|
||||
// TODO: Not verified
|
||||
TEXCOORD0_W = 16,
|
||||
|
||||
VIEW_X = 18,
|
||||
VIEW_Y = 19,
|
||||
VIEW_Z = 20,
|
||||
|
@ -22,23 +22,28 @@ namespace Shader {
|
||||
|
||||
OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer& input) {
|
||||
// Setup output data
|
||||
OutputVertex ret;
|
||||
union {
|
||||
OutputVertex ret{};
|
||||
std::array<float24, 24> vertex_slots;
|
||||
};
|
||||
static_assert(sizeof(vertex_slots) <= sizeof(ret), "Struct and array have different sizes.");
|
||||
|
||||
unsigned int num_attributes = regs.vs_output_total;
|
||||
ASSERT(num_attributes <= 7);
|
||||
for (unsigned int i = 0; i < num_attributes; ++i) {
|
||||
const auto& output_register_map = regs.vs_output_attributes[i];
|
||||
|
||||
u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y,
|
||||
output_register_map.map_z, output_register_map.map_w};
|
||||
Regs::VSOutputAttributes::Semantic semantics[4] = {
|
||||
output_register_map.map_x, output_register_map.map_y, output_register_map.map_z,
|
||||
output_register_map.map_w};
|
||||
|
||||
for (unsigned comp = 0; comp < 4; ++comp) {
|
||||
float24* out = ((float24*)&ret) + semantics[comp];
|
||||
if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
|
||||
Regs::VSOutputAttributes::Semantic semantic = semantics[comp];
|
||||
float24* out = &vertex_slots[semantic];
|
||||
if (semantic < vertex_slots.size()) {
|
||||
*out = input.attr[i][comp];
|
||||
} else {
|
||||
// Zero output so that attributes which aren't output won't have denormals in them,
|
||||
// which would slow us down later.
|
||||
memset(out, 0, sizeof(*out));
|
||||
} else if (semantic != Regs::VSOutputAttributes::INVALID) {
|
||||
LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user