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https://github.com/yuzu-emu/yuzu.git
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bootmanager: Use cross-platform keyboard input
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42949738f2
commit
922aa9410a
@ -52,7 +52,7 @@ public:
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void UnloadInputDevices();
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/// Number of emulated controllers
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const std::size_t available_controllers{10};
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static constexpr std::size_t available_controllers{10};
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private:
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std::unique_ptr<EmulatedController> player_1;
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@ -613,69 +613,88 @@ int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
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}
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}
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int GRenderWindow::QtModifierToSwitchModifier(quint32 qt_modifiers) {
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int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) {
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int modifier = 0;
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// The values are obtained through testing, Qt doesn't seem to provide a proper enum
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if ((qt_modifiers & 0x1) != 0) {
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if ((qt_modifiers & Qt::KeyboardModifier::ShiftModifier) != 0) {
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modifier |= 1 << Settings::NativeKeyboard::LeftShift;
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}
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if ((qt_modifiers & 0x2) != 0) {
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if ((qt_modifiers & Qt::KeyboardModifier::ControlModifier) != 0) {
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modifier |= 1 << Settings::NativeKeyboard::LeftControl;
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}
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if ((qt_modifiers & 0x4) != 0) {
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if ((qt_modifiers & Qt::KeyboardModifier::AltModifier) != 0) {
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modifier |= 1 << Settings::NativeKeyboard::LeftAlt;
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}
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if ((qt_modifiers & 0x08) != 0) {
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if ((qt_modifiers & Qt::KeyboardModifier::MetaModifier) != 0) {
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modifier |= 1 << Settings::NativeKeyboard::LeftMeta;
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}
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if ((qt_modifiers & 0x10) != 0) {
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modifier |= 1 << Settings::NativeKeyboard::RightShift;
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}
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if ((qt_modifiers & 0x20) != 0) {
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modifier |= 1 << Settings::NativeKeyboard::RightControl;
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}
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if ((qt_modifiers & 0x40) != 0) {
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modifier |= 1 << Settings::NativeKeyboard::RightAlt;
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}
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if ((qt_modifiers & 0x80) != 0) {
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modifier |= 1 << Settings::NativeKeyboard::RightMeta;
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}
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if ((qt_modifiers & 0x100) != 0) {
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modifier |= 1 << Settings::NativeKeyboard::CapsLock;
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}
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if ((qt_modifiers & 0x200) != 0) {
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modifier |= 1 << Settings::NativeKeyboard::NumLock;
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}
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// Verify the last two keys
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if ((qt_modifiers & 0x400) != 0) {
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modifier |= 1 << Settings::NativeKeyboard::Katakana;
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}
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if ((qt_modifiers & 0x800) != 0) {
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modifier |= 1 << Settings::NativeKeyboard::Hiragana;
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}
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// TODO: These keys can't be obtained with Qt::KeyboardModifier
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// if ((qt_modifiers & 0x10) != 0) {
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// modifier |= 1 << Settings::NativeKeyboard::RightShift;
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// }
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// if ((qt_modifiers & 0x20) != 0) {
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// modifier |= 1 << Settings::NativeKeyboard::RightControl;
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// }
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// if ((qt_modifiers & 0x40) != 0) {
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// modifier |= 1 << Settings::NativeKeyboard::RightAlt;
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// }
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// if ((qt_modifiers & 0x80) != 0) {
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// modifier |= 1 << Settings::NativeKeyboard::RightMeta;
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// }
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// if ((qt_modifiers & 0x100) != 0) {
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// modifier |= 1 << Settings::NativeKeyboard::CapsLock;
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// }
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// if ((qt_modifiers & 0x200) != 0) {
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// modifier |= 1 << Settings::NativeKeyboard::NumLock;
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// }
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// if ((qt_modifiers & ???) != 0) {
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// modifier |= 1 << Settings::NativeKeyboard::ScrollLock;
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// }
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// if ((qt_modifiers & ???) != 0) {
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// modifier |= 1 << Settings::NativeKeyboard::Katakana;
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// }
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// if ((qt_modifiers & ???) != 0) {
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// modifier |= 1 << Settings::NativeKeyboard::Hiragana;
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// }
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return modifier;
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}
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void GRenderWindow::keyPressEvent(QKeyEvent* event) {
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/**
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* This feature can be enhanced with the following functions, but they do not provide
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* cross-platform behavior.
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*
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* event->nativeVirtualKey() can distinguish between keys on the numpad.
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* event->nativeModifiers() can distinguish between left and right keys and numlock,
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* capslock, scroll lock.
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*/
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if (!event->isAutoRepeat()) {
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const auto modifier = QtModifierToSwitchModifier(event->nativeModifiers());
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// Replace event->key() with event->nativeVirtualKey() since the second one provides raw key
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// buttons
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const auto modifier = QtModifierToSwitchModifier(event->modifiers());
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const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
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input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
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input_subsystem->GetKeyboard()->PressKeyboardKey(key);
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// This is used for gamepads
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// This is used for gamepads that can have any key mapped
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input_subsystem->GetKeyboard()->PressKey(event->key());
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}
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
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/**
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* This feature can be enhanced with the following functions, but they do not provide
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* cross-platform behavior.
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*
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* event->nativeVirtualKey() can distinguish between keys on the numpad.
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* event->nativeModifiers() can distinguish between left and right buttons and numlock,
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* capslock, scroll lock.
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*/
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if (!event->isAutoRepeat()) {
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const auto modifier = QtModifierToSwitchModifier(event->nativeModifiers());
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const auto modifier = QtModifierToSwitchModifier(event->modifiers());
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const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
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input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
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input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key);
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// This is used for gamepads
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// This is used for gamepads that can have any key mapped
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input_subsystem->GetKeyboard()->ReleaseKey(event->key());
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}
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}
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@ -162,7 +162,7 @@ public:
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static int QtKeyToSwitchKey(Qt::Key qt_keys);
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/// Converts a Qt modifier keys into NativeKeyboard modifier keys
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static int QtModifierToSwitchModifier(quint32 qt_modifiers);
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static int QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers);
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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