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Merge pull request #12437 from ameerj/gl-amd-fixes
OpenGL: Fixes and workaround updates for AMD
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commit
92a331af76
@ -449,7 +449,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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}
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}
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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std::string_view coords, std::string_view offset, std::string_view lod,
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std::string_view coords, const IR::Value& offset, std::string_view lod,
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std::string_view ms) {
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std::string_view ms) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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if (info.has_bias) {
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if (info.has_bias) {
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@ -470,9 +470,9 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const auto int_coords{CoordsCastToInt(coords, info)};
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const auto int_coords{CoordsCastToInt(coords, info)};
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if (!ms.empty()) {
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if (!ms.empty()) {
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ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
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ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
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} else if (!offset.empty()) {
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} else if (!offset.IsEmpty()) {
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ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
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ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
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CoordsCastToInt(offset, info));
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GetOffsetVec(ctx, offset));
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} else {
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} else {
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if (info.type == TextureType::Buffer) {
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if (info.type == TextureType::Buffer) {
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ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
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ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
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@ -485,10 +485,10 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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if (!ms.empty()) {
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if (!ms.empty()) {
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throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
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throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
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}
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}
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if (!offset.empty()) {
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if (!offset.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
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*sparse_inst, texture, CastToIntVec(coords, info), lod,
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*sparse_inst, texture, CastToIntVec(coords, info), lod, GetOffsetVec(ctx, offset),
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CastToIntVec(offset, info), texel);
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texel);
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} else {
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} else {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
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*sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
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*sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
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@ -651,7 +651,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
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std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
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std::string_view dref);
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std::string_view dref);
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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std::string_view coords, std::string_view offset, std::string_view lod,
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std::string_view coords, const IR::Value& offset, std::string_view lod,
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std::string_view ms);
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std::string_view ms);
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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std::string_view lod, const IR::Value& skip_mips);
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std::string_view lod, const IR::Value& skip_mips);
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@ -1440,7 +1440,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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if (profile.support_vertex_instance_id) {
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if (profile.support_vertex_instance_id) {
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instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId);
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instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId);
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if (loads[IR::Attribute::BaseInstance]) {
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if (loads[IR::Attribute::BaseInstance]) {
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base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseVertex);
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base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseInstance);
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}
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}
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} else {
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} else {
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instance_index = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceIndex);
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instance_index = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceIndex);
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@ -195,9 +195,9 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
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has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
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has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
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has_astc = !has_slow_software_astc && IsASTCSupported();
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has_astc = !has_slow_software_astc && IsASTCSupported();
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has_variable_aoffi = TestVariableAoffi();
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = is_amd;
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has_component_indexing_bug = false;
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has_precise_bug = TestPreciseBug();
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has_precise_bug = TestPreciseBug();
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has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
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has_broken_texture_view_formats = (!is_linux && is_intel);
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has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
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has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
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has_derivative_control = GLAD_GL_ARB_derivative_control;
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has_derivative_control = GLAD_GL_ARB_derivative_control;
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has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
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has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
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@ -238,10 +238,11 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
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has_lmem_perf_bug = is_nvidia;
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has_lmem_perf_bug = is_nvidia;
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strict_context_required = emu_window.StrictContextRequired();
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strict_context_required = emu_window.StrictContextRequired();
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// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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// Blocks Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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// Blocks EGL on Wayland from using asynchronous shader compilation.
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// Blocks EGL on Wayland from using asynchronous shader compilation.
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
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const bool blacklist_async_shaders = (is_intel && !is_linux) || strict_context_required;
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!(is_amd || (is_intel && !is_linux)) && !strict_context_required;
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use_asynchronous_shaders =
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Settings::values.use_asynchronous_shaders.GetValue() && !blacklist_async_shaders;
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use_driver_cache = is_nvidia;
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use_driver_cache = is_nvidia;
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supports_conditional_barriers = !is_intel;
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supports_conditional_barriers = !is_intel;
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@ -228,7 +228,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
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{
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{
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PAIR(ShaderBackend, Glsl, tr("GLSL")),
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PAIR(ShaderBackend, Glsl, tr("GLSL")),
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PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")),
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PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")),
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PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, Mesa Only)")),
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PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, AMD/Mesa Only)")),
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}});
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}});
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translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
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translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
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{
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{
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