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shader_bytecode: update BFE instructions struct.
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@ -911,14 +911,9 @@ union Instruction {
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} fadd32i;
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union {
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BitField<20, 8, u64> shift_position;
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BitField<28, 8, u64> shift_length;
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BitField<48, 1, u64> negate_b;
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BitField<49, 1, u64> negate_a;
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u64 GetLeftShiftValue() const {
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return 32 - (shift_position + shift_length);
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}
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BitField<40, 1, u64> brev;
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BitField<47, 1, u64> rd_cc;
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BitField<48, 1, u64> is_signed;
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} bfe;
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union {
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