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EmuWindow: Made pad/touch functions non-static.
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a1a1a5c6c5
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@ -16,35 +16,36 @@ EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
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return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
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}
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void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods) {
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void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, int mods) {
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if (button == GLFW_MOUSE_BUTTON_LEFT) {
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auto layout = GetEmuWindow(window)->GetFramebufferLayout();
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auto emu_window = GetEmuWindow(win);
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auto layout = emu_window->GetFramebufferLayout();
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double x, y;
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glfwGetCursorPos(window, &x, &y);
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glfwGetCursorPos(win, &x, &y);
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if (action == GLFW_PRESS) {
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EmuWindow::TouchPressed(layout, static_cast<u16>(x), static_cast<u16>(y));
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emu_window->TouchPressed(layout, static_cast<u16>(x), static_cast<u16>(y));
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} else if (action == GLFW_RELEASE) {
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EmuWindow::TouchReleased(layout, static_cast<u16>(x), static_cast<u16>(y));
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emu_window->TouchReleased(layout, static_cast<u16>(x), static_cast<u16>(y));
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}
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}
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}
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void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* window, double x, double y) {
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auto layout = GetEmuWindow(window)->GetFramebufferLayout();
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EmuWindow::TouchMoved(layout, static_cast<u16>(x), static_cast<u16>(y));
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void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
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auto emu_window = GetEmuWindow(win);
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auto layout = emu_window->GetFramebufferLayout();
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emu_window->TouchMoved(layout, static_cast<u16>(x), static_cast<u16>(y));
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}
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/// Called by GLFW when a key event occurs
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void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
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int keyboard_id = GetEmuWindow(win)->keyboard_id;
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auto emu_window = GetEmuWindow(win);
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int keyboard_id = emu_window->keyboard_id;
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if (action == GLFW_PRESS) {
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EmuWindow::KeyPressed({key, keyboard_id});
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emu_window->KeyPressed({key, keyboard_id});
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} else if (action == GLFW_RELEASE) {
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EmuWindow::KeyReleased({key, keyboard_id});
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emu_window->KeyReleased({ key, keyboard_id });
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}
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Service::HID::PadUpdateComplete();
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@ -5,8 +5,6 @@
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#include "emu_window.h"
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#include "video_core/video_core.h"
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bool EmuWindow::touch_pressed = false;
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void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
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Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
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@ -71,10 +71,10 @@ public:
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virtual void ReloadSetKeymaps() = 0;
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/// Signals a key press action to the HID module
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static void KeyPressed(KeyMap::HostDeviceKey key);
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void KeyPressed(KeyMap::HostDeviceKey key);
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/// Signals a key release action to the HID module
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static void KeyReleased(KeyMap::HostDeviceKey key);
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void KeyReleased(KeyMap::HostDeviceKey key);
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/**
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* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
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@ -82,8 +82,7 @@ public:
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* @param framebuffer_x Framebuffer x-coordinate that was pressed
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* @param framebuffer_y Framebuffer y-coordinate that was pressed
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*/
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static void TouchPressed(const FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y);
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void TouchPressed(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y);
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/**
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* Signal that a touch released event has occurred (e.g. mouse click released)
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@ -91,8 +90,7 @@ public:
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* @param framebuffer_x Framebuffer x-coordinate that was released
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* @param framebuffer_y Framebuffer y-coordinate that was released
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*/
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static void TouchReleased(const FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y);
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void TouchReleased(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y);
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/**
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* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
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@ -100,8 +98,7 @@ public:
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* @param framebuffer_x Framebuffer x-coordinate
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* @param framebuffer_y Framebuffer y-coordinate
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*/
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static void TouchMoved(const FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y);
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void TouchMoved(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y);
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/**
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* Returns currently active configuration.
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@ -196,5 +193,5 @@ private:
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WindowConfig config; ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges)
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WindowConfig active_config; ///< Internal active configuration
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static bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
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bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
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};
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