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android: Always update FPS counter
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a80e0e7da5
commit
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@ -414,12 +414,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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val FRAMETIME = 2
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val SPEED = 3
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perfStatsUpdater = {
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if (emulationViewModel.emulationStarted.value == true) {
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if (emulationViewModel.emulationStarted.value) {
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val perfStats = NativeLibrary.getPerfStats()
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if (perfStats[FPS] > 0 && _binding != null) {
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if (_binding != null) {
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binding.showFpsText.text = String.format("FPS: %.1f", perfStats[FPS])
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}
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perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 100)
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perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 800)
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}
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}
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perfStatsUpdateHandler.post(perfStatsUpdater!!)
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@ -199,8 +199,8 @@ bool EmulationSession::IsPaused() const {
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return m_is_running && m_is_paused;
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}
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const Core::PerfStatsResults& EmulationSession::PerfStats() const {
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std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
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const Core::PerfStatsResults& EmulationSession::PerfStats() {
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m_perf_stats = m_system.GetAndResetPerfStats();
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return m_perf_stats;
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}
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@ -381,11 +381,6 @@ void EmulationSession::RunEmulation() {
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break;
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}
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}
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{
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// Refresh performance stats.
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std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
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m_perf_stats = m_system.GetAndResetPerfStats();
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}
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}
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}
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@ -41,7 +41,7 @@ public:
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void RunEmulation();
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void ShutdownEmulation();
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const Core::PerfStatsResults& PerfStats() const;
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const Core::PerfStatsResults& PerfStats();
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void ConfigureFilesystemProvider(const std::string& filepath);
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void InitializeSystem();
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Core::SystemResultStatus InitializeEmulation(const std::string& filepath);
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@ -80,6 +80,5 @@ private:
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// Synchronization
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std::condition_variable_any m_cv;
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mutable std::mutex m_perf_stats_mutex;
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mutable std::mutex m_mutex;
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};
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