vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]

These are all unused and the Write() ones should arguably not even be in the interface. There are better ways to provide this if we ever need it (like iterators).
This commit is contained in:
Lioncash 2018-04-19 22:58:19 -04:00
parent f633b0c875
commit 956e200f12

View File

@ -55,10 +55,6 @@ public:
T x; T x;
T y; T y;
T* AsArray() {
return &x;
}
Vec2() = default; Vec2() = default;
Vec2(const T& _x, const T& _y) : x(_x), y(_y) {} Vec2(const T& _x, const T& _y) : x(_x), y(_y) {}
@ -71,11 +67,6 @@ public:
return Vec2<T>(f, f); return Vec2<T>(f, f);
} }
void Write(T a[2]) {
a[0] = x;
a[1] = y;
}
Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const { Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const {
return MakeVec(x + other.x, y + other.y); return MakeVec(x + other.x, y + other.y);
} }
@ -205,10 +196,6 @@ public:
T y; T y;
T z; T z;
T* AsArray() {
return &x;
}
Vec3() = default; Vec3() = default;
Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {} Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {}
@ -225,12 +212,6 @@ public:
return MakeVec(f, f, f); return MakeVec(f, f, f);
} }
void Write(T a[3]) {
a[0] = x;
a[1] = y;
a[2] = z;
}
Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const { Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const {
return MakeVec(x + other.x, y + other.y, z + other.z); return MakeVec(x + other.x, y + other.y, z + other.z);
} }
@ -416,10 +397,6 @@ public:
T z; T z;
T w; T w;
T* AsArray() {
return &x;
}
Vec4() = default; Vec4() = default;
Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {} Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {}
@ -436,13 +413,6 @@ public:
return Vec4<T>(f, f, f, f); return Vec4<T>(f, f, f, f);
} }
void Write(T a[4]) {
a[0] = x;
a[1] = y;
a[2] = z;
a[3] = w;
}
Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const { Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const {
return MakeVec(x + other.x, y + other.y, z + other.z, w + other.w); return MakeVec(x + other.x, y + other.y, z + other.z, w + other.w);
} }