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Implement SurfaceTarget Texture2DArray
( needed by Mario+Rabbids Kingdom Battle )
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@ -1364,6 +1364,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
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break;
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break;
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case SurfaceParams::SurfaceTarget::TextureCubemap:
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case SurfaceParams::SurfaceTarget::TextureCubemap:
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case SurfaceParams::SurfaceTarget::Texture3D:
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case SurfaceParams::SurfaceTarget::Texture3D:
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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AccurateCopySurface(old_surface, new_surface);
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AccurateCopySurface(old_surface, new_surface);
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break;
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break;
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default:
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default:
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