mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-25 23:55:47 +01:00
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
Previously we were clearing the default backbuffer framebuffer. Found thanks to a Piglit test :)
This commit is contained in:
parent
f237265187
commit
9cd5c61fcf
@ -383,7 +383,7 @@ void RasterizerOpenGL::Clear() {
|
||||
bool use_stencil{};
|
||||
|
||||
OpenGLState clear_state;
|
||||
clear_state.draw.draw_framebuffer = state.draw.draw_framebuffer;
|
||||
clear_state.draw.draw_framebuffer = framebuffer.handle;
|
||||
clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
|
||||
clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
|
||||
clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
|
||||
|
Loading…
Reference in New Issue
Block a user