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shader_bytecode: Add encoding for BAR
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@ -1759,6 +1759,7 @@ public:
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IPA,
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OUT_R, // Emit vertex/primitive
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ISBERD,
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BAR,
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MEMBAR,
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VMAD,
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VSETP,
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@ -2065,6 +2066,7 @@ private:
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INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
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INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
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INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
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INST("1111000010101---", Id::BAR, Type::Trivial, "BAR"),
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INST("1110111110011---", Id::MEMBAR, Type::Trivial, "MEMBAR"),
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INST("01011111--------", Id::VMAD, Type::Video, "VMAD"),
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INST("0101000011110---", Id::VSETP, Type::Video, "VSETP"),
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