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GPU: Interface cleanup.
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@ -53,10 +53,10 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
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* Gets the location of the framebuffers
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* @return Location of framebuffers as FramebufferLocation enum
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*/
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const FramebufferLocation GetFramebufferLocation() {
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if ((g_regs.framebuffer_top_right_1 & ~Memory::VRAM_MASK) == Memory::VRAM_PADDR) {
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FramebufferLocation GetFramebufferLocation(u32 address) {
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if ((address & ~Memory::VRAM_MASK) == Memory::VRAM_PADDR) {
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return FRAMEBUFFER_LOCATION_VRAM;
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} else if ((g_regs.framebuffer_top_right_1 & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) {
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} else if ((address & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) {
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return FRAMEBUFFER_LOCATION_FCRAM;
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} else {
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ERROR_LOG(GPU, "unknown framebuffer location!");
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@ -64,21 +64,26 @@ const FramebufferLocation GetFramebufferLocation() {
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return FRAMEBUFFER_LOCATION_UNKNOWN;
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}
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u32 GetFramebufferAddr(const u32 address) {
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switch (GetFramebufferLocation(address)) {
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case FRAMEBUFFER_LOCATION_FCRAM:
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return Memory::VirtualAddressFromPhysical_FCRAM(address);
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case FRAMEBUFFER_LOCATION_VRAM:
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return Memory::VirtualAddressFromPhysical_VRAM(address);
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default:
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ERROR_LOG(GPU, "unknown framebuffer location");
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}
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return 0;
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}
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/**
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* Gets a read-only pointer to a framebuffer in memory
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* @param address Physical address of framebuffer
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* @return Returns const pointer to raw framebuffer
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*/
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const u8* GetFramebufferPointer(const u32 address) {
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switch (GetFramebufferLocation()) {
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case FRAMEBUFFER_LOCATION_FCRAM:
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return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_FCRAM(address));
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case FRAMEBUFFER_LOCATION_VRAM:
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return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_VRAM(address));
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default:
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ERROR_LOG(GPU, "unknown framebuffer location");
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}
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return NULL;
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u32 addr = GetFramebufferAddr(address);
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return (addr != 0) ? Memory::GetPointer(addr) : nullptr;
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}
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template <typename T>
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@ -219,10 +219,12 @@ void SetFramebufferLocation(const FramebufferLocation mode);
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*/
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const u8* GetFramebufferPointer(const u32 address);
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u32 GetFramebufferAddr(const u32 address);
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/**
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* Gets the location of the framebuffers
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*/
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const FramebufferLocation GetFramebufferLocation();
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FramebufferLocation GetFramebufferLocation(u32 address);
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template <typename T>
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inline void Read(T &var, const u32 addr);
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