mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-30 21:24:17 +01:00
shader/decode/texture: Remove unused variable
This isn't used anywhere, so we can get rid of it.
This commit is contained in:
parent
08b270676b
commit
9e15193ef8
@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
||||
bool is_array, bool is_aoffi) {
|
||||
const std::size_t coord_count = GetCoordCount(texture_type);
|
||||
const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
|
||||
const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
|
||||
|
||||
// If enabled arrays index is always stored in the gpr8 field
|
||||
const u64 array_register = instr.gpr8.Value();
|
||||
|
Loading…
Reference in New Issue
Block a user