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maxwell_3d: Flatten cull and front face registers
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@ -76,8 +76,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
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regs.stencil_back_mask = 0xFFFFFFFF;
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regs.depth_test_func = Regs::ComparisonOp::Always;
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regs.cull.front_face = Regs::Cull::FrontFace::CounterClockWise;
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regs.cull.cull_face = Regs::Cull::CullFace::Back;
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regs.front_face = Regs::FrontFace::CounterClockWise;
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regs.cull_face = Regs::CullFace::Back;
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// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
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// register carrying a default value. Assume it's OpenGL's default (1).
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@ -96,7 +96,7 @@ void Maxwell3D::InitializeRegisterDefaults() {
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regs.rasterize_enable = 1;
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regs.rt_separate_frag_data = 1;
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regs.framebuffer_srgb = 1;
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regs.cull.front_face = Maxwell3D::Regs::Cull::FrontFace::ClockWise;
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regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
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mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
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mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
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@ -432,21 +432,15 @@ public:
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GeneratedPrimitives = 0x1F,
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};
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struct Cull {
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enum class FrontFace : u32 {
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ClockWise = 0x0900,
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CounterClockWise = 0x0901,
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};
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enum class FrontFace : u32 {
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ClockWise = 0x0900,
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CounterClockWise = 0x0901,
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};
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enum class CullFace : u32 {
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Front = 0x0404,
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Back = 0x0405,
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FrontAndBack = 0x0408,
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};
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u32 enabled;
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FrontFace front_face;
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CullFace cull_face;
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enum class CullFace : u32 {
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Front = 0x0404,
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Back = 0x0405,
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FrontAndBack = 0x0408,
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};
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struct Blend {
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@ -1052,7 +1046,9 @@ public:
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INSERT_UNION_PADDING_WORDS(1);
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Cull cull;
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u32 cull_test_enabled;
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FrontFace front_face;
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CullFace cull_face;
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u32 pixel_center_integer;
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@ -1491,7 +1487,9 @@ ASSERT_REG_POSITION(index_array, 0x5F2);
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ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F);
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ASSERT_REG_POSITION(instanced_arrays, 0x620);
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ASSERT_REG_POSITION(vp_point_size, 0x644);
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ASSERT_REG_POSITION(cull, 0x646);
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ASSERT_REG_POSITION(cull_test_enabled, 0x646);
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ASSERT_REG_POSITION(front_face, 0x647);
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ASSERT_REG_POSITION(cull_face, 0x648);
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ASSERT_REG_POSITION(pixel_center_integer, 0x649);
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ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
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ASSERT_REG_POSITION(view_volume_clip_control, 0x64F);
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@ -945,10 +945,10 @@ void RasterizerOpenGL::SyncClipCoef() {
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void RasterizerOpenGL::SyncCullMode() {
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const auto& regs = system.GPU().Maxwell3D().regs;
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oglEnable(GL_CULL_FACE, regs.cull.enabled);
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glCullFace(MaxwellToGL::CullFace(regs.cull.cull_face));
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oglEnable(GL_CULL_FACE, regs.cull_test_enabled);
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glCullFace(MaxwellToGL::CullFace(regs.cull_face));
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glFrontFace(MaxwellToGL::FrontFace(regs.cull.front_face));
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glFrontFace(MaxwellToGL::FrontFace(regs.front_face));
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}
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void RasterizerOpenGL::SyncPrimitiveRestart() {
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@ -401,24 +401,24 @@ inline GLenum StencilOp(Maxwell::StencilOp stencil) {
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return GL_KEEP;
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}
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inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
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inline GLenum FrontFace(Maxwell::FrontFace front_face) {
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switch (front_face) {
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case Maxwell::Cull::FrontFace::ClockWise:
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case Maxwell::FrontFace::ClockWise:
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return GL_CW;
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case Maxwell::Cull::FrontFace::CounterClockWise:
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case Maxwell::FrontFace::CounterClockWise:
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return GL_CCW;
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}
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LOG_ERROR(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face));
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return GL_CCW;
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}
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inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
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inline GLenum CullFace(Maxwell::CullFace cull_face) {
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switch (cull_face) {
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case Maxwell::Cull::CullFace::Front:
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case Maxwell::CullFace::Front:
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return GL_FRONT;
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case Maxwell::Cull::CullFace::Back:
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case Maxwell::CullFace::Back:
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return GL_BACK;
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case Maxwell::Cull::CullFace::FrontAndBack:
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case Maxwell::CullFace::FrontAndBack:
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return GL_FRONT_AND_BACK;
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}
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LOG_ERROR(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face));
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@ -112,19 +112,18 @@ constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs)
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const auto& clip = regs.view_volume_clip_control;
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const bool depth_clamp_enabled = clip.depth_clamp_near == 1 || clip.depth_clamp_far == 1;
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Maxwell::Cull::FrontFace front_face = regs.cull.front_face;
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Maxwell::FrontFace front_face = regs.front_face;
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if (regs.screen_y_control.triangle_rast_flip != 0 &&
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regs.viewport_transform[0].scale_y > 0.0f) {
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if (front_face == Maxwell::Cull::FrontFace::CounterClockWise)
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front_face = Maxwell::Cull::FrontFace::ClockWise;
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else if (front_face == Maxwell::Cull::FrontFace::ClockWise)
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front_face = Maxwell::Cull::FrontFace::CounterClockWise;
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if (front_face == Maxwell::FrontFace::CounterClockWise)
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front_face = Maxwell::FrontFace::ClockWise;
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else if (front_face == Maxwell::FrontFace::ClockWise)
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front_face = Maxwell::FrontFace::CounterClockWise;
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}
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const bool gl_ndc = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
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return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled,
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depth_clamp_enabled, gl_ndc, regs.cull.cull_face,
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front_face);
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return FixedPipelineState::Rasterizer(regs.cull_test_enabled, depth_bias_enabled,
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depth_clamp_enabled, gl_ndc, regs.cull_face, front_face);
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}
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} // Anonymous namespace
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@ -171,8 +171,8 @@ struct FixedPipelineState {
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struct Rasterizer {
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constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool depth_clamp_enable,
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bool ndc_minus_one_to_one, Maxwell::Cull::CullFace cull_face,
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Maxwell::Cull::FrontFace front_face)
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bool ndc_minus_one_to_one, Maxwell::CullFace cull_face,
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Maxwell::FrontFace front_face)
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: cull_enable{cull_enable}, depth_bias_enable{depth_bias_enable},
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depth_clamp_enable{depth_clamp_enable}, ndc_minus_one_to_one{ndc_minus_one_to_one},
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cull_face{cull_face}, front_face{front_face} {}
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@ -182,8 +182,8 @@ struct FixedPipelineState {
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bool depth_bias_enable;
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bool depth_clamp_enable;
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bool ndc_minus_one_to_one;
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Maxwell::Cull::CullFace cull_face;
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Maxwell::Cull::FrontFace front_face;
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Maxwell::CullFace cull_face;
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Maxwell::FrontFace front_face;
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std::size_t Hash() const noexcept;
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@ -572,24 +572,24 @@ vk::BlendFactor BlendFactor(Maxwell::Blend::Factor factor) {
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return {};
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}
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vk::FrontFace FrontFace(Maxwell::Cull::FrontFace front_face) {
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vk::FrontFace FrontFace(Maxwell::FrontFace front_face) {
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switch (front_face) {
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case Maxwell::Cull::FrontFace::ClockWise:
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case Maxwell::FrontFace::ClockWise:
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return vk::FrontFace::eClockwise;
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case Maxwell::Cull::FrontFace::CounterClockWise:
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case Maxwell::FrontFace::CounterClockWise:
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return vk::FrontFace::eCounterClockwise;
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}
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UNIMPLEMENTED_MSG("Unimplemented front face={}", static_cast<u32>(front_face));
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return {};
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}
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vk::CullModeFlags CullFace(Maxwell::Cull::CullFace cull_face) {
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vk::CullModeFlags CullFace(Maxwell::CullFace cull_face) {
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switch (cull_face) {
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case Maxwell::Cull::CullFace::Front:
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case Maxwell::CullFace::Front:
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return vk::CullModeFlagBits::eFront;
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case Maxwell::Cull::CullFace::Back:
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case Maxwell::CullFace::Back:
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return vk::CullModeFlagBits::eBack;
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case Maxwell::Cull::CullFace::FrontAndBack:
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case Maxwell::CullFace::FrontAndBack:
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return vk::CullModeFlagBits::eFrontAndBack;
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}
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UNIMPLEMENTED_MSG("Unimplemented cull face={}", static_cast<u32>(cull_face));
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@ -54,9 +54,9 @@ vk::BlendOp BlendEquation(Maxwell::Blend::Equation equation);
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vk::BlendFactor BlendFactor(Maxwell::Blend::Factor factor);
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vk::FrontFace FrontFace(Maxwell::Cull::FrontFace front_face);
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vk::FrontFace FrontFace(Maxwell::FrontFace front_face);
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vk::CullModeFlags CullFace(Maxwell::Cull::CullFace cull_face);
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vk::CullModeFlags CullFace(Maxwell::CullFace cull_face);
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vk::ComponentSwizzle SwizzleSource(Tegra::Texture::SwizzleSource swizzle);
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