mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-23 22:45:39 +01:00
texture_cache: Implement L1_Inner_cache
This commit is contained in:
parent
345e73f2fe
commit
a4a58be2d4
@ -395,6 +395,26 @@ private:
|
||||
|
||||
const auto host_ptr{memory_manager->GetPointer(gpu_addr)};
|
||||
const auto cache_addr{ToCacheAddr(host_ptr)};
|
||||
|
||||
if (l1_cache.count(cache_addr) > 0) {
|
||||
TSurface current_surface = l1_cache[cache_addr];
|
||||
if (!current_surface->MatchesTopology(params)) {
|
||||
std::vector<TSurface> overlaps{current_surface};
|
||||
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, true);
|
||||
}
|
||||
MatchStructureResult s_result = current_surface->MatchesStructure(params);
|
||||
if (s_result != MatchStructureResult::None &&
|
||||
current_surface->GetGpuAddr() == gpu_addr &&
|
||||
(params.target != SurfaceTarget::Texture3D ||
|
||||
current_surface->MatchTarget(params.target))) {
|
||||
if (s_result == MatchStructureResult::FullMatch) {
|
||||
return ManageStructuralMatch(current_surface, params);
|
||||
} else {
|
||||
return RebuildSurface(current_surface, params);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const std::size_t candidate_size = params.GetGuestSizeInBytes();
|
||||
auto overlaps{GetSurfacesInRegion(cache_addr, candidate_size)};
|
||||
|
||||
@ -410,17 +430,6 @@ private:
|
||||
|
||||
if (overlaps.size() == 1) {
|
||||
TSurface current_surface = overlaps[0];
|
||||
MatchStructureResult s_result = current_surface->MatchesStructure(params);
|
||||
if (s_result != MatchStructureResult::None &&
|
||||
current_surface->GetGpuAddr() == gpu_addr &&
|
||||
(params.target != SurfaceTarget::Texture3D ||
|
||||
current_surface->MatchTarget(params.target))) {
|
||||
if (s_result == MatchStructureResult::FullMatch) {
|
||||
return ManageStructuralMatch(current_surface, params);
|
||||
} else {
|
||||
return RebuildSurface(current_surface, params);
|
||||
}
|
||||
}
|
||||
if (!current_surface->IsInside(gpu_addr, gpu_addr + candidate_size)) {
|
||||
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, false);
|
||||
}
|
||||
@ -473,8 +482,10 @@ private:
|
||||
}
|
||||
|
||||
void RegisterInnerCache(TSurface& surface) {
|
||||
CacheAddr start = surface->GetCacheAddr() >> registry_page_bits;
|
||||
const CacheAddr cache_addr = surface->GetCacheAddr();
|
||||
CacheAddr start = cache_addr >> registry_page_bits;
|
||||
const CacheAddr end = (surface->GetCacheAddrEnd() - 1) >> registry_page_bits;
|
||||
l1_cache[cache_addr] = surface;
|
||||
while (start <= end) {
|
||||
registry[start].push_back(surface);
|
||||
start++;
|
||||
@ -482,8 +493,10 @@ private:
|
||||
}
|
||||
|
||||
void UnregisterInnerCache(TSurface& surface) {
|
||||
CacheAddr start = surface->GetCacheAddr() >> registry_page_bits;
|
||||
const CacheAddr cache_addr = surface->GetCacheAddr();
|
||||
CacheAddr start = cache_addr >> registry_page_bits;
|
||||
const CacheAddr end = (surface->GetCacheAddrEnd() - 1) >> registry_page_bits;
|
||||
l1_cache.erase(cache_addr);
|
||||
while (start <= end) {
|
||||
auto& reg{registry[start]};
|
||||
reg.erase(std::find(reg.begin(), reg.end(), surface));
|
||||
@ -559,6 +572,10 @@ private:
|
||||
static constexpr u64 registry_page_size{1 << registry_page_bits};
|
||||
std::unordered_map<CacheAddr, std::vector<TSurface>> registry;
|
||||
|
||||
// The L1 Cache is used for fast texture lookup before checking the overlaps
|
||||
// This avoids calculating size and other stuffs.
|
||||
std::unordered_map<CacheAddr, TSurface> l1_cache;
|
||||
|
||||
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
||||
/// previously been used. This is to prevent surfaces from being constantly created and
|
||||
/// destroyed when used with different surface parameters.
|
||||
|
Loading…
Reference in New Issue
Block a user