mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-27 08:54:16 +01:00
Merge pull request #2742 from ReinUsesLisp/fix-texture-buffers
gl_texture_cache: Miscellaneous texture buffer fixes
This commit is contained in:
commit
a67c4e6e02
@ -249,20 +249,24 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
|
||||
if (!texture_buffer_usage.test(i)) {
|
||||
continue;
|
||||
}
|
||||
source += fmt::format("#define SAMPLER_{}_IS_BUFFER", i);
|
||||
source += fmt::format("#define SAMPLER_{}_IS_BUFFER\n", i);
|
||||
}
|
||||
if (texture_buffer_usage.any()) {
|
||||
source += '\n';
|
||||
}
|
||||
|
||||
if (program_type == ProgramType::Geometry) {
|
||||
const auto [glsl_topology, debug_name, max_vertices] =
|
||||
GetPrimitiveDescription(primitive_mode);
|
||||
|
||||
source += "layout (" + std::string(glsl_topology) + ") in;\n";
|
||||
source += "layout (" + std::string(glsl_topology) + ") in;\n\n";
|
||||
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
|
||||
}
|
||||
if (program_type == ProgramType::Compute) {
|
||||
source += "layout (local_size_variable) in;\n";
|
||||
}
|
||||
|
||||
source += '\n';
|
||||
source += code;
|
||||
|
||||
OGLShader shader;
|
||||
|
@ -565,7 +565,7 @@ private:
|
||||
case Tegra::Shader::ImageType::Texture1D:
|
||||
return "image1D";
|
||||
case Tegra::Shader::ImageType::TextureBuffer:
|
||||
return "bufferImage";
|
||||
return "imageBuffer";
|
||||
case Tegra::Shader::ImageType::Texture1DArray:
|
||||
return "image1DArray";
|
||||
case Tegra::Shader::ImageType::Texture2D:
|
||||
|
@ -184,6 +184,9 @@ GLint GetSwizzleSource(SwizzleSource source) {
|
||||
}
|
||||
|
||||
void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
|
||||
if (params.IsBuffer()) {
|
||||
return;
|
||||
}
|
||||
glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
@ -208,6 +211,7 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
|
||||
glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(),
|
||||
nullptr, GL_DYNAMIC_STORAGE_BIT);
|
||||
glTextureBuffer(texture.handle, internal_format, texture_buffer.handle);
|
||||
break;
|
||||
case SurfaceTarget::Texture2D:
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,
|
||||
|
@ -213,7 +213,7 @@ struct TICEntry {
|
||||
if (header_version != TICHeaderVersion::OneDBuffer) {
|
||||
return width_minus_1 + 1;
|
||||
}
|
||||
return (buffer_high_width_minus_one << 16) | buffer_low_width_minus_one;
|
||||
return ((buffer_high_width_minus_one << 16) | buffer_low_width_minus_one) + 1;
|
||||
}
|
||||
|
||||
u32 Height() const {
|
||||
|
Loading…
Reference in New Issue
Block a user