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main: rewrite (save as) screenshot saving
This picks a default directory and file name. If on Windows and save-as screenshot saving is enabled, it asks the user, first defaulting to the default screenshot path, and with a default filename in the format `[title_id]_[year-mt-dy_hr-mn-sc-msc].png`. Otherwise, or on Linux for now, it simply saves a file in that directory with that file name.
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@ -2153,17 +2153,26 @@ void GMainWindow::OnToggleFilterBar() {
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void GMainWindow::OnCaptureScreenshot() {
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OnPauseGame();
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QFileDialog png_dialog(this, tr("Capture Screenshot"), UISettings::values.screenshot_path,
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const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
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const auto screenshot_path = FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir);
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const auto date = QDateTime::currentDateTime()
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.toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"))
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.toStdString();
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QString filename = QString::fromStdString(screenshot_path + fmt::format("{:016X}", title_id) +
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"_" + date + ".png");
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#ifdef _WIN32
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if (UISettings::values.enable_screenshot_save_as) {
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filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
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tr("PNG Image (*.png)"));
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png_dialog.setAcceptMode(QFileDialog::AcceptSave);
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png_dialog.setDefaultSuffix(QStringLiteral("png"));
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if (png_dialog.exec()) {
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const QString path = png_dialog.selectedFiles().first();
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if (!path.isEmpty()) {
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UISettings::values.screenshot_path = QFileInfo(path).path();
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render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path);
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if (filename.isEmpty()) {
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OnStartGame();
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return;
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}
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}
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#endif
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render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, filename);
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OnStartGame();
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}
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