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https://github.com/yuzu-emu/yuzu.git
synced 2024-11-23 08:35:48 +01:00
Check all swizzle components for red, not just [0], pass float border color rather than int
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@ -112,13 +112,17 @@ GLenum ImageTarget(Shader::TextureType type, int num_samples = 1) {
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return GL_NONE;
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}
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GLenum TextureMode(PixelFormat format, bool is_first) {
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GLenum TextureMode(PixelFormat format, std::array<SwizzleSource, 4> swizzle) {
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bool any_r =
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std::ranges::any_of(swizzle, [](SwizzleSource s) { return s == SwizzleSource::R; });
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switch (format) {
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case PixelFormat::D24_UNORM_S8_UINT:
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case PixelFormat::D32_FLOAT_S8_UINT:
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return is_first ? GL_DEPTH_COMPONENT : GL_STENCIL_INDEX;
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// R = depth, G = stencil
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return any_r ? GL_DEPTH_COMPONENT : GL_STENCIL_INDEX;
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case PixelFormat::S8_UINT_D24_UNORM:
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return is_first ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT;
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// R = stencil, G = depth
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return any_r ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT;
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default:
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ASSERT(false);
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return GL_DEPTH_COMPONENT;
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@ -208,8 +212,7 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
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case PixelFormat::D32_FLOAT_S8_UINT:
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case PixelFormat::S8_UINT_D24_UNORM:
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UNIMPLEMENTED_IF(swizzle[0] != SwizzleSource::R && swizzle[0] != SwizzleSource::G);
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glTextureParameteri(handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
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TextureMode(format, swizzle[0] == SwizzleSource::R));
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glTextureParameteri(handle, GL_DEPTH_STENCIL_TEXTURE_MODE, TextureMode(format, swizzle));
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std::ranges::transform(swizzle, swizzle.begin(), ConvertGreenRed);
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break;
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case PixelFormat::A5B5G5R1_UNORM: {
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@ -1064,7 +1064,7 @@ void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Re
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LOG_WARNING(Render_Vulkan, "Depth bounds is enabled but not supported");
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enabled = false;
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}
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scheduler.Record([enable = regs.depth_bounds_enable](vk::CommandBuffer cmdbuf) {
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scheduler.Record([enable = enabled](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetDepthBoundsTestEnableEXT(enable);
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});
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}
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@ -189,13 +189,16 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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if (info.IsRenderTarget()) {
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return ImageAspectMask(info.format);
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}
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const bool is_first = info.Swizzle()[0] == SwizzleSource::R;
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bool any_r =
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std::ranges::any_of(info.Swizzle(), [](SwizzleSource s) { return s == SwizzleSource::R; });
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switch (info.format) {
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case PixelFormat::D24_UNORM_S8_UINT:
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case PixelFormat::D32_FLOAT_S8_UINT:
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return is_first ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_STENCIL_BIT;
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// R = depth, G = stencil
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return any_r ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_STENCIL_BIT;
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case PixelFormat::S8_UINT_D24_UNORM:
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return is_first ? VK_IMAGE_ASPECT_STENCIL_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
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// R = stencil, G = depth
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return any_r ? VK_IMAGE_ASPECT_STENCIL_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
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case PixelFormat::D16_UNORM:
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case PixelFormat::D32_FLOAT:
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return VK_IMAGE_ASPECT_DEPTH_BIT;
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@ -1763,7 +1766,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
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.minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),
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.maxLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.25f : tsc.MaxLod(),
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.borderColor =
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arbitrary_borders ? VK_BORDER_COLOR_INT_CUSTOM_EXT : ConvertBorderColor(color),
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arbitrary_borders ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT : ConvertBorderColor(color),
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.unnormalizedCoordinates = VK_FALSE,
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});
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}
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