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shader_recompiler: fix potential OOB access
Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
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@ -458,9 +458,10 @@ void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
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std::string definition{fmt::format("layout(location={}", index)};
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const u32 remainder{4 - element};
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const TransformFeedbackVarying* xfb_varying{};
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if (!runtime_info.xfb_varyings.empty()) {
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xfb_varying = &runtime_info.xfb_varyings[base_index + element];
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xfb_varying = xfb_varying && xfb_varying->components > 0 ? xfb_varying : nullptr;
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const size_t xfb_varying_index{base_index + element};
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if (xfb_varying_index < runtime_info.xfb_varyings.size()) {
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xfb_varying = &runtime_info.xfb_varyings[xfb_varying_index];
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xfb_varying = xfb_varying->components > 0 ? xfb_varying : nullptr;
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}
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const u32 num_components{xfb_varying ? xfb_varying->components : remainder};
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if (element > 0) {
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@ -164,9 +164,10 @@ void DefineGenericOutput(EmitContext& ctx, size_t index, std::optional<u32> invo
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while (element < 4) {
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const u32 remainder{4 - element};
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const TransformFeedbackVarying* xfb_varying{};
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if (!ctx.runtime_info.xfb_varyings.empty()) {
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xfb_varying = &ctx.runtime_info.xfb_varyings[base_attr_index + element];
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xfb_varying = xfb_varying && xfb_varying->components > 0 ? xfb_varying : nullptr;
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const size_t xfb_varying_index{base_attr_index + element};
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if (xfb_varying_index < ctx.runtime_info.xfb_varyings.size()) {
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xfb_varying = &ctx.runtime_info.xfb_varyings[xfb_varying_index];
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xfb_varying = xfb_varying->components > 0 ? xfb_varying : nullptr;
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}
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const u32 num_components{xfb_varying ? xfb_varying->components : remainder};
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