mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-23 18:55:42 +01:00
Shader_Cache: setup connection of ConstBufferLocker
This commit is contained in:
parent
1a58f45d76
commit
acd6441134
@ -1006,7 +1006,8 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
|
||||
}
|
||||
const auto cbuf = entry.GetBindlessCBuf();
|
||||
Tegra::Texture::TextureHandle tex_handle;
|
||||
tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, cbuf.first, cbuf.second);
|
||||
tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
|
||||
cbuf.first, cbuf.second);
|
||||
return compute.GetTextureInfo(tex_handle, entry.GetOffset());
|
||||
}();
|
||||
|
||||
@ -1051,7 +1052,8 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
|
||||
}
|
||||
const auto cbuf = entry.GetBindlessCBuf();
|
||||
Tegra::Texture::TextureHandle tex_handle;
|
||||
tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, cbuf.first, cbuf.second);
|
||||
tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
|
||||
cbuf.first, cbuf.second);
|
||||
return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
|
||||
}();
|
||||
SetupImage(bindpoint, tic, entry);
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
@ -173,8 +174,9 @@ u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
|
||||
}
|
||||
|
||||
/// Creates an unspecialized program from code streams
|
||||
GLShader::ProgramResult CreateProgram(const Device& device, ProgramType program_type,
|
||||
ProgramCode program_code, ProgramCode program_code_b) {
|
||||
GLShader::ProgramResult CreateProgram(Core::System& system, const Device& device,
|
||||
ProgramType program_type, ProgramCode program_code,
|
||||
ProgramCode program_code_b) {
|
||||
GLShader::ShaderSetup setup(program_code);
|
||||
setup.program.size_a = CalculateProgramSize(program_code);
|
||||
setup.program.size_b = 0;
|
||||
@ -190,14 +192,25 @@ GLShader::ProgramResult CreateProgram(const Device& device, ProgramType program_
|
||||
|
||||
switch (program_type) {
|
||||
case ProgramType::VertexA:
|
||||
case ProgramType::VertexB:
|
||||
return GLShader::GenerateVertexShader(device, setup);
|
||||
case ProgramType::Geometry:
|
||||
return GLShader::GenerateGeometryShader(device, setup);
|
||||
case ProgramType::Fragment:
|
||||
return GLShader::GenerateFragmentShader(device, setup);
|
||||
case ProgramType::Compute:
|
||||
return GLShader::GenerateComputeShader(device, setup);
|
||||
case ProgramType::VertexB: {
|
||||
VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Vertex,
|
||||
&(system.GPU().Maxwell3D())};
|
||||
return GLShader::GenerateVertexShader(locker, device, setup);
|
||||
}
|
||||
case ProgramType::Geometry: {
|
||||
VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Geometry,
|
||||
&(system.GPU().Maxwell3D())};
|
||||
return GLShader::GenerateGeometryShader(locker, device, setup);
|
||||
}
|
||||
case ProgramType::Fragment: {
|
||||
VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Fragment,
|
||||
&(system.GPU().Maxwell3D())};
|
||||
return GLShader::GenerateFragmentShader(locker, device, setup);
|
||||
}
|
||||
case ProgramType::Compute: {
|
||||
VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Compute, &(system.GPU().KeplerCompute())};
|
||||
return GLShader::GenerateComputeShader(locker, device, setup);
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
|
||||
return {};
|
||||
@ -307,8 +320,8 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
|
||||
ProgramCode&& program_code_b) {
|
||||
const auto code_size{CalculateProgramSize(program_code)};
|
||||
const auto code_size_b{CalculateProgramSize(program_code_b)};
|
||||
auto result{
|
||||
CreateProgram(params.device, GetProgramType(program_type), program_code, program_code_b)};
|
||||
auto result{CreateProgram(params.system, params.device, GetProgramType(program_type),
|
||||
program_code, program_code_b)};
|
||||
if (result.first.empty()) {
|
||||
// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
|
||||
return {};
|
||||
@ -331,7 +344,7 @@ Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
|
||||
}
|
||||
|
||||
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code) {
|
||||
auto result{CreateProgram(params.device, ProgramType::Compute, code, {})};
|
||||
auto result{CreateProgram(params.system, params.device, ProgramType::Compute, code, {})};
|
||||
|
||||
const auto code_size{CalculateProgramSize(code)};
|
||||
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute,
|
||||
@ -566,7 +579,7 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
|
||||
result = {stored_decompiled.code, stored_decompiled.entries};
|
||||
} else {
|
||||
// Otherwise decompile the shader at boot and save the result to the decompiled file
|
||||
result = CreateProgram(device, raw.GetProgramType(), raw.GetProgramCode(),
|
||||
result = CreateProgram(system, device, raw.GetProgramType(), raw.GetProgramCode(),
|
||||
raw.GetProgramCodeB());
|
||||
disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
|
||||
}
|
||||
@ -612,7 +625,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||
const auto unique_identifier =
|
||||
GetUniqueIdentifier(GetProgramType(program), program_code, program_code_b);
|
||||
const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
|
||||
const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
|
||||
const ShaderParameters params{disk_cache, precompiled_programs, system, device, cpu_addr,
|
||||
host_ptr, unique_identifier};
|
||||
|
||||
const auto found = precompiled_shaders.find(unique_identifier);
|
||||
@ -639,7 +652,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
|
||||
auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
|
||||
const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
|
||||
const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
|
||||
const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
|
||||
const ShaderParameters params{disk_cache, precompiled_programs, system, device, cpu_addr,
|
||||
host_ptr, unique_identifier};
|
||||
|
||||
const auto found = precompiled_shaders.find(unique_identifier);
|
||||
|
@ -45,6 +45,7 @@ using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
|
||||
struct ShaderParameters {
|
||||
ShaderDiskCacheOpenGL& disk_cache;
|
||||
const PrecompiledPrograms& precompiled_programs;
|
||||
Core::System& system;
|
||||
const Device& device;
|
||||
VAddr cpu_addr;
|
||||
u8* host_ptr;
|
||||
|
@ -21,7 +21,8 @@ static constexpr u32 COMPUTE_OFFSET = 0;
|
||||
|
||||
static constexpr CompilerSettings settings{CompileDepth::NoFlowStack, true};
|
||||
|
||||
ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
|
||||
ProgramResult GenerateVertexShader(ConstBufferLocker& locker, const Device& device,
|
||||
const ShaderSetup& setup) {
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
|
||||
std::string out = "// Shader Unique Id: VS" + id + "\n\n";
|
||||
@ -35,14 +36,15 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
|
||||
|
||||
)";
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings,
|
||||
locker);
|
||||
const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
|
||||
ProgramResult program = Decompile(device, program_ir, stage, "vertex");
|
||||
out += program.first;
|
||||
|
||||
if (setup.IsDualProgram()) {
|
||||
const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b,
|
||||
settings);
|
||||
settings, locker);
|
||||
ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b");
|
||||
out += program_b.first;
|
||||
}
|
||||
@ -71,7 +73,8 @@ void main() {
|
||||
return {std::move(out), std::move(program.second)};
|
||||
}
|
||||
|
||||
ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
|
||||
ProgramResult GenerateGeometryShader(ConstBufferLocker& locker, const Device& device,
|
||||
const ShaderSetup& setup) {
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
|
||||
std::string out = "// Shader Unique Id: GS" + id + "\n\n";
|
||||
@ -85,7 +88,8 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
|
||||
|
||||
)";
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings,
|
||||
locker);
|
||||
ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
|
||||
out += program.first;
|
||||
|
||||
@ -97,7 +101,8 @@ void main() {
|
||||
return {std::move(out), std::move(program.second)};
|
||||
}
|
||||
|
||||
ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
|
||||
ProgramResult GenerateFragmentShader(ConstBufferLocker& locker, const Device& device,
|
||||
const ShaderSetup& setup) {
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
|
||||
std::string out = "// Shader Unique Id: FS" + id + "\n\n";
|
||||
@ -120,7 +125,8 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
|
||||
|
||||
)";
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings,
|
||||
locker);
|
||||
ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment");
|
||||
out += program.first;
|
||||
|
||||
@ -133,13 +139,15 @@ void main() {
|
||||
return {std::move(out), std::move(program.second)};
|
||||
}
|
||||
|
||||
ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup) {
|
||||
ProgramResult GenerateComputeShader(ConstBufferLocker& locker, const Device& device,
|
||||
const ShaderSetup& setup) {
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
|
||||
std::string out = "// Shader Unique Id: CS" + id + "\n\n";
|
||||
out += GetCommonDeclarations();
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings);
|
||||
const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings,
|
||||
locker);
|
||||
ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute");
|
||||
out += program.first;
|
||||
|
||||
|
@ -16,6 +16,7 @@ class Device;
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
using VideoCommon::Shader::ConstBufferLocker;
|
||||
using VideoCommon::Shader::ProgramCode;
|
||||
|
||||
struct ShaderSetup {
|
||||
@ -46,15 +47,19 @@ private:
|
||||
};
|
||||
|
||||
/// Generates the GLSL vertex shader program source code for the given VS program
|
||||
ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup);
|
||||
ProgramResult GenerateVertexShader(ConstBufferLocker& locker, const Device& device,
|
||||
const ShaderSetup& setup);
|
||||
|
||||
/// Generates the GLSL geometry shader program source code for the given GS program
|
||||
ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup);
|
||||
ProgramResult GenerateGeometryShader(ConstBufferLocker& locker, const Device& device,
|
||||
const ShaderSetup& setup);
|
||||
|
||||
/// Generates the GLSL fragment shader program source code for the given FS program
|
||||
ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup);
|
||||
ProgramResult GenerateFragmentShader(ConstBufferLocker& locker, const Device& device,
|
||||
const ShaderSetup& setup);
|
||||
|
||||
/// Generates the GLSL compute shader program source code for the given CS program
|
||||
ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup);
|
||||
ProgramResult GenerateComputeShader(ConstBufferLocker& locker, const Device& device,
|
||||
const ShaderSetup& setup);
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
|
@ -57,8 +57,8 @@ struct BlockInfo {
|
||||
|
||||
struct CFGRebuildState {
|
||||
explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
|
||||
const u32 start)
|
||||
: start{start}, program_code{program_code}, program_size{program_size} {}
|
||||
const u32 start, ConstBufferLocker& locker)
|
||||
: start{start}, program_code{program_code}, program_size{program_size}, locker{locker} {}
|
||||
|
||||
u32 start{};
|
||||
std::vector<BlockInfo> block_info{};
|
||||
@ -72,6 +72,7 @@ struct CFGRebuildState {
|
||||
const ProgramCode& program_code;
|
||||
const std::size_t program_size;
|
||||
ASTManager* manager;
|
||||
ConstBufferLocker& locker;
|
||||
};
|
||||
|
||||
enum class BlockCollision : u32 { None, Found, Inside };
|
||||
@ -214,7 +215,7 @@ std::optional<BranchIndirectInfo> TrackBranchIndirectInfo(const CFGRebuildState&
|
||||
if (opcode->get().GetId() == OpCode::Id::IMNMX_IMM) {
|
||||
if (instr.gpr0.Value() == track_register) {
|
||||
track_register = instr.gpr8.Value();
|
||||
result.entries = instr.alu.GetSignedImm20_20();
|
||||
result.entries = instr.alu.GetSignedImm20_20() + 1;
|
||||
pos--;
|
||||
found_track = true;
|
||||
break;
|
||||
@ -406,8 +407,14 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
|
||||
auto tmp = TrackBranchIndirectInfo(state, address, offset);
|
||||
if (tmp) {
|
||||
auto result = *tmp;
|
||||
LOG_CRITICAL(HW_GPU, "Track Successful, BRX: buffer:{}, offset:{}, entries:{}",
|
||||
result.buffer, result.offset, result.entries);
|
||||
std::string entries{};
|
||||
for (u32 i = 0; i < result.entries; i++) {
|
||||
auto k = locker.ObtainKey(result.buffer, result.offset + i * 4);
|
||||
entries = entries + std::to_string(*k) + '\n';
|
||||
}
|
||||
LOG_CRITICAL(HW_GPU,
|
||||
"Track Successful, BRX: buffer:{}, offset:{}, entries:{}, inner:\n{}",
|
||||
result.buffer, result.offset, result.entries, entries);
|
||||
} else {
|
||||
LOG_CRITICAL(HW_GPU, "Track Unsuccesful");
|
||||
}
|
||||
@ -588,14 +595,15 @@ void DecompileShader(CFGRebuildState& state) {
|
||||
|
||||
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
std::size_t program_size, u32 start_address,
|
||||
const CompilerSettings& settings) {
|
||||
const CompilerSettings& settings,
|
||||
ConstBufferLocker& locker) {
|
||||
auto result_out = std::make_unique<ShaderCharacteristics>();
|
||||
if (settings.depth == CompileDepth::BruteForce) {
|
||||
result_out->settings.depth = CompileDepth::BruteForce;
|
||||
return result_out;
|
||||
}
|
||||
|
||||
CFGRebuildState state{program_code, program_size, start_address};
|
||||
CFGRebuildState state{program_code, program_size, start_address, locker};
|
||||
// Inspect Code and generate blocks
|
||||
state.labels.clear();
|
||||
state.labels.emplace(start_address);
|
||||
|
@ -78,6 +78,7 @@ struct ShaderCharacteristics {
|
||||
|
||||
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
std::size_t program_size, u32 start_address,
|
||||
const CompilerSettings& settings);
|
||||
const CompilerSettings& settings,
|
||||
ConstBufferLocker& locker);
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
|
@ -102,7 +102,7 @@ void ShaderIR::Decode() {
|
||||
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
|
||||
|
||||
decompiled = false;
|
||||
auto info = ScanFlow(program_code, program_size, main_offset, settings);
|
||||
auto info = ScanFlow(program_code, program_size, main_offset, settings, locker);
|
||||
auto& shader_info = *info;
|
||||
coverage_begin = shader_info.start;
|
||||
coverage_end = shader_info.end;
|
||||
|
@ -23,9 +23,9 @@ using Tegra::Shader::PredOperation;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size,
|
||||
CompilerSettings settings)
|
||||
CompilerSettings settings, ConstBufferLocker& locker)
|
||||
: program_code{program_code}, main_offset{main_offset}, program_size{size}, basic_blocks{},
|
||||
program_manager{true, true}, settings{settings} {
|
||||
program_manager{true, true}, settings{settings}, locker{locker} {
|
||||
Decode();
|
||||
}
|
||||
|
||||
|
@ -68,7 +68,7 @@ struct GlobalMemoryUsage {
|
||||
class ShaderIR final {
|
||||
public:
|
||||
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size,
|
||||
CompilerSettings settings);
|
||||
CompilerSettings settings, ConstBufferLocker& locker);
|
||||
~ShaderIR();
|
||||
|
||||
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
|
||||
@ -389,6 +389,7 @@ private:
|
||||
NodeBlock global_code;
|
||||
ASTManager program_manager;
|
||||
CompilerSettings settings{};
|
||||
ConstBufferLocker& locker;
|
||||
|
||||
std::set<u32> used_registers;
|
||||
std::set<Tegra::Shader::Pred> used_predicates;
|
||||
|
Loading…
Reference in New Issue
Block a user