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Merge pull request #7683 from liushuyu/fmt-8.1
logging: adapt to changes in fmt 8.1
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commit
b3308830b2
@ -169,7 +169,7 @@ macro(yuzu_find_packages)
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set(REQUIRED_LIBS
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set(REQUIRED_LIBS
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# Cmake Pkg Prefix Version Conan Pkg
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# Cmake Pkg Prefix Version Conan Pkg
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"Catch2 2.13.7 catch2/2.13.7"
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"Catch2 2.13.7 catch2/2.13.7"
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"fmt 8.0.1 fmt/8.0.1"
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"fmt 8.0.1 fmt/8.1.1"
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"lz4 1.8 lz4/1.9.2"
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"lz4 1.8 lz4/1.9.2"
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"nlohmann_json 3.8 nlohmann_json/3.8.0"
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"nlohmann_json 3.8 nlohmann_json/3.8.0"
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"ZLIB 1.2 zlib/1.2.11"
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"ZLIB 1.2 zlib/1.2.11"
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@ -85,6 +85,7 @@ add_library(common STATIC
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logging/backend.h
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logging/backend.h
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logging/filter.cpp
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logging/filter.cpp
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logging/filter.h
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logging/filter.h
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logging/formatter.h
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logging/log.h
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logging/log.h
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logging/log_entry.h
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logging/log_entry.h
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logging/text_formatter.cpp
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logging/text_formatter.cpp
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23
src/common/logging/formatter.h
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23
src/common/logging/formatter.h
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@ -0,0 +1,23 @@
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// Copyright 2022 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <type_traits>
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#include <fmt/format.h>
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// adapted from https://github.com/fmtlib/fmt/issues/2704
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// a generic formatter for enum classes
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#if FMT_VERSION >= 80100
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template <typename T>
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struct fmt::formatter<T, std::enable_if_t<std::is_enum_v<T>, char>>
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: formatter<std::underlying_type_t<T>> {
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template <typename FormatContext>
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auto format(const T& value, FormatContext& ctx) -> decltype(ctx.out()) {
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return fmt::formatter<std::underlying_type_t<T>>::format(
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static_cast<std::underlying_type_t<T>>(value), ctx);
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}
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};
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#endif
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@ -7,8 +7,9 @@
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#include <algorithm>
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#include <algorithm>
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#include <string_view>
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#include <string_view>
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#include <fmt/core.h>
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#include <fmt/format.h>
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#include "common/logging/formatter.h"
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#include "common/logging/types.h"
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#include "common/logging/types.h"
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namespace Common::Log {
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namespace Common::Log {
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@ -9,7 +9,7 @@
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#include <string_view>
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#include <string_view>
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#include <utility>
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#include <utility>
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#include <fmt/format.h>
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#include "common/logging/formatter.h"
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namespace Shader {
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namespace Shader {
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