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RasterizerCacheOpenGL: FlushAll should flush full memory region.
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@ -1250,7 +1250,7 @@ void RasterizerCacheOpenGL::FlushRegion(VAddr addr, u64 size, Surface flush_surf
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}
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void RasterizerCacheOpenGL::FlushAll() {
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FlushRegion(0, 0xFFFFFFFF);
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FlushRegion(0, Kernel::VMManager::MAX_ADDRESS);
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}
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void RasterizerCacheOpenGL::InvalidateRegion(VAddr addr, u64 size, const Surface& region_owner) {
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