mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-26 18:15:39 +01:00
Merge pull request #1136 from tech4me/master
qt/main: Port part of citra(#3411), open savedata works
This commit is contained in:
commit
b38d67d940
@ -73,7 +73,7 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescr
|
||||
}
|
||||
|
||||
std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
|
||||
u128 user_id, u64 save_id) const {
|
||||
u128 user_id, u64 save_id) {
|
||||
// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
|
||||
// be interpreted as the title id of the current process.
|
||||
if (type == SaveDataType::SaveData && title_id == 0)
|
||||
|
@ -49,11 +49,11 @@ public:
|
||||
|
||||
ResultVal<VirtualDir> Open(SaveDataSpaceId space, SaveDataDescriptor meta);
|
||||
|
||||
static std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
|
||||
u128 user_id, u64 save_id);
|
||||
|
||||
private:
|
||||
VirtualDir dir;
|
||||
|
||||
std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id,
|
||||
u64 save_id) const;
|
||||
};
|
||||
|
||||
} // namespace FileSys
|
||||
|
@ -327,7 +327,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
||||
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
|
||||
open_save_location->setEnabled(program_id != 0);
|
||||
connect(open_save_location, &QAction::triggered,
|
||||
[&]() { emit OpenSaveFolderRequested(program_id); });
|
||||
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
|
||||
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
||||
}
|
||||
|
||||
|
@ -21,6 +21,8 @@
|
||||
|
||||
class GameListWorker;
|
||||
|
||||
enum class GameListOpenTarget { SaveData };
|
||||
|
||||
class GameList : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
@ -76,7 +78,7 @@ public:
|
||||
signals:
|
||||
void GameChosen(QString game_path);
|
||||
void ShouldCancelWorker();
|
||||
void OpenSaveFolderRequested(u64 program_id);
|
||||
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
|
||||
|
||||
private slots:
|
||||
void onTextChanged(const QString& newText);
|
||||
@ -99,3 +101,5 @@ private:
|
||||
GameListWorker* current_worker = nullptr;
|
||||
QFileSystemWatcher* watcher = nullptr;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(GameListOpenTarget);
|
||||
|
@ -30,6 +30,7 @@
|
||||
#include "core/file_sys/bis_factory.h"
|
||||
#include "core/file_sys/card_image.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/savedata_factory.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/loader/loader.h"
|
||||
@ -337,8 +338,7 @@ void GMainWindow::RestoreUIState() {
|
||||
|
||||
void GMainWindow::ConnectWidgetEvents() {
|
||||
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
||||
connect(game_list, &GameList::OpenSaveFolderRequested, this,
|
||||
&GMainWindow::OnGameListOpenSaveFolder);
|
||||
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
|
||||
|
||||
connect(this, &GMainWindow::EmulationStarting, render_window,
|
||||
&GRenderWindow::OnEmulationStarting);
|
||||
@ -624,10 +624,39 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
|
||||
BootGame(game_path);
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
|
||||
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
|
||||
std::string path;
|
||||
std::string open_target;
|
||||
switch (target) {
|
||||
case GameListOpenTarget::SaveData: {
|
||||
open_target = "Save Data";
|
||||
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
|
||||
ASSERT(program_id != 0);
|
||||
// TODO(tech4me): Update this to work with arbitrary user profile
|
||||
// Refer to core/hle/service/acc/profile_manager.cpp ProfileManager constructor
|
||||
constexpr u128 user_id = {1, 0};
|
||||
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
|
||||
FileSys::SaveDataType::SaveData,
|
||||
program_id, user_id, 0);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
const QString qpath = QString::fromStdString(path);
|
||||
|
||||
const QDir dir(qpath);
|
||||
if (!dir.exists()) {
|
||||
QMessageBox::warning(this,
|
||||
tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
|
||||
tr("Folder does not exist!"));
|
||||
return;
|
||||
}
|
||||
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuLoadFile() {
|
||||
QString extensions;
|
||||
for (const auto& piece : game_list->supported_file_extensions)
|
||||
|
@ -21,6 +21,7 @@ class GRenderWindow;
|
||||
class MicroProfileDialog;
|
||||
class ProfilerWidget;
|
||||
class WaitTreeWidget;
|
||||
enum class GameListOpenTarget;
|
||||
|
||||
namespace Tegra {
|
||||
class DebugContext;
|
||||
@ -122,7 +123,7 @@ private slots:
|
||||
void OnStopGame();
|
||||
/// Called whenever a user selects a game in the game list widget.
|
||||
void OnGameListLoadFile(QString game_path);
|
||||
void OnGameListOpenSaveFolder(u64 program_id);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
|
||||
void OnMenuLoadFile();
|
||||
void OnMenuLoadFolder();
|
||||
void OnMenuInstallToNAND();
|
||||
|
Loading…
Reference in New Issue
Block a user