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android: config: Expose VSync as a configurable setting.
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@ -73,6 +73,11 @@ enum class IntSetting(
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Settings.SECTION_RENDERER,
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2
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),
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RENDERER_VSYNC(
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"use_vsync",
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Settings.SECTION_RENDERER,
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0
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),
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RENDERER_SCALING_FILTER(
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"scaling_filter",
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Settings.SECTION_RENDERER,
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@ -115,7 +120,8 @@ enum class IntSetting(
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RENDERER_ASYNCHRONOUS_SHADERS,
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RENDERER_DEBUG,
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RENDERER_BACKEND,
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RENDERER_RESOLUTION
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RENDERER_RESOLUTION,
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RENDERER_VSYNC
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)
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fun from(key: String): IntSetting? = IntSetting.values().firstOrNull { it.key == key }
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@ -249,6 +249,17 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
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IntSetting.RENDERER_RESOLUTION.defaultValue
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)
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)
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add(
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SingleChoiceSetting(
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IntSetting.RENDERER_VSYNC,
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R.string.renderer_vsync,
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0,
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R.array.rendererVSyncNames,
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R.array.rendererVSyncValues,
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IntSetting.RENDERER_VSYNC.key,
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IntSetting.RENDERER_VSYNC.defaultValue
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)
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)
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add(
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SingleChoiceSetting(
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IntSetting.RENDERER_SCALING_FILTER,
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@ -210,27 +210,24 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.speed_limit);
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ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
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ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
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ReadSetting("Renderer", Settings::values.vsync_mode);
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ReadSetting("Renderer", Settings::values.shader_backend);
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ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
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ReadSetting("Renderer", Settings::values.nvdec_emulation);
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_blue);
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// Use GPU accuracy normal by default on Android
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Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
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"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
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// Use Mailbox VSync by default on Android
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Settings::values.vsync_mode = static_cast<Settings::VSyncMode>(config->GetInteger(
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"Renderer", "use_vsync", static_cast<u32>(Settings::VSyncMode::Mailbox)));
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// Use GPU default anisotropic filtering on Android
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Settings::values.max_anisotropy = config->GetInteger("Renderer", "max_anisotropy", 1);
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_blue);
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// Disable ASTC compute by default on Android
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Settings::values.accelerate_astc = config->GetBoolean("Renderer", "accelerate_astc", false);
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@ -96,6 +96,13 @@
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<item>@string/resolution_four</item>
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</string-array>
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<string-array name="rendererVSyncNames">
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<item>@string/renderer_vsync_immediate</item>
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<item>@string/renderer_vsync_mailbox</item>
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<item>@string/renderer_vsync_fifo</item>
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<item>@string/renderer_vsync_fifo_relaxed</item>
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</string-array>
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<integer-array name="rendererResolutionValues">
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<item>0</item>
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<item>1</item>
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@ -105,6 +112,13 @@
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<item>5</item>
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</integer-array>
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<integer-array name="rendererVSyncValues">
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<item>0</item>
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<item>1</item>
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<item>2</item>
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<item>3</item>
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</integer-array>
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<string-array name="rendererAspectRatioNames">
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<item>@string/ratio_default</item>
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<item>@string/ratio_force_four_three</item>
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@ -122,6 +122,7 @@
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<string name="renderer_api">API</string>
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<string name="renderer_accuracy">Accuracy level</string>
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<string name="renderer_resolution">Resolution</string>
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<string name="renderer_vsync">VSync mode</string>
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<string name="renderer_aspect_ratio">Aspect Ratio</string>
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<string name="renderer_scaling_filter">Window Adapting Filter</string>
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<string name="renderer_anti_aliasing">Anti-Aliasing Method</string>
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@ -259,6 +260,12 @@
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<string name="resolution_three">3X (2160p/3240p) (Slow)</string>
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<string name="resolution_four">4X (2880p/4320p) (Slow)</string>
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<!-- Renderer VSync -->
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<string name="renderer_vsync_immediate">Immediate (Off)</string>
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<string name="renderer_vsync_mailbox">Mailbox</string>
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<string name="renderer_vsync_fifo">FIFO (On)</string>
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<string name="renderer_vsync_fifo_relaxed">FIFO Relaxed</string>
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<!-- Scaling Filters -->
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<string name="scaling_filter_nearest_neighbor">Nearest Neighbor</string>
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<string name="scaling_filter_bilinear">Bilinear</string>
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