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Merge pull request #2565 from ReinUsesLisp/track-indirect
shader/track: Track indirect buffers
This commit is contained in:
commit
b56e7f870a
@ -95,12 +95,8 @@ const Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::Image
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const Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg,
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const Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg,
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Tegra::Shader::ImageType type) {
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Tegra::Shader::ImageType type) {
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const Node image_register{GetRegister(reg)};
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const Node image_register{GetRegister(reg)};
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const Node base_image{
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const auto [base_image, cbuf_index, cbuf_offset]{
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TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))};
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TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))};
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const auto cbuf{std::get_if<CbufNode>(&*base_image)};
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const auto cbuf_offset_imm{std::get_if<ImmediateNode>(&*cbuf->GetOffset())};
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const auto cbuf_offset{cbuf_offset_imm->GetValue()};
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const auto cbuf_index{cbuf->GetIndex()};
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const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)};
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const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)};
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// If this image has already been used, return the existing mapping.
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// If this image has already been used, return the existing mapping.
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@ -297,18 +297,13 @@ std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackAndGetGlobalMemory(NodeB
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const auto addr_register{GetRegister(instr.gmem.gpr)};
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const auto addr_register{GetRegister(instr.gmem.gpr)};
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const auto immediate_offset{static_cast<u32>(instr.gmem.offset)};
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const auto immediate_offset{static_cast<u32>(instr.gmem.offset)};
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const Node base_address{
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const auto [base_address, index, offset] =
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TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()))};
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TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()));
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const auto cbuf = std::get_if<CbufNode>(&*base_address);
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ASSERT(base_address != nullptr);
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ASSERT(cbuf != nullptr);
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const auto cbuf_offset_imm = std::get_if<ImmediateNode>(&*cbuf->GetOffset());
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ASSERT(cbuf_offset_imm != nullptr);
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const auto cbuf_offset = cbuf_offset_imm->GetValue();
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bb.push_back(
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bb.push_back(Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", index, offset)));
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Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)));
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const GlobalMemoryBase descriptor{cbuf->GetIndex(), cbuf_offset};
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const GlobalMemoryBase descriptor{index, offset};
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const auto& [entry, is_new] = used_global_memory.try_emplace(descriptor);
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const auto& [entry, is_new] = used_global_memory.try_emplace(descriptor);
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auto& usage = entry->second;
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auto& usage = entry->second;
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if (is_write) {
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if (is_write) {
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@ -308,13 +308,9 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu
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const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type,
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const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type,
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bool is_array, bool is_shadow) {
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bool is_array, bool is_shadow) {
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const Node sampler_register = GetRegister(reg);
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const Node sampler_register = GetRegister(reg);
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const Node base_sampler =
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const auto [base_sampler, cbuf_index, cbuf_offset] =
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TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
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TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
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const auto cbuf = std::get_if<CbufNode>(&*base_sampler);
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ASSERT(base_sampler != nullptr);
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const auto cbuf_offset_imm = std::get_if<ImmediateNode>(&*cbuf->GetOffset());
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ASSERT(cbuf_offset_imm != nullptr);
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const auto cbuf_offset = cbuf_offset_imm->GetValue();
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const auto cbuf_index = cbuf->GetIndex();
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const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
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const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
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// If this sampler has already been used, return the existing mapping.
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// If this sampler has already been used, return the existing mapping.
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@ -61,7 +61,16 @@ Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
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const auto [entry, is_new] = used_cbufs.try_emplace(index);
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const auto [entry, is_new] = used_cbufs.try_emplace(index);
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entry->second.MarkAsUsedIndirect();
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entry->second.MarkAsUsedIndirect();
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const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
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const Node final_offset = [&]() {
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// Attempt to inline constant buffer without a variable offset. This is done to allow
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// tracking LDC calls.
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if (const auto gpr = std::get_if<GprNode>(&*node)) {
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if (gpr->GetIndex() == Register::ZeroIndex) {
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return Immediate(offset);
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}
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}
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return Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
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}();
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return MakeNode<CbufNode>(index, final_offset);
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return MakeNode<CbufNode>(index, final_offset);
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}
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}
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@ -328,7 +328,7 @@ private:
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void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
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void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
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Node op_c, Node imm_lut, bool sets_cc);
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Node op_c, Node imm_lut, bool sets_cc);
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Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
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std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
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std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
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std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
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@ -32,39 +32,44 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
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}
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}
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return {};
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return {};
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}
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}
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} // namespace
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} // Anonymous namespace
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Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const {
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std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code,
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s64 cursor) const {
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if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
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if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
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// Cbuf found, but it has to be immediate
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// Constant buffer found, test if it's an immediate
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return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr;
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const auto offset = cbuf->GetOffset();
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if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) {
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return {tracked, cbuf->GetIndex(), immediate->GetValue()};
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}
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return {};
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}
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}
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if (const auto gpr = std::get_if<GprNode>(&*tracked)) {
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if (const auto gpr = std::get_if<GprNode>(&*tracked)) {
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if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) {
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if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) {
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return nullptr;
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return {};
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}
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}
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// Reduce the cursor in one to avoid infinite loops when the instruction sets the same
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// Reduce the cursor in one to avoid infinite loops when the instruction sets the same
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// register that it uses as operand
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// register that it uses as operand
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const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1);
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const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1);
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if (!source) {
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if (!source) {
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return nullptr;
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return {};
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}
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}
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return TrackCbuf(source, code, new_cursor);
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return TrackCbuf(source, code, new_cursor);
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}
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}
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if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
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if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
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for (std::size_t i = 0; i < operation->GetOperandsCount(); ++i) {
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for (std::size_t i = 0; i < operation->GetOperandsCount(); ++i) {
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if (const auto found = TrackCbuf((*operation)[i], code, cursor)) {
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if (auto found = TrackCbuf((*operation)[i], code, cursor); std::get<0>(found)) {
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// Cbuf found in operand
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// Cbuf found in operand.
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return found;
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return found;
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}
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}
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}
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}
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return nullptr;
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return {};
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}
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}
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if (const auto conditional = std::get_if<ConditionalNode>(&*tracked)) {
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if (const auto conditional = std::get_if<ConditionalNode>(&*tracked)) {
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const auto& conditional_code = conditional->GetCode();
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const auto& conditional_code = conditional->GetCode();
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return TrackCbuf(tracked, conditional_code, static_cast<s64>(conditional_code.size()));
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return TrackCbuf(tracked, conditional_code, static_cast<s64>(conditional_code.size()));
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}
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}
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return nullptr;
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return {};
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}
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}
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std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const {
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std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const {
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