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https://github.com/yuzu-emu/yuzu.git
synced 2024-11-23 13:35:38 +01:00
blit_image: Refactor upscale factors usage
The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache.
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@ -92,7 +92,7 @@ public:
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void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
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UNIMPLEMENTED();
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}
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@ -4,6 +4,7 @@
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#include <algorithm>
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#include "common/settings.h"
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#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
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#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
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#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
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@ -335,6 +336,17 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
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cmdbuf.SetScissor(0, scissor);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
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}
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VkExtent2D GetConversionExtent(const ImageView& src_image_view) {
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const auto& resolution = Settings::values.resolution_info;
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const bool is_rescaled = src_image_view.IsRescaled();
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u32 width = src_image_view.size.width;
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u32 height = src_image_view.size.height;
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return VkExtent2D{
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.width = is_rescaled ? resolution.ScaleUp(width) : width,
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.height = is_rescaled ? resolution.ScaleUp(height) : height,
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};
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}
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} // Anonymous namespace
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BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
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@ -425,61 +437,52 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
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}
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void BlitImageHelper::ConvertD32ToR32(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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const ImageView& src_image_view) {
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ConvertDepthToColorPipeline(convert_d32_to_r32_pipeline, dst_framebuffer->RenderPass());
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Convert(*convert_d32_to_r32_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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Convert(*convert_d32_to_r32_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::ConvertR32ToD32(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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const ImageView& src_image_view) {
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ConvertColorToDepthPipeline(convert_r32_to_d32_pipeline, dst_framebuffer->RenderPass());
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Convert(*convert_r32_to_d32_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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Convert(*convert_r32_to_d32_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::ConvertD16ToR16(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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const ImageView& src_image_view) {
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ConvertDepthToColorPipeline(convert_d16_to_r16_pipeline, dst_framebuffer->RenderPass());
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Convert(*convert_d16_to_r16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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Convert(*convert_d16_to_r16_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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const ImageView& src_image_view) {
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ConvertColorToDepthPipeline(convert_r16_to_d16_pipeline, dst_framebuffer->RenderPass());
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Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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const ImageView& src_image_view) {
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ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
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convert_abgr8_to_d24s8_frag);
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ConvertColor(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
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down_shift);
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Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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ImageView& src_image_view) {
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ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
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convert_d24s8_to_abgr8_frag);
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ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale,
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down_shift);
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ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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const ImageView& src_image_view) {
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
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const VkSampler sampler = *nearest_sampler;
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const VkExtent2D extent{
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.width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
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.height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
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};
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const VkExtent2D extent = GetConversionExtent(src_image_view);
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([pipeline, layout, sampler, src_view, extent, up_scale, down_shift,
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this](vk::CommandBuffer cmdbuf) {
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scheduler.Record([pipeline, layout, sampler, src_view, extent, this](vk::CommandBuffer cmdbuf) {
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const VkOffset2D offset{
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.x = 0,
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.y = 0,
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@ -563,18 +566,16 @@ void BlitImageHelper::ConvertColor(VkPipeline pipeline, const Framebuffer* dst_f
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}
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void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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ImageView& src_image_view) {
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const VkPipelineLayout layout = *two_textures_pipeline_layout;
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const VkImageView src_depth_view = src_image_view.DepthView();
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const VkImageView src_stencil_view = src_image_view.StencilView();
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const VkSampler sampler = *nearest_sampler;
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const VkExtent2D extent{
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.width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
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.height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
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};
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const VkExtent2D extent = GetConversionExtent(src_image_view);
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent, up_scale,
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down_shift, this](vk::CommandBuffer cmdbuf) {
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scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent,
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this](vk::CommandBuffer cmdbuf) {
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const VkOffset2D offset{
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.x = 0,
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.y = 0,
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@ -44,33 +44,27 @@ public:
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const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
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Tegra::Engines::Fermi2D::Operation operation);
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void ConvertD32ToR32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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void ConvertD32ToR32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
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void ConvertR32ToD32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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void ConvertR32ToD32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
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void ConvertD16ToR16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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void ConvertD16ToR16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
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void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
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void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
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void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
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private:
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void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale, u32 down_shift);
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const ImageView& src_image_view);
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void ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift);
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void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift);
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ImageView& src_image_view);
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[[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key);
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@ -1057,37 +1057,33 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
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});
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}
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void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view,
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bool rescaled) {
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const u32 up_scale = rescaled ? resolution.up_scale : 1;
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const u32 down_shift = rescaled ? resolution.down_shift : 0;
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void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
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switch (dst_view.format) {
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case PixelFormat::R16_UNORM:
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if (src_view.format == PixelFormat::D16_UNORM) {
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return blit_image_helper.ConvertD16ToR16(dst, src_view, up_scale, down_shift);
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return blit_image_helper.ConvertD16ToR16(dst, src_view);
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}
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break;
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case PixelFormat::A8B8G8R8_UNORM:
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if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
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return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift);
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return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
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}
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break;
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case PixelFormat::R32_FLOAT:
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if (src_view.format == PixelFormat::D32_FLOAT) {
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return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift);
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return blit_image_helper.ConvertD32ToR32(dst, src_view);
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}
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break;
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case PixelFormat::D16_UNORM:
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if (src_view.format == PixelFormat::R16_UNORM) {
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return blit_image_helper.ConvertR16ToD16(dst, src_view, up_scale, down_shift);
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return blit_image_helper.ConvertR16ToD16(dst, src_view);
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}
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break;
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case PixelFormat::S8_UINT_D24_UNORM:
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return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
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break;
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return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view);
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case PixelFormat::D32_FLOAT:
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if (src_view.format == PixelFormat::R32_FLOAT) {
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return blit_image_helper.ConvertR32ToD32(dst, src_view, up_scale, down_shift);
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return blit_image_helper.ConvertR32ToD32(dst, src_view);
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}
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break;
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default:
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@ -65,7 +65,7 @@ public:
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void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled);
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view);
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bool CanAccelerateImageUpload(Image&) const noexcept {
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return false;
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@ -191,6 +191,8 @@ public:
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[[nodiscard]] VkImageView StorageView(Shader::TextureType texture_type,
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Shader::ImageFormat image_format);
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[[nodiscard]] bool IsRescaled() const noexcept;
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[[nodiscard]] VkImageView Handle(Shader::TextureType texture_type) const noexcept {
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return *image_views[static_cast<size_t>(texture_type)];
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}
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@ -215,8 +217,6 @@ public:
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return buffer_size;
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}
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[[nodiscard]] bool IsRescaled() const noexcept;
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private:
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struct StorageViews {
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std::array<vk::ImageView, Shader::NUM_TEXTURE_TYPES> signeds;
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@ -1849,7 +1849,7 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag
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};
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UNIMPLEMENTED_IF(copy.extent != expected_size);
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runtime.ConvertImage(dst_framebuffer, dst_view, src_view, is_rescaled);
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runtime.ConvertImage(dst_framebuffer, dst_view, src_view);
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}
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}
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