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yuzu_cmd/config: Add config deserialization for multiplayer
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@ -65,30 +65,272 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs>
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},
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}};
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static const std::array<int, Settings::NativeMouseButton::NumMouseButtons> default_mouse_buttons = {
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SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE,
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SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS,
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};
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static const std::array<int, 0x8A> keyboard_keys = {
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0,
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0,
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0,
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0,
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SDL_SCANCODE_A,
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SDL_SCANCODE_B,
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SDL_SCANCODE_C,
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SDL_SCANCODE_D,
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SDL_SCANCODE_E,
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SDL_SCANCODE_F,
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SDL_SCANCODE_G,
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SDL_SCANCODE_H,
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SDL_SCANCODE_I,
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SDL_SCANCODE_J,
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SDL_SCANCODE_K,
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SDL_SCANCODE_L,
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SDL_SCANCODE_M,
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SDL_SCANCODE_N,
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SDL_SCANCODE_O,
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SDL_SCANCODE_P,
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SDL_SCANCODE_Q,
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SDL_SCANCODE_R,
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SDL_SCANCODE_S,
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SDL_SCANCODE_T,
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SDL_SCANCODE_U,
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SDL_SCANCODE_V,
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SDL_SCANCODE_W,
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SDL_SCANCODE_X,
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SDL_SCANCODE_Y,
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SDL_SCANCODE_Z,
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SDL_SCANCODE_1,
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SDL_SCANCODE_2,
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SDL_SCANCODE_3,
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SDL_SCANCODE_4,
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SDL_SCANCODE_5,
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SDL_SCANCODE_6,
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SDL_SCANCODE_7,
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SDL_SCANCODE_8,
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SDL_SCANCODE_9,
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SDL_SCANCODE_0,
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SDL_SCANCODE_RETURN,
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SDL_SCANCODE_ESCAPE,
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SDL_SCANCODE_BACKSPACE,
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SDL_SCANCODE_TAB,
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SDL_SCANCODE_SPACE,
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SDL_SCANCODE_MINUS,
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SDL_SCANCODE_EQUALS,
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SDL_SCANCODE_LEFTBRACKET,
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SDL_SCANCODE_RIGHTBRACKET,
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SDL_SCANCODE_BACKSLASH,
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0,
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SDL_SCANCODE_SEMICOLON,
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SDL_SCANCODE_APOSTROPHE,
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SDL_SCANCODE_GRAVE,
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SDL_SCANCODE_COMMA,
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SDL_SCANCODE_PERIOD,
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SDL_SCANCODE_SLASH,
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SDL_SCANCODE_CAPSLOCK,
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SDL_SCANCODE_F1,
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SDL_SCANCODE_F2,
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SDL_SCANCODE_F3,
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SDL_SCANCODE_F4,
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SDL_SCANCODE_F5,
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SDL_SCANCODE_F6,
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SDL_SCANCODE_F7,
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SDL_SCANCODE_F8,
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SDL_SCANCODE_F9,
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SDL_SCANCODE_F10,
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SDL_SCANCODE_F11,
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SDL_SCANCODE_F12,
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0,
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SDL_SCANCODE_SCROLLLOCK,
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SDL_SCANCODE_PAUSE,
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SDL_SCANCODE_INSERT,
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SDL_SCANCODE_HOME,
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SDL_SCANCODE_PAGEUP,
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SDL_SCANCODE_DELETE,
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SDL_SCANCODE_END,
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SDL_SCANCODE_PAGEDOWN,
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SDL_SCANCODE_RIGHT,
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SDL_SCANCODE_LEFT,
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SDL_SCANCODE_DOWN,
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SDL_SCANCODE_UP,
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SDL_SCANCODE_NUMLOCKCLEAR,
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SDL_SCANCODE_KP_DIVIDE,
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SDL_SCANCODE_KP_MULTIPLY,
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SDL_SCANCODE_KP_MINUS,
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SDL_SCANCODE_KP_PLUS,
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SDL_SCANCODE_KP_ENTER,
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SDL_SCANCODE_KP_1,
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SDL_SCANCODE_KP_2,
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SDL_SCANCODE_KP_3,
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SDL_SCANCODE_KP_4,
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SDL_SCANCODE_KP_5,
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SDL_SCANCODE_KP_6,
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SDL_SCANCODE_KP_7,
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SDL_SCANCODE_KP_8,
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SDL_SCANCODE_KP_9,
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SDL_SCANCODE_KP_0,
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SDL_SCANCODE_KP_PERIOD,
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0,
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0,
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SDL_SCANCODE_POWER,
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SDL_SCANCODE_KP_EQUALS,
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SDL_SCANCODE_F13,
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SDL_SCANCODE_F14,
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SDL_SCANCODE_F15,
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SDL_SCANCODE_F16,
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SDL_SCANCODE_F17,
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SDL_SCANCODE_F18,
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SDL_SCANCODE_F19,
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SDL_SCANCODE_F20,
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SDL_SCANCODE_F21,
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SDL_SCANCODE_F22,
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SDL_SCANCODE_F23,
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SDL_SCANCODE_F24,
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0,
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SDL_SCANCODE_HELP,
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SDL_SCANCODE_MENU,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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SDL_SCANCODE_KP_COMMA,
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SDL_SCANCODE_KP_LEFTPAREN,
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SDL_SCANCODE_KP_RIGHTPAREN,
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0,
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0,
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0,
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0,
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};
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static const std::array<int, 8> keyboard_mods{
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SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI,
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SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
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};
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void Config::ReadValues() {
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// Controls
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for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
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const auto group = fmt::format("ControlsP{}", p);
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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Settings::values.buttons[i] =
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sdl2_config->Get("Controls", Settings::NativeButton::mapping[i], default_param);
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if (Settings::values.buttons[i].empty())
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Settings::values.buttons[i] = default_param;
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Settings::values.players[p].buttons[i] =
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sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
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if (Settings::values.players[p].buttons[i].empty())
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Settings::values.players[p].buttons[i] = default_param;
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_analogs[i][4], 0.5f);
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Settings::values.analogs[i] =
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sdl2_config->Get("Controls", Settings::NativeAnalog::mapping[i], default_param);
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if (Settings::values.analogs[i].empty())
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Settings::values.analogs[i] = default_param;
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Settings::values.players[p].analogs[i] =
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sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
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if (Settings::values.players[p].analogs[i].empty())
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Settings::values.players[p].analogs[i] = default_param;
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}
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}
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Settings::values.mouse_enabled =
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sdl2_config->GetBoolean("ControlsGeneral", "mouse_enabled", false);
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for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
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std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
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Settings::values.mouse_buttons[i] = sdl2_config->Get(
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"ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i],
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default_param);
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if (Settings::values.mouse_buttons[i].empty())
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Settings::values.mouse_buttons[i] = default_param;
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}
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Settings::values.motion_device = sdl2_config->Get(
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"Controls", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
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Settings::values.touch_device =
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sdl2_config->Get("Controls", "touch_device", "engine:emu_window");
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"ControlsGeneral", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
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Settings::values.keyboard_enabled =
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sdl2_config->GetBoolean("ControlsGeneral", "keyboard_enabled", false);
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Settings::values.debug_pad_enabled =
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sdl2_config->GetBoolean("ControlsGeneral", "debug_pad_enabled", false);
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
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"ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
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default_param);
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if (Settings::values.debug_pad_buttons[i].empty())
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Settings::values.debug_pad_buttons[i] = default_param;
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_analogs[i][4], 0.5f);
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Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
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"ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
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default_param);
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if (Settings::values.debug_pad_analogs[i].empty())
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Settings::values.debug_pad_analogs[i] = default_param;
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}
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Settings::values.touchscreen.enabled =
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sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
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Settings::values.touchscreen.device =
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sdl2_config->Get("ControlsGeneral", "touch_device", "engine:emu_window");
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Settings::values.touchscreen.finger =
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sdl2_config->GetInteger("ControlsGeneral", "touch_finger", 0);
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Settings::values.touchscreen.rotation_angle =
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sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
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Settings::values.touchscreen.diameter_x =
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sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
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Settings::values.touchscreen.diameter_y =
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sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
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std::transform(keyboard_keys.begin(), keyboard_keys.end(),
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Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
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std::transform(keyboard_mods.begin(), keyboard_mods.end(),
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Settings::values.keyboard_keys.begin() +
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Settings::NativeKeyboard::LeftControlKey,
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InputCommon::GenerateKeyboardParam);
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std::transform(keyboard_mods.begin(), keyboard_mods.end(),
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Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
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// Data Storage
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Settings::values.use_virtual_sd =
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sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
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sdl2_config->Get("Data Storage", "nand_directory",
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
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sdl2_config->Get("Data Storage", "sdmc_directory",
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
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// System
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Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
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Settings::values.enable_nfc = sdl2_config->GetBoolean("System", "enable_nfc", true);
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const auto size = sdl2_config->GetInteger("System", "users_size", 0);
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Settings::values.current_user = std::clamp<int>(
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sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
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const auto enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
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if (enabled) {
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Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0);
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}
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else {
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Settings::values.rng_seed = std::nullopt;
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}
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// Core
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Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
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@ -114,31 +356,6 @@ void Config::ReadValues() {
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Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
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Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1);
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// Data Storage
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Settings::values.use_virtual_sd =
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sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
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sdl2_config->Get("Data Storage", "nand_directory",
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
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sdl2_config->Get("Data Storage", "sdmc_directory",
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
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// System
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Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
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Settings::values.enable_nfc = sdl2_config->GetBoolean("System", "enable_nfc", true);
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const auto size = sdl2_config->GetInteger("System", "users_size", 0);
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Settings::values.current_user = std::clamp<int>(
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sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
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const auto enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
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if (enabled) {
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Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0);
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} else {
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Settings::values.rng_seed = std::nullopt;
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}
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Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
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// Miscellaneous
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