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Shader Decompiler: Check for shift when deriving composite samplers.
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a283eda320
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ba34cf0a69
@ -19,8 +19,10 @@ namespace {
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struct ConstBufferAddr {
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u32 index;
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u32 offset;
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u32 shift_left;
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u32 secondary_index;
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u32 secondary_offset;
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u32 secondary_shift_left;
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IR::U32 dynamic_offset;
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u32 count;
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bool has_secondary;
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@ -182,6 +184,7 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst) {
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switch (inst->GetOpcode()) {
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default:
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return std::nullopt;
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case IR::Opcode::BitwiseXor32:
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case IR::Opcode::BitwiseOr32: {
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std::optional lhs{Track(inst->Arg(0))};
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std::optional rhs{Track(inst->Arg(1))};
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@ -194,19 +197,33 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst) {
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if (lhs->count > 1 || rhs->count > 1) {
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return std::nullopt;
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}
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if (lhs->index > rhs->index || lhs->offset > rhs->offset) {
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if (lhs->shift_left > 0 || lhs->index > rhs->index || lhs->offset > rhs->offset) {
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std::swap(lhs, rhs);
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}
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return ConstBufferAddr{
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.index = lhs->index,
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.offset = lhs->offset,
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.shift_left = lhs->shift_left,
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.secondary_index = rhs->index,
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.secondary_offset = rhs->offset,
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.secondary_shift_left = rhs->shift_left,
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.dynamic_offset = {},
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.count = 1,
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.has_secondary = true,
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};
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}
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case IR::Opcode::ShiftLeftLogical32: {
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const IR::Value shift{inst->Arg(1)};
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if (!shift.IsImmediate()) {
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return std::nullopt;
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}
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std::optional lhs{Track(inst->Arg(0))};
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if (lhs) {
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lhs->shift_left = shift.U32();
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}
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return lhs;
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break;
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}
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case IR::Opcode::GetCbufU32x2:
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case IR::Opcode::GetCbufU32:
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break;
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@ -222,8 +239,10 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst) {
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return ConstBufferAddr{
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.index = index.U32(),
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.offset = offset.U32(),
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.shift_left = 0,
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.secondary_index = 0,
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.secondary_offset = 0,
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.secondary_shift_left = 0,
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.dynamic_offset = {},
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.count = 1,
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.has_secondary = false,
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@ -247,8 +266,10 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst) {
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return ConstBufferAddr{
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.index = index.U32(),
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.offset = base_offset,
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.shift_left = 0,
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.secondary_index = 0,
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.secondary_offset = 0,
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.secondary_shift_left = 0,
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.dynamic_offset = dynamic_offset,
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.count = 8,
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.has_secondary = false,
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@ -267,8 +288,10 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
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addr = ConstBufferAddr{
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.index = env.TextureBoundBuffer(),
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.offset = inst.Arg(0).U32(),
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.shift_left = 0,
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.secondary_index = 0,
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.secondary_offset = 0,
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.secondary_shift_left = 0,
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.dynamic_offset = {},
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.count = 1,
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.has_secondary = false,
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@ -284,8 +307,9 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
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TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
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const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
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const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
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const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
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const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
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const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset) << cbuf.shift_left};
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const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)
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<< cbuf.secondary_shift_left};
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return env.ReadTextureType(lhs_raw | rhs_raw);
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}
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@ -487,8 +511,10 @@ void TexturePass(Environment& env, IR::Program& program) {
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.has_secondary = cbuf.has_secondary,
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.cbuf_index = cbuf.index,
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.cbuf_offset = cbuf.offset,
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.shift_left = cbuf.shift_left,
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.secondary_cbuf_index = cbuf.secondary_index,
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.secondary_cbuf_offset = cbuf.secondary_offset,
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.secondary_shift_left = cbuf.secondary_shift_left,
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.count = cbuf.count,
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.size_shift = DESCRIPTOR_SIZE_SHIFT,
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});
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@ -499,8 +525,10 @@ void TexturePass(Environment& env, IR::Program& program) {
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.has_secondary = cbuf.has_secondary,
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.cbuf_index = cbuf.index,
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.cbuf_offset = cbuf.offset,
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.shift_left = cbuf.shift_left,
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.secondary_cbuf_index = cbuf.secondary_index,
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.secondary_cbuf_offset = cbuf.secondary_offset,
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.secondary_shift_left = cbuf.secondary_shift_left,
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.count = cbuf.count,
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.size_shift = DESCRIPTOR_SIZE_SHIFT,
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});
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@ -61,8 +61,10 @@ struct TextureBufferDescriptor {
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bool has_secondary;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 shift_left;
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u32 secondary_cbuf_index;
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u32 secondary_cbuf_offset;
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u32 secondary_shift_left;
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u32 count;
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u32 size_shift;
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};
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@ -85,8 +87,10 @@ struct TextureDescriptor {
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bool has_secondary;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 shift_left;
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u32 secondary_cbuf_index;
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u32 secondary_cbuf_offset;
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u32 secondary_shift_left;
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u32 count;
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u32 size_shift;
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};
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@ -100,8 +100,9 @@ void ComputePipeline::Configure() {
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const u32 secondary_offset{desc.secondary_cbuf_offset + index_offset};
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const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].Address() +
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secondary_offset};
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const u32 lhs_raw{gpu_memory->Read<u32>(addr)};
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const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)};
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const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left};
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const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)
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<< desc.secondary_shift_left};
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return TexturePair(lhs_raw | rhs_raw, via_header_index);
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}
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}
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@ -312,8 +312,9 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
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const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
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second_offset};
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const u32 lhs_raw{gpu_memory->Read<u32>(addr)};
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const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)};
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const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left};
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const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)
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<< desc.secondary_shift_left};
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const u32 raw{lhs_raw | rhs_raw};
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return TexturePair(raw, via_header_index);
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}
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@ -126,8 +126,8 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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const u32 secondary_offset{desc.secondary_cbuf_offset + index_offset};
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const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].Address() +
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secondary_offset};
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const u32 lhs_raw{gpu_memory.Read<u32>(addr)};
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const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)};
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const u32 lhs_raw{gpu_memory.Read<u32>(addr) << desc.shift_left};
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const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr) << desc.secondary_shift_left};
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return TexturePair(lhs_raw | rhs_raw, via_header_index);
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}
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}
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@ -314,8 +314,9 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
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const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
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second_offset};
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const u32 lhs_raw{gpu_memory->Read<u32>(addr)};
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const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)};
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const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left};
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const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)
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<< desc.secondary_shift_left};
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const u32 raw{lhs_raw | rhs_raw};
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return TexturePair(raw, via_header_index);
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}
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