mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-23 02:15:38 +01:00
Merge pull request #10181 from lat9nq/intel-compute-toggle
configure_graphics: Add option to enable compute pipelines for Intel proprietary
This commit is contained in:
commit
bbb6b58aa4
@ -232,6 +232,7 @@ void RestoreGlobalState(bool is_powered_on) {
|
||||
values.bg_red.SetGlobal(true);
|
||||
values.bg_green.SetGlobal(true);
|
||||
values.bg_blue.SetGlobal(true);
|
||||
values.enable_compute_pipelines.SetGlobal(true);
|
||||
|
||||
// System
|
||||
values.language_index.SetGlobal(true);
|
||||
|
@ -472,6 +472,7 @@ struct Values {
|
||||
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
|
||||
"use_vulkan_driver_pipeline_cache"};
|
||||
SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"};
|
||||
|
||||
SwitchableSetting<u8> bg_red{0, "bg_red"};
|
||||
SwitchableSetting<u8> bg_green{0, "bg_green"};
|
||||
|
@ -698,7 +698,8 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
||||
PipelineStatistics* statistics, bool build_in_parallel) try {
|
||||
// TODO: Remove this when Intel fixes their shader compiler.
|
||||
// https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/issues/159
|
||||
if (device.GetDriverID() == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
|
||||
if (device.GetDriverID() == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS &&
|
||||
!Settings::values.enable_compute_pipelines.GetValue()) {
|
||||
LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", key.Hash());
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -716,6 +716,7 @@ void Config::ReadRendererValues() {
|
||||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||
ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
ReadGlobalSetting(Settings::values.enable_compute_pipelines);
|
||||
ReadGlobalSetting(Settings::values.bg_red);
|
||||
ReadGlobalSetting(Settings::values.bg_green);
|
||||
ReadGlobalSetting(Settings::values.bg_blue);
|
||||
@ -1366,6 +1367,7 @@ void Config::SaveRendererValues() {
|
||||
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||
WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
WriteGlobalSetting(Settings::values.enable_compute_pipelines);
|
||||
WriteGlobalSetting(Settings::values.bg_red);
|
||||
WriteGlobalSetting(Settings::values.bg_green);
|
||||
WriteGlobalSetting(Settings::values.bg_blue);
|
||||
|
@ -36,8 +36,9 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
|
||||
debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
|
||||
filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
|
||||
general_tab{std::make_unique<ConfigureGeneral>(system_, this)},
|
||||
graphics_tab{std::make_unique<ConfigureGraphics>(system_, this)},
|
||||
graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, this)},
|
||||
graphics_tab{std::make_unique<ConfigureGraphics>(
|
||||
system_, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this)},
|
||||
hotkeys_tab{std::make_unique<ConfigureHotkeys>(system_.HIDCore(), this)},
|
||||
input_tab{std::make_unique<ConfigureInput>(system_, this)},
|
||||
network_tab{std::make_unique<ConfigureNetwork>(system_, this)},
|
||||
|
@ -72,8 +72,8 @@ private:
|
||||
std::unique_ptr<ConfigureDebugTab> debug_tab_tab;
|
||||
std::unique_ptr<ConfigureFilesystem> filesystem_tab;
|
||||
std::unique_ptr<ConfigureGeneral> general_tab;
|
||||
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
||||
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
|
||||
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
||||
std::unique_ptr<ConfigureHotkeys> hotkeys_tab;
|
||||
std::unique_ptr<ConfigureInput> input_tab;
|
||||
std::unique_ptr<ConfigureNetwork> network_tab;
|
||||
|
@ -2,9 +2,11 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
// Include this early to include Vulkan headers how we want to
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <iosfwd>
|
||||
#include <iterator>
|
||||
#include <string>
|
||||
@ -74,8 +76,11 @@ static constexpr Settings::VSyncMode PresentModeToSetting(VkPresentModeKHR mode)
|
||||
}
|
||||
}
|
||||
|
||||
ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
|
||||
ConfigureGraphics::ConfigureGraphics(const Core::System& system_,
|
||||
const std::function<void()>& expose_compute_option_,
|
||||
QWidget* parent)
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()},
|
||||
expose_compute_option{expose_compute_option_}, system{system_} {
|
||||
vulkan_device = Settings::values.vulkan_device.GetValue();
|
||||
RetrieveVulkanDevices();
|
||||
|
||||
@ -513,8 +518,7 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
|
||||
const Common::DynamicLibrary library = OpenLibrary();
|
||||
const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1, wsi.type);
|
||||
const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
|
||||
vk::SurfaceKHR surface = //< needed to view present modes for a device
|
||||
CreateSurface(instance, wsi);
|
||||
vk::SurfaceKHR surface = CreateSurface(instance, wsi);
|
||||
|
||||
vulkan_devices.clear();
|
||||
vulkan_devices.reserve(physical_devices.size());
|
||||
@ -527,6 +531,17 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
|
||||
physical_device.GetSurfacePresentModesKHR(*surface);
|
||||
vulkan_devices.push_back(QString::fromStdString(name));
|
||||
device_present_modes.push_back(present_modes);
|
||||
|
||||
VkPhysicalDeviceDriverProperties driver_properties{};
|
||||
driver_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES;
|
||||
driver_properties.pNext = nullptr;
|
||||
VkPhysicalDeviceProperties2 properties{};
|
||||
properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
|
||||
properties.pNext = &driver_properties;
|
||||
dld.vkGetPhysicalDeviceProperties2(physical_device, &properties);
|
||||
if (driver_properties.driverID == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
|
||||
expose_compute_option();
|
||||
}
|
||||
}
|
||||
} catch (const Vulkan::vk::Exception& exception) {
|
||||
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <QColor>
|
||||
@ -37,7 +38,9 @@ class ConfigureGraphics : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureGraphics(const Core::System& system_, QWidget* parent = nullptr);
|
||||
explicit ConfigureGraphics(const Core::System& system_,
|
||||
const std::function<void()>& expose_compute_option_,
|
||||
QWidget* parent = nullptr);
|
||||
~ConfigureGraphics() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
@ -81,6 +84,7 @@ private:
|
||||
// selection in the combobox
|
||||
u32 vulkan_device{};
|
||||
Settings::ShaderBackend shader_backend{};
|
||||
const std::function<void()>& expose_compute_option;
|
||||
|
||||
const Core::System& system;
|
||||
};
|
||||
|
@ -15,6 +15,8 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(const Core::System& system_
|
||||
SetupPerGameUI();
|
||||
|
||||
SetConfiguration();
|
||||
|
||||
ui->enable_compute_pipelines_checkbox->setVisible(false);
|
||||
}
|
||||
|
||||
ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
|
||||
@ -27,6 +29,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||
ui->async_astc->setEnabled(runtime_lock);
|
||||
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
|
||||
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
||||
ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
|
||||
|
||||
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
|
||||
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
|
||||
@ -36,6 +39,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||
ui->use_vulkan_driver_pipeline_cache->setChecked(
|
||||
Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
|
||||
ui->enable_compute_pipelines_checkbox->setChecked(
|
||||
Settings::values.enable_compute_pipelines.GetValue());
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->gpu_accuracy->setCurrentIndex(
|
||||
@ -74,6 +79,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
|
||||
ui->use_vulkan_driver_pipeline_cache,
|
||||
use_vulkan_driver_pipeline_cache);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines,
|
||||
ui->enable_compute_pipelines_checkbox,
|
||||
enable_compute_pipelines);
|
||||
}
|
||||
|
||||
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
|
||||
@ -104,6 +112,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||
Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
|
||||
ui->anisotropic_filtering_combobox->setEnabled(
|
||||
Settings::values.max_anisotropy.UsingGlobal());
|
||||
ui->enable_compute_pipelines_checkbox->setEnabled(
|
||||
Settings::values.enable_compute_pipelines.UsingGlobal());
|
||||
|
||||
return;
|
||||
}
|
||||
@ -125,6 +135,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||
ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache,
|
||||
Settings::values.use_vulkan_driver_pipeline_cache,
|
||||
use_vulkan_driver_pipeline_cache);
|
||||
ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox,
|
||||
Settings::values.enable_compute_pipelines,
|
||||
enable_compute_pipelines);
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->gpu_accuracy, ui->label_gpu_accuracy,
|
||||
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
||||
@ -132,3 +145,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||
ui->anisotropic_filtering_combobox, ui->af_label,
|
||||
static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
|
||||
}
|
||||
|
||||
void ConfigureGraphicsAdvanced::ExposeComputeOption() {
|
||||
ui->enable_compute_pipelines_checkbox->setVisible(true);
|
||||
}
|
||||
|
@ -28,6 +28,8 @@ public:
|
||||
void ApplyConfiguration();
|
||||
void SetConfiguration();
|
||||
|
||||
void ExposeComputeOption();
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
@ -44,6 +46,7 @@ private:
|
||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
|
||||
ConfigurationShared::CheckState enable_compute_pipelines;
|
||||
|
||||
const Core::System& system;
|
||||
};
|
||||
|
@ -136,6 +136,17 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="enable_compute_pipelines_checkbox">
|
||||
<property name="toolTip">
|
||||
<string>Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled.
|
||||
Compute pipelines are always enabled on all other drivers.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enable Compute Pipelines (Intel Vulkan only)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="af_layout" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
||||
|
@ -48,8 +48,9 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
|
||||
audio_tab = std::make_unique<ConfigureAudio>(system_, this);
|
||||
cpu_tab = std::make_unique<ConfigureCpu>(system_, this);
|
||||
general_tab = std::make_unique<ConfigureGeneral>(system_, this);
|
||||
graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
|
||||
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
|
||||
graphics_tab = std::make_unique<ConfigureGraphics>(
|
||||
system_, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this);
|
||||
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
|
||||
system_tab = std::make_unique<ConfigureSystem>(system_, this);
|
||||
|
||||
|
@ -75,8 +75,8 @@ private:
|
||||
std::unique_ptr<ConfigureAudio> audio_tab;
|
||||
std::unique_ptr<ConfigureCpu> cpu_tab;
|
||||
std::unique_ptr<ConfigureGeneral> general_tab;
|
||||
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
||||
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
|
||||
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
||||
std::unique_ptr<ConfigureInputPerGame> input_tab;
|
||||
std::unique_ptr<ConfigureSystem> system_tab;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user