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yuzu qt: Restore const qualifiers
This addresses review comments. Co-authored-by: LC <mathew1800@gmail.com>
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@ -30,13 +30,9 @@
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name)
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
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if (title_id == 0) {
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const auto config_file_name =
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game_config = std::make_unique<Config>(Common::FS::GetFilename(file_name),
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title_id == 0 ? Common::FS::GetFilename(file_name) : fmt::format("{:016X}", title_id);
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Config::ConfigType::PerGameConfig);
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game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
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} else {
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game_config = std::make_unique<Config>(fmt::format("{:016X}", title_id),
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Config::ConfigType::PerGameConfig);
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}
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Settings::SetConfiguringGlobal(false);
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Settings::SetConfiguringGlobal(false);
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@ -1334,13 +1334,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
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if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
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if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
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// Load per game settings
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// Load per game settings
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if (title_id == 0) {
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const auto config_file_name = title_id == 0
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Config per_game_config(Common::FS::GetFilename(filename.toStdString()),
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? Common::FS::GetFilename(filename.toStdString())
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Config::ConfigType::PerGameConfig);
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: fmt::format("{:016X}", title_id);
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} else {
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Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
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Config per_game_config(fmt::format("{:016X}", title_id),
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Config::ConfigType::PerGameConfig);
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}
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}
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}
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ConfigureVibration::SetAllVibrationDevices();
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ConfigureVibration::SetAllVibrationDevices();
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@ -1850,15 +1847,11 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
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}
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}
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void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) {
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void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) {
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std::string custom_config_file_path;
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const auto config_file_name = program_id == 0
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if (program_id == 0) {
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? fmt::format("{:s}.ini", Common::FS::GetFilename(game_path))
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custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
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: fmt::format("{:016X}.ini", program_id);
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"custom" /
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const auto custom_config_file_path =
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fmt::format("{:s}.ini", Common::FS::GetFilename(game_path));
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
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} else {
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custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
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"custom" / fmt::format("{:016X}.ini", program_id);
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}
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if (!Common::FS::Exists(custom_config_file_path)) {
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if (!Common::FS::Exists(custom_config_file_path)) {
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QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
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QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
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