mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-28 03:14:20 +01:00
Added multi-input support and controller assignment at any port
This commit is contained in:
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f02b125ac8
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@ -164,6 +164,57 @@ void Controller_NPad::OnLoadInputDevices() {
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void Controller_NPad::OnRelease() {}
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void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
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const auto controller_idx = NPadIdToIndex(npad_id);
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const auto controller_type = connected_controllers[controller_idx].type;
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if (!connected_controllers[controller_idx].is_connected) {
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return;
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}
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auto& pad_state = npad_pad_states[controller_idx].pad_states;
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auto& lstick_entry = npad_pad_states[controller_idx].l_stick;
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auto& rstick_entry = npad_pad_states[controller_idx].r_stick;
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using namespace Settings::NativeButton;
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pad_state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
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const auto [stick_l_x_f, stick_l_y_f] =
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sticks[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
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const auto [stick_r_x_f, stick_r_y_f] =
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sticks[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
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lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
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lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
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rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
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rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
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}
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void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
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if (!IsControllerActivated())
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return;
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@ -199,97 +250,9 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
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if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) {
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continue;
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}
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// Pad states
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ControllerPadState pad_state{};
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using namespace Settings::NativeButton;
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pad_state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
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AnalogPosition lstick_entry{};
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AnalogPosition rstick_entry{};
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const auto [stick_l_x_f, stick_l_y_f] =
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sticks[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
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const auto [stick_r_x_f, stick_r_y_f] =
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sticks[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
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lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
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lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
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rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
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rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
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if (controller_type == NPadControllerType::JoyLeft ||
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controller_type == NPadControllerType::JoyRight) {
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if (npad.properties.is_horizontal) {
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ControllerPadState state{};
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AnalogPosition temp_lstick_entry{};
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AnalogPosition temp_rstick_entry{};
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if (controller_type == NPadControllerType::JoyLeft) {
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state.d_down.Assign(pad_state.d_left.Value());
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state.d_left.Assign(pad_state.d_up.Value());
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state.d_right.Assign(pad_state.d_down.Value());
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state.d_up.Assign(pad_state.d_right.Value());
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state.l.Assign(pad_state.l.Value() | pad_state.sl.Value());
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state.r.Assign(pad_state.r.Value() | pad_state.sr.Value());
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state.zl.Assign(pad_state.zl.Value());
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state.plus.Assign(pad_state.minus.Value());
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temp_lstick_entry = lstick_entry;
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temp_rstick_entry = rstick_entry;
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std::swap(temp_lstick_entry.x, temp_lstick_entry.y);
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std::swap(temp_rstick_entry.x, temp_rstick_entry.y);
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temp_lstick_entry.y *= -1;
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} else if (controller_type == NPadControllerType::JoyRight) {
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state.x.Assign(pad_state.a.Value());
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state.a.Assign(pad_state.b.Value());
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state.b.Assign(pad_state.y.Value());
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state.y.Assign(pad_state.b.Value());
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state.l.Assign(pad_state.l.Value() | pad_state.sl.Value());
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state.r.Assign(pad_state.r.Value() | pad_state.sr.Value());
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state.zr.Assign(pad_state.zr.Value());
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state.plus.Assign(pad_state.plus.Value());
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temp_lstick_entry = lstick_entry;
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temp_rstick_entry = rstick_entry;
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std::swap(temp_lstick_entry.x, temp_lstick_entry.y);
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std::swap(temp_rstick_entry.x, temp_rstick_entry.y);
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temp_rstick_entry.x *= -1;
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}
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pad_state.raw = state.raw;
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lstick_entry = temp_lstick_entry;
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rstick_entry = temp_rstick_entry;
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}
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}
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const u32 npad_index = static_cast<u32>(i);
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RequestPadStateUpdate(npad_index);
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auto& pad_state = npad_pad_states[npad_index];
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auto& main_controller =
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npad.main_controller_states.npad[npad.main_controller_states.common.last_entry_index];
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@ -304,7 +267,45 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
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auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index];
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if (hold_type == NpadHoldType::Horizontal) {
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// TODO(ogniK): Remap buttons for different orientations
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ControllerPadState state{};
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AnalogPosition temp_lstick_entry{};
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AnalogPosition temp_rstick_entry{};
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if (controller_type == NPadControllerType::JoyLeft) {
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state.d_down.Assign(pad_state.pad_states.d_left.Value());
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state.d_left.Assign(pad_state.pad_states.d_up.Value());
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state.d_right.Assign(pad_state.pad_states.d_down.Value());
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state.d_up.Assign(pad_state.pad_states.d_right.Value());
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state.l.Assign(pad_state.pad_states.l.Value() | pad_state.pad_states.sl.Value());
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state.r.Assign(pad_state.pad_states.r.Value() | pad_state.pad_states.sr.Value());
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state.zl.Assign(pad_state.pad_states.zl.Value());
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state.plus.Assign(pad_state.pad_states.minus.Value());
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temp_lstick_entry = pad_state.l_stick;
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temp_rstick_entry = pad_state.r_stick;
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std::swap(temp_lstick_entry.x, temp_lstick_entry.y);
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std::swap(temp_rstick_entry.x, temp_rstick_entry.y);
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temp_lstick_entry.y *= -1;
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} else if (controller_type == NPadControllerType::JoyRight) {
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state.x.Assign(pad_state.pad_states.a.Value());
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state.a.Assign(pad_state.pad_states.b.Value());
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state.b.Assign(pad_state.pad_states.y.Value());
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state.y.Assign(pad_state.pad_states.b.Value());
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state.l.Assign(pad_state.pad_states.l.Value() | pad_state.pad_states.sl.Value());
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state.r.Assign(pad_state.pad_states.r.Value() | pad_state.pad_states.sr.Value());
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state.zr.Assign(pad_state.pad_states.zr.Value());
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state.plus.Assign(pad_state.pad_states.plus.Value());
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temp_lstick_entry = pad_state.l_stick;
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temp_rstick_entry = pad_state.r_stick;
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std::swap(temp_lstick_entry.x, temp_lstick_entry.y);
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std::swap(temp_rstick_entry.x, temp_rstick_entry.y);
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temp_rstick_entry.x *= -1;
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}
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pad_state.pad_states.raw = state.raw;
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pad_state.l_stick = temp_lstick_entry;
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pad_state.r_stick = temp_rstick_entry;
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}
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libnx_entry.connection_status.raw = 0;
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@ -316,9 +317,9 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
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handheld_entry.connection_status.IsRightJoyConnected.Assign(1);
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handheld_entry.connection_status.IsLeftJoyWired.Assign(1);
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handheld_entry.connection_status.IsRightJoyWired.Assign(1);
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handheld_entry.pad_states.raw = pad_state.raw;
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handheld_entry.l_stick = lstick_entry;
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handheld_entry.r_stick = rstick_entry;
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handheld_entry.pad.pad_states.raw = pad_state.pad_states.raw;
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handheld_entry.pad.l_stick = pad_state.l_stick;
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handheld_entry.pad.r_stick = pad_state.r_stick;
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break;
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case NPadControllerType::JoyDual:
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dual_entry.connection_status.raw = 0;
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@ -339,17 +340,17 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
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left_entry.connection_status.raw = 0;
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left_entry.connection_status.IsConnected.Assign(1);
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left_entry.pad_states.raw = pad_state.raw;
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left_entry.l_stick = lstick_entry;
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left_entry.r_stick = rstick_entry;
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left_entry.pad.pad_states.raw = pad_state.pad_states.raw;
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left_entry.pad.l_stick = pad_state.l_stick;
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left_entry.pad.r_stick = pad_state.r_stick;
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break;
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case NPadControllerType::JoyRight:
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right_entry.connection_status.raw = 0;
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right_entry.connection_status.IsConnected.Assign(1);
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right_entry.pad_states.raw = pad_state.raw;
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right_entry.l_stick = lstick_entry;
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right_entry.r_stick = rstick_entry;
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right_entry.pad.pad_states.raw = pad_state.pad_states.raw;
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right_entry.pad.l_stick = pad_state.l_stick;
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right_entry.pad.r_stick = pad_state.r_stick;
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break;
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case NPadControllerType::Pokeball:
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pokeball_entry.connection_status.raw = 0;
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@ -357,26 +358,26 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
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pokeball_entry.connection_status.IsConnected.Assign(1);
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pokeball_entry.connection_status.IsWired.Assign(1);
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pokeball_entry.pad_states.raw = pad_state.raw;
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pokeball_entry.l_stick = lstick_entry;
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pokeball_entry.r_stick = rstick_entry;
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pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw;
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pokeball_entry.pad.l_stick = pad_state.l_stick;
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pokeball_entry.pad.r_stick = pad_state.r_stick;
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break;
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case NPadControllerType::ProController:
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main_controller.connection_status.raw = 0;
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main_controller.connection_status.IsConnected.Assign(1);
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main_controller.connection_status.IsWired.Assign(1);
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main_controller.pad_states.raw = pad_state.raw;
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main_controller.l_stick = lstick_entry;
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main_controller.r_stick = rstick_entry;
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main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
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main_controller.pad.l_stick = pad_state.l_stick;
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main_controller.pad.r_stick = pad_state.r_stick;
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break;
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}
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// LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
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// any controllers.
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libnx_entry.pad_states.raw = pad_state.raw;
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libnx_entry.l_stick = lstick_entry;
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libnx_entry.r_stick = rstick_entry;
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libnx_entry.pad.pad_states.raw = pad_state.pad_states.raw;
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libnx_entry.pad.l_stick = pad_state.l_stick;
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libnx_entry.pad.r_stick = pad_state.r_stick;
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}
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std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(),
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shared_memory_entries.size() * sizeof(NPadEntry));
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@ -450,15 +451,7 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
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return;
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}
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for (std::size_t i = 0; i < controller_ids.size(); i++) {
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std::size_t controller_pos = i;
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// Handheld controller conversion
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if (controller_pos == NPAD_HANDHELD) {
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controller_pos = 8;
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}
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// Unknown controller conversion
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if (controller_pos == NPAD_UNKNOWN) {
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controller_pos = 9;
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}
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std::size_t controller_pos = NPadIdToIndex(static_cast<u32>(i));
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if (connected_controllers[controller_pos].is_connected) {
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// TODO(ogniK): Vibrate the physical controller
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}
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@ -477,6 +470,51 @@ Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() cons
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Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
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return last_processed_vibration;
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}
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std::size_t Controller_NPad::NPadIdToIndex(u32 npad_id) {
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switch (npad_id) {
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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return static_cast<std::size_t>(npad_id);
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case 8:
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case 32:
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return 8;
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case 9:
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case 16:
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return 9;
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default:
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UNIMPLEMENTED_MSG("Unknown npad id {}", npad_id);
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return 0;
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}
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}
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u32 Controller_NPad::IndexToNPad(std::size_t index) {
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switch (index) {
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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return static_cast<u32>(index);
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case 8:
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return 32;
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case 9:
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return 16;
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default:
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UNIMPLEMENTED_MSG("Unknown npad index {}", index);
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return 0;
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};
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}
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void Controller_NPad::AddNewController(NPadControllerType controller) {
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if (controller == NPadControllerType::Handheld) {
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connected_controllers[8] = {controller, true};
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||||
@ -495,6 +533,17 @@ void Controller_NPad::AddNewController(NPadControllerType controller) {
|
||||
InitNewlyAddedControler(controller_id);
|
||||
}
|
||||
|
||||
void Controller_NPad::AddNewControllerAt(NPadControllerType controller, u32 npad_id) {
|
||||
if (controller == NPadControllerType::Handheld) {
|
||||
connected_controllers[8] = {controller, true};
|
||||
InitNewlyAddedControler(8);
|
||||
return;
|
||||
}
|
||||
const size_t controller_id = static_cast<std::size_t>(npad_id);
|
||||
connected_controllers[controller_id] = {controller, true};
|
||||
InitNewlyAddedControler(controller_id);
|
||||
}
|
||||
|
||||
void Controller_NPad::ConnectNPad(u32 npad_id) {
|
||||
connected_controllers[NPadIdToIndex(npad_id)].is_connected = true;
|
||||
}
|
||||
|
@ -107,6 +107,7 @@ public:
|
||||
Vibration GetLastVibration() const;
|
||||
|
||||
void AddNewController(NPadControllerType controller);
|
||||
void AddNewControllerAt(NPadControllerType controller, u32 npad_id);
|
||||
|
||||
void ConnectNPad(u32 npad_id);
|
||||
void DisconnectNPad(u32 npad_id);
|
||||
@ -189,12 +190,17 @@ private:
|
||||
};
|
||||
static_assert(sizeof(ConnectionState) == 4, "ConnectionState is an invalid size");
|
||||
|
||||
struct GenericStates {
|
||||
s64_le timestamp;
|
||||
s64_le timestamp2;
|
||||
struct ControllerPad {
|
||||
ControllerPadState pad_states;
|
||||
AnalogPosition l_stick;
|
||||
AnalogPosition r_stick;
|
||||
};
|
||||
static_assert(sizeof(ControllerPad) == 0x18, "ControllerPad is an invalid size");
|
||||
|
||||
struct GenericStates {
|
||||
s64_le timestamp;
|
||||
s64_le timestamp2;
|
||||
ControllerPad pad;
|
||||
ConnectionState connection_status;
|
||||
};
|
||||
static_assert(sizeof(GenericStates) == 0x30, "NPadGenericStates is an invalid size");
|
||||
@ -285,5 +291,9 @@ private:
|
||||
void InitNewlyAddedControler(std::size_t controller_idx);
|
||||
bool IsControllerSupported(NPadControllerType controller) const;
|
||||
NPadControllerType DecideBestController(NPadControllerType priority) const;
|
||||
void RequestPadStateUpdate(u32 npad_id);
|
||||
std::size_t NPadIdToIndex(u32 npad_id);
|
||||
u32 IndexToNPad(std::size_t index);
|
||||
std::array<ControllerPad, 10> npad_pad_states{};
|
||||
};
|
||||
} // namespace Service::HID
|
||||
|
Loading…
Reference in New Issue
Block a user