mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-23 01:45:40 +01:00
yuzu: Replace httplib with QtNetworkRequest
This commit is contained in:
parent
3fded314f2
commit
c067046387
@ -3,9 +3,12 @@
|
|||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
#include <QNetworkAccessManager>
|
||||||
|
#include <QNetworkReply>
|
||||||
#include <discord_rpc.h>
|
#include <discord_rpc.h>
|
||||||
#include <fmt/format.h>
|
#include <fmt/format.h>
|
||||||
#include <httplib.h>
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/string_util.h"
|
#include "common/string_util.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
@ -31,7 +34,7 @@ void DiscordImpl::Pause() {
|
|||||||
Discord_ClearPresence();
|
Discord_ClearPresence();
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::string GetGameString(const std::string& title) {
|
std::string DiscordImpl::GetGameString(const std::string& title) {
|
||||||
// Convert to lowercase
|
// Convert to lowercase
|
||||||
std::string icon_name = Common::ToLower(title);
|
std::string icon_name = Common::ToLower(title);
|
||||||
|
|
||||||
@ -56,51 +59,60 @@ static std::string GetGameString(const std::string& title) {
|
|||||||
return icon_name;
|
return icon_name;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DiscordImpl::Update() {
|
void DiscordImpl::UpdateGameStatus(bool use_default) {
|
||||||
|
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
|
||||||
|
const std::string default_image = "yuzu_logo";
|
||||||
|
const std::string url = use_default ? default_image : game_url;
|
||||||
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
|
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
|
||||||
std::chrono::system_clock::now().time_since_epoch())
|
std::chrono::system_clock::now().time_since_epoch())
|
||||||
.count();
|
.count();
|
||||||
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
|
|
||||||
const std::string default_image = "yuzu_logo";
|
|
||||||
std::string game_cover_url = "https://yuzu-emu.org";
|
|
||||||
std::string title;
|
|
||||||
|
|
||||||
DiscordRichPresence presence{};
|
DiscordRichPresence presence{};
|
||||||
|
|
||||||
|
presence.largeImageKey = url.c_str();
|
||||||
|
presence.largeImageText = game_title.c_str();
|
||||||
|
presence.smallImageKey = default_image.c_str();
|
||||||
|
presence.smallImageText = default_text.c_str();
|
||||||
|
presence.state = game_title.c_str();
|
||||||
|
presence.details = "Currently in game";
|
||||||
|
presence.startTimestamp = start_time;
|
||||||
|
Discord_UpdatePresence(&presence);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DiscordImpl::Update() {
|
||||||
|
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
|
||||||
|
const std::string default_image = "yuzu_logo";
|
||||||
|
|
||||||
if (system.IsPoweredOn()) {
|
if (system.IsPoweredOn()) {
|
||||||
system.GetAppLoader().ReadTitle(title);
|
system.GetAppLoader().ReadTitle(game_title);
|
||||||
|
|
||||||
// Used to format Icon URL for yuzu website game compatibility page
|
// Used to format Icon URL for yuzu website game compatibility page
|
||||||
std::string icon_name = GetGameString(title);
|
std::string icon_name = GetGameString(game_title);
|
||||||
|
game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name);
|
||||||
|
|
||||||
// New Check for game cover
|
QNetworkAccessManager* manager = new QNetworkAccessManager();
|
||||||
httplib::Client cli(game_cover_url);
|
|
||||||
cli.set_connection_timeout(std::chrono::seconds(3));
|
|
||||||
cli.set_read_timeout(std::chrono::seconds(3));
|
|
||||||
|
|
||||||
if (auto res = cli.Head(fmt::format("/images/game/boxart/{}.png", icon_name))) {
|
QNetworkRequest request;
|
||||||
if (res->status == 200) {
|
request.setUrl(QUrl(QString::fromStdString(game_url)));
|
||||||
game_cover_url += fmt::format("/images/game/boxart/{}.png", icon_name);
|
request.setTransferTimeout(3000);
|
||||||
} else {
|
QNetworkReply* rep = manager->get(request);
|
||||||
game_cover_url = "yuzu_logo";
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
game_cover_url = "yuzu_logo";
|
|
||||||
}
|
|
||||||
|
|
||||||
presence.largeImageKey = game_cover_url.c_str();
|
QObject::connect(manager, &QNetworkAccessManager::finished,
|
||||||
presence.largeImageText = title.c_str();
|
[this](QNetworkReply* reply) { UpdateGameStatus(reply->error()); });
|
||||||
|
QObject::connect(manager, &QNetworkAccessManager::finished, manager,
|
||||||
presence.smallImageKey = default_image.c_str();
|
&QNetworkAccessManager::deleteLater);
|
||||||
presence.smallImageText = default_text.c_str();
|
QObject::connect(manager, &QNetworkAccessManager::finished, rep,
|
||||||
presence.state = title.c_str();
|
&QNetworkReply::deleteLater);
|
||||||
presence.details = "Currently in game";
|
return;
|
||||||
} else {
|
|
||||||
presence.largeImageKey = default_image.c_str();
|
|
||||||
presence.largeImageText = default_text.c_str();
|
|
||||||
presence.details = "Currently not in game";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
|
||||||
|
std::chrono::system_clock::now().time_since_epoch())
|
||||||
|
.count();
|
||||||
|
|
||||||
|
DiscordRichPresence presence{};
|
||||||
|
presence.largeImageKey = default_image.c_str();
|
||||||
|
presence.largeImageText = default_text.c_str();
|
||||||
|
presence.details = "Currently not in game";
|
||||||
presence.startTimestamp = start_time;
|
presence.startTimestamp = start_time;
|
||||||
Discord_UpdatePresence(&presence);
|
Discord_UpdatePresence(&presence);
|
||||||
}
|
}
|
||||||
|
@ -19,6 +19,13 @@ public:
|
|||||||
void Pause() override;
|
void Pause() override;
|
||||||
void Update() override;
|
void Update() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::string GetGameString(const std::string& title);
|
||||||
|
void UpdateGameStatus(bool use_default);
|
||||||
|
|
||||||
|
std::string game_url{};
|
||||||
|
std::string game_title{};
|
||||||
|
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user