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https://github.com/yuzu-emu/yuzu.git
synced 2024-11-26 12:05:40 +01:00
Merge pull request #1729 from MerryMage/null-sink
Audio Config: Implement null sink and implement sink configuration
This commit is contained in:
commit
c1f0044a4b
@ -5,6 +5,7 @@ set(SRCS
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hle/filter.cpp
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hle/pipe.cpp
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interpolate.cpp
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sink_details.cpp
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)
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set(HEADERS
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@ -15,7 +16,9 @@ set(HEADERS
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hle/filter.h
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hle/pipe.h
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interpolate.h
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null_sink.h
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sink.h
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sink_details.h
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)
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include_directories(../../externals/soundtouch/include)
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@ -2,9 +2,15 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <string>
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#include "audio_core/audio_core.h"
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#include "audio_core/hle/dsp.h"
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#include "audio_core/hle/pipe.h"
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#include "audio_core/null_sink.h"
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#include "audio_core/sink.h"
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#include "audio_core/sink_details.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/vm_manager.h"
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@ -28,7 +34,6 @@ static void AudioTickCallback(u64 /*userdata*/, int cycles_late) {
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CoreTiming::ScheduleEvent(audio_frame_ticks - cycles_late, tick_event);
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}
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/// Initialise Audio
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void Init() {
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DSP::HLE::Init();
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@ -36,7 +41,6 @@ void Init() {
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CoreTiming::ScheduleEvent(audio_frame_ticks, tick_event);
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}
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/// Add DSP address spaces to Process's address space.
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void AddAddressSpace(Kernel::VMManager& address_space) {
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auto r0_vma = address_space.MapBackingMemory(DSP::HLE::region0_base, reinterpret_cast<u8*>(&DSP::HLE::g_regions[0]), sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO).MoveFrom();
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address_space.Reprotect(r0_vma, Kernel::VMAPermission::ReadWrite);
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@ -45,10 +49,31 @@ void AddAddressSpace(Kernel::VMManager& address_space) {
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address_space.Reprotect(r1_vma, Kernel::VMAPermission::ReadWrite);
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}
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/// Shutdown Audio
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void SelectSink(std::string sink_id) {
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if (sink_id == "auto") {
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// Auto-select.
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// g_sink_details is ordered in terms of desirability, with the best choice at the front.
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const auto& sink_detail = g_sink_details.front();
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DSP::HLE::SetSink(sink_detail.factory());
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return;
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}
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auto iter = std::find_if(g_sink_details.begin(), g_sink_details.end(), [sink_id](const auto& sink_detail) {
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return sink_detail.id == sink_id;
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});
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if (iter == g_sink_details.end()) {
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LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id");
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DSP::HLE::SetSink(std::make_unique<NullSink>());
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return;
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}
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DSP::HLE::SetSink(iter->factory());
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}
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void Shutdown() {
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CoreTiming::UnscheduleEvent(tick_event, 0);
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DSP::HLE::Shutdown();
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}
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} //namespace
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} // namespace AudioCore
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@ -4,6 +4,8 @@
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#pragma once
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#include <string>
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namespace Kernel {
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class VMManager;
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}
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@ -18,6 +20,9 @@ void Init();
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/// Add DSP address spaces to a Process.
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void AddAddressSpace(Kernel::VMManager& vm_manager);
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/// Select the sink to use based on sink id.
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void SelectSink(std::string sink_id);
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/// Shutdown Audio Core
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void Shutdown();
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@ -2,8 +2,11 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include "audio_core/hle/dsp.h"
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#include "audio_core/hle/pipe.h"
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#include "audio_core/sink.h"
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namespace DSP {
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namespace HLE {
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@ -35,6 +38,8 @@ static SharedMemory& WriteRegion() {
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return g_regions[1 - CurrentRegionIndex()];
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}
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static std::unique_ptr<AudioCore::Sink> sink;
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void Init() {
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DSP::HLE::ResetPipes();
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}
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@ -46,5 +51,9 @@ bool Tick() {
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return true;
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}
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void SetSink(std::unique_ptr<AudioCore::Sink> sink_) {
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sink = std::move(sink_);
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}
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} // namespace HLE
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} // namespace DSP
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@ -6,6 +6,7 @@
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#include <array>
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#include <cstddef>
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#include <memory>
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#include <type_traits>
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#include "audio_core/hle/common.h"
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@ -15,6 +16,10 @@
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#include "common/common_types.h"
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#include "common/swap.h"
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namespace AudioCore {
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class Sink;
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}
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namespace DSP {
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namespace HLE {
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@ -535,5 +540,11 @@ void Shutdown();
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*/
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bool Tick();
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/**
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* Set the output sink. This must be called before calling Tick().
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* @param sink The sink to which audio will be output to.
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*/
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void SetSink(std::unique_ptr<AudioCore::Sink> sink);
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} // namespace HLE
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} // namespace DSP
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29
src/audio_core/null_sink.h
Normal file
29
src/audio_core/null_sink.h
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@ -0,0 +1,29 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include "audio_core/audio_core.h"
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#include "audio_core/sink.h"
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namespace AudioCore {
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class NullSink final : public Sink {
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public:
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~NullSink() override = default;
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unsigned int GetNativeSampleRate() const override {
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return native_sample_rate;
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}
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void EnqueueSamples(const std::vector<s16>&) override {}
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size_t SamplesInQueue() const override {
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return 0;
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}
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};
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} // namespace AudioCore
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src/audio_core/sink_details.cpp
Normal file
18
src/audio_core/sink_details.cpp
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@ -0,0 +1,18 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <vector>
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#include "audio_core/null_sink.h"
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#include "audio_core/sink_details.h"
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namespace AudioCore {
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// g_sink_details is ordered in terms of desirability, with the best choice at the top.
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const std::vector<SinkDetails> g_sink_details = {
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{ "null", []() { return std::make_unique<NullSink>(); } },
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};
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} // namespace AudioCore
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src/audio_core/sink_details.h
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27
src/audio_core/sink_details.h
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@ -0,0 +1,27 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <memory>
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#include <vector>
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namespace AudioCore {
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class Sink;
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struct SinkDetails {
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SinkDetails(const char* id_, std::function<std::unique_ptr<Sink>()> factory_)
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: id(id_), factory(factory_) {}
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/// Name for this sink.
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const char* id;
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/// A method to call to construct an instance of this type of sink.
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std::function<std::unique_ptr<Sink>()> factory;
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};
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extern const std::vector<SinkDetails> g_sink_details;
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} // namespace AudioCore
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@ -71,6 +71,9 @@ void Config::ReadValues() {
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
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Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
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// Audio
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Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
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// Data Storage
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Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
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@ -56,6 +56,11 @@ bg_red =
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bg_blue =
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bg_green =
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[Audio]
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# Which audio output engine to use.
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# auto (default): Auto-select, null: No audio output
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output_engine =
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[Data Storage]
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# Whether to create a virtual SD card.
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# 1 (default): Yes, 0: No
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@ -52,6 +52,10 @@ void Config::ReadValues() {
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Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
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qt_config->endGroup();
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qt_config->beginGroup("Audio");
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Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
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qt_config->endGroup();
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qt_config->beginGroup("Data Storage");
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Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool();
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qt_config->endGroup();
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@ -138,6 +142,10 @@ void Config::SaveValues() {
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qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
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qt_config->endGroup();
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qt_config->beginGroup("Audio");
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qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
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qt_config->endGroup();
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qt_config->beginGroup("Data Storage");
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qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd);
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qt_config->endGroup();
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@ -4,6 +4,8 @@
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#include "settings.h"
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#include "audio_core/audio_core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "video_core/video_core.h"
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@ -20,6 +22,9 @@ void Apply() {
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution;
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AudioCore::SelectSink(values.sink_id);
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}
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} // namespace
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@ -63,6 +63,9 @@ struct Values {
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std::string log_filter;
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// Audio
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std::string sink_id;
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// Debugging
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bool use_gdbstub;
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u16 gdbstub_port;
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