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https://github.com/yuzu-emu/yuzu.git
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Kernel: Added WaitObject and changed "waitable" objects inherit from it.
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0c7498545f
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@ -14,7 +14,7 @@
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namespace Kernel {
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class Event : public Object {
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class Event : public WaitObject {
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public:
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std::string GetTypeName() const override { return "Event"; }
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std::string GetName() const override { return name; }
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@ -27,16 +27,12 @@ public:
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bool locked; ///< Event signal wait
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bool permanent_locked; ///< Hack - to set event permanent state (for easy passthrough)
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std::vector<Handle> waiting_threads; ///< Threads that are waiting for the event
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std::string name; ///< Name of event (optional)
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ResultVal<bool> WaitSynchronization() override {
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bool wait = locked;
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if (locked) {
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Handle thread = GetCurrentThread()->GetHandle();
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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waiting_threads.push_back(thread);
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}
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AddWaitingThread(GetCurrentThread());
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Kernel::WaitCurrentThread(WAITTYPE_EVENT, this);
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}
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if (reset_type != RESETTYPE_STICKY && !permanent_locked) {
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@ -86,20 +82,12 @@ ResultCode SignalEvent(const Handle handle) {
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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// Resume threads waiting for event to signal
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bool event_caught = false;
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for (size_t i = 0; i < evt->waiting_threads.size(); ++i) {
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Thread* thread = Kernel::g_handle_table.Get<Thread>(evt->waiting_threads[i]).get();
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if (thread != nullptr)
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thread->ResumeFromWait();
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// If any thread is signalled awake by this event, assume the event was "caught" and reset
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// the event. This will result in the next thread waiting on the event to block. Otherwise,
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// the event will not be reset, and the next thread to call WaitSynchronization on it will
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// not block. Not sure if this is correct behavior, but it seems to work.
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event_caught = true;
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}
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evt->waiting_threads.clear();
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bool event_caught = evt->ResumeAllWaitingThreads();
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// If any thread is signalled awake by this event, assume the event was "caught" and reset
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// the event. This will result in the next thread waiting on the event to block. Otherwise,
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// the event will not be reset, and the next thread to call WaitSynchronization on it will
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// not block. Not sure if this is correct behavior, but it seems to work.
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if (!evt->permanent_locked) {
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evt->locked = event_caught;
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}
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@ -18,6 +18,32 @@ SharedPtr<Thread> g_main_thread = nullptr;
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HandleTable g_handle_table;
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u64 g_program_id = 0;
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void WaitObject::AddWaitingThread(Thread* thread) {
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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waiting_threads.push_back(thread);
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}
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}
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Thread* WaitObject::ResumeNextThread() {
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if (waiting_threads.empty()) return nullptr;
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auto next_thread = waiting_threads.front();
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next_thread->ResumeFromWait();
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waiting_threads.erase(waiting_threads.begin());
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return next_thread.get();
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}
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void WaitObject::ReleaseAllWaitingThreads() {
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auto waiting_threads_copy = waiting_threads;
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for (auto thread : waiting_threads_copy)
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thread->ReleaseWaitObject(this);
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waiting_threads.clear();
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}
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HandleTable::HandleTable() {
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next_generation = 1;
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Clear();
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@ -8,6 +8,8 @@
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#include <array>
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#include <string>
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#include <vector>
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#include "common/common.h"
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#include "core/hle/result.h"
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@ -92,6 +94,29 @@ inline void intrusive_ptr_release(Object* object) {
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template <typename T>
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using SharedPtr = boost::intrusive_ptr<T>;
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/// Class that represents a Kernel object that a thread can be waiting on
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class WaitObject : public Object {
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public:
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/**
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* Add a thread to wait on this object
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* @param thread Pointer to thread to add
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*/
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void AddWaitingThread(Thread* thread);
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/**
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* Resumes the next thread waiting on this object
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* @return Pointer to the thread that was resumed, nullptr if no threads are waiting
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*/
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Thread* ResumeNextThread();
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/// Releases all threads waiting on this object
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void ReleaseAllWaitingThreads();
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private:
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std::vector<Thread*> waiting_threads; ///< Threads waiting for this object to become available
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};
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/**
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* This class allows the creation of Handles, which are references to objects that can be tested
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* for validity and looked up. Here they are used to pass references to kernel objects to/from the
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@ -13,7 +13,7 @@
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namespace Kernel {
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class Mutex : public Object {
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class Mutex : public WaitObject {
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public:
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std::string GetTypeName() const override { return "Mutex"; }
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std::string GetName() const override { return name; }
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@ -24,7 +24,6 @@ public:
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bool initial_locked; ///< Initial lock state when mutex was created
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bool locked; ///< Current locked state
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Handle lock_thread; ///< Handle to thread that currently has mutex
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std::vector<Handle> waiting_threads; ///< Threads that are waiting for the mutex
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std::string name; ///< Name of mutex (optional)
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ResultVal<bool> WaitSynchronization() override;
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@ -45,36 +44,20 @@ void MutexAcquireLock(Mutex* mutex, Handle thread = GetCurrentThread()->GetHandl
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mutex->lock_thread = thread;
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}
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bool ReleaseMutexForThread(Mutex* mutex, Handle thread_handle) {
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MutexAcquireLock(mutex, thread_handle);
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Thread* thread = Kernel::g_handle_table.Get<Thread>(thread_handle).get();
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if (thread == nullptr) {
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LOG_ERROR(Kernel, "Called with invalid handle: %08X", thread_handle);
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return false;
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}
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thread->ResumeFromWait();
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return true;
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}
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/**
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* Resumes a thread waiting for the specified mutex
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* @param mutex The mutex that some thread is waiting on
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*/
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void ResumeWaitingThread(Mutex* mutex) {
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// Find the next waiting thread for the mutex...
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if (mutex->waiting_threads.empty()) {
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auto next_thread = mutex->ResumeNextThread();
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if (next_thread != nullptr) {
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MutexAcquireLock(mutex, next_thread->GetHandle());
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} else {
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// Reset mutex lock thread handle, nothing is waiting
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mutex->locked = false;
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mutex->lock_thread = -1;
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}
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else {
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// Resume the next waiting thread and re-lock the mutex
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std::vector<Handle>::iterator iter = mutex->waiting_threads.begin();
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ReleaseMutexForThread(mutex, *iter);
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mutex->waiting_threads.erase(iter);
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}
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}
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void MutexEraseLock(Mutex* mutex) {
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@ -175,7 +158,7 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
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ResultVal<bool> Mutex::WaitSynchronization() {
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bool wait = locked;
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if (locked) {
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waiting_threads.push_back(GetCurrentThread()->GetHandle());
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AddWaitingThread(GetCurrentThread());
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Kernel::WaitCurrentThread(WAITTYPE_MUTEX, this);
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} else {
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// Lock the mutex when the first thread accesses it
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@ -12,7 +12,7 @@
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namespace Kernel {
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class Semaphore : public Object {
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class Semaphore : public WaitObject {
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public:
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std::string GetTypeName() const override { return "Semaphore"; }
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std::string GetName() const override { return name; }
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@ -22,7 +22,6 @@ public:
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s32 max_count; ///< Maximum number of simultaneous holders the semaphore can have
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s32 available_count; ///< Number of free slots left in the semaphore
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std::queue<Handle> waiting_threads; ///< Threads that are waiting for the semaphore
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std::string name; ///< Name of semaphore (optional)
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/**
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@ -38,7 +37,7 @@ public:
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if (wait) {
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Kernel::WaitCurrentThread(WAITTYPE_SEMA, this);
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waiting_threads.push(GetCurrentThread()->GetHandle());
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AddWaitingThread(GetCurrentThread());
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} else {
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--available_count;
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}
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@ -83,11 +82,7 @@ ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) {
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// Notify some of the threads that the semaphore has been released
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// stop once the semaphore is full again or there are no more waiting threads
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while (!semaphore->waiting_threads.empty() && semaphore->IsAvailable()) {
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Thread* thread = Kernel::g_handle_table.Get<Thread>(semaphore->waiting_threads.front()).get();
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if (thread != nullptr)
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thread->ResumeFromWait();
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semaphore->waiting_threads.pop();
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while (semaphore->IsAvailable() && semaphore->ResumeNextThread() != nullptr) {
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--semaphore->available_count;
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}
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@ -25,10 +25,7 @@ namespace Kernel {
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ResultVal<bool> Thread::WaitSynchronization() {
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const bool wait = status != THREADSTATUS_DORMANT;
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if (wait) {
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Thread* thread = GetCurrentThread();
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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waiting_threads.push_back(thread);
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}
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AddWaitingThread(GetCurrentThread());
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WaitCurrentThread(WAITTYPE_THREADEND, this);
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}
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@ -110,11 +107,7 @@ void Thread::Stop(const char* reason) {
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ChangeReadyState(this, false);
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status = THREADSTATUS_DORMANT;
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for (auto& waiting_thread : waiting_threads) {
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if (CheckWaitType(waiting_thread.get(), WAITTYPE_THREADEND, this))
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waiting_thread->ResumeFromWait();
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}
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waiting_threads.clear();
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ResumeAllWaitingThreads();
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// Stopped threads are never waiting.
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wait_type = WAITTYPE_NONE;
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@ -52,7 +52,7 @@ enum WaitType {
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namespace Kernel {
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class Thread : public Kernel::Object {
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class Thread : public WaitObject {
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public:
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static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority,
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u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size);
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@ -99,8 +99,6 @@ public:
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Object* wait_object;
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VAddr wait_address;
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std::vector<SharedPtr<Thread>> waiting_threads;
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std::string name;
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/// Whether this thread is intended to never actually be executed, i.e. always idle
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@ -13,7 +13,7 @@
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namespace Kernel {
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class Timer : public Object {
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class Timer : public WaitObject {
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public:
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std::string GetTypeName() const override { return "Timer"; }
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std::string GetName() const override { return name; }
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@ -24,7 +24,6 @@ public:
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ResetType reset_type; ///< The ResetType of this timer
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bool signaled; ///< Whether the timer has been signaled or not
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std::set<Handle> waiting_threads; ///< Threads that are waiting for the timer
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std::string name; ///< Name of timer (optional)
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u64 initial_delay; ///< The delay until the timer fires for the first time
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@ -33,7 +32,7 @@ public:
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ResultVal<bool> WaitSynchronization() override {
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bool wait = !signaled;
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if (wait) {
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waiting_threads.insert(GetCurrentThread()->GetHandle());
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AddWaitingThread(GetCurrentThread());
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Kernel::WaitCurrentThread(WAITTYPE_TIMER, this);
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}
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return MakeResult<bool>(wait);
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@ -92,12 +91,7 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
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timer->signaled = true;
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// Resume all waiting threads
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for (Handle thread_handle : timer->waiting_threads) {
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if (SharedPtr<Thread> thread = Kernel::g_handle_table.Get<Thread>(thread_handle))
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thread->ResumeFromWait();
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}
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timer->waiting_threads.clear();
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timer->ResumeAllWaitingThreads();
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if (timer->reset_type == RESETTYPE_ONESHOT)
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timer->signaled = false;
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