fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state

This moves dynamic state present in VK_EXT_extended_dynamic_state to a
separate structure in FixedPipelineState. This is structure is at the
bottom allowing us to hash and memcmp only when the extension is not
supported.
This commit is contained in:
ReinUsesLisp 2020-06-21 19:30:23 -03:00
parent 7527402a46
commit c387a72c76
7 changed files with 155 additions and 167 deletions

View File

@ -39,28 +39,21 @@ constexpr std::array POLYGON_OFFSET_ENABLE_LUT = {
} // Anonymous namespace } // Anonymous namespace
void FixedPipelineState::DepthStencil::Fill(const Maxwell& regs) noexcept { void FixedPipelineState::VertexInput::Fill(const Maxwell& regs) noexcept {
raw = 0; for (std::size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
front.action_stencil_fail.Assign(PackStencilOp(regs.stencil_front_op_fail)); const auto& input = regs.vertex_attrib_format[index];
front.action_depth_fail.Assign(PackStencilOp(regs.stencil_front_op_zfail)); auto& attribute = attributes[index];
front.action_depth_pass.Assign(PackStencilOp(regs.stencil_front_op_zpass)); attribute.raw = 0;
front.test_func.Assign(PackComparisonOp(regs.stencil_front_func_func)); attribute.enabled.Assign(input.IsConstant() ? 0 : 1);
if (regs.stencil_two_side_enable) { attribute.buffer.Assign(input.buffer);
back.action_stencil_fail.Assign(PackStencilOp(regs.stencil_back_op_fail)); attribute.offset.Assign(input.offset);
back.action_depth_fail.Assign(PackStencilOp(regs.stencil_back_op_zfail)); attribute.type.Assign(static_cast<u32>(input.type.Value()));
back.action_depth_pass.Assign(PackStencilOp(regs.stencil_back_op_zpass)); attribute.size.Assign(static_cast<u32>(input.size.Value()));
back.test_func.Assign(PackComparisonOp(regs.stencil_back_func_func)); }
} else { for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
back.action_stencil_fail.Assign(front.action_stencil_fail); binding_divisors[index] =
back.action_depth_fail.Assign(front.action_depth_fail); regs.instanced_arrays.IsInstancingEnabled(index) ? regs.vertex_array[index].divisor : 0;
back.action_depth_pass.Assign(front.action_depth_pass);
back.test_func.Assign(front.test_func);
} }
depth_test_enable.Assign(regs.depth_test_enable);
depth_write_enable.Assign(regs.depth_write_enabled);
depth_bounds_enable.Assign(regs.depth_bounds_enable);
stencil_enable.Assign(regs.stencil_enable);
depth_test_func.Assign(PackComparisonOp(regs.depth_test_func));
} }
void FixedPipelineState::Rasterizer::Fill(const Maxwell& regs) noexcept { void FixedPipelineState::Rasterizer::Fill(const Maxwell& regs) noexcept {
@ -70,21 +63,11 @@ void FixedPipelineState::Rasterizer::Fill(const Maxwell& regs) noexcept {
regs.polygon_offset_fill_enable}; regs.polygon_offset_fill_enable};
const u32 topology_index = static_cast<u32>(regs.draw.topology.Value()); const u32 topology_index = static_cast<u32>(regs.draw.topology.Value());
u32 packed_front_face = PackFrontFace(regs.front_face);
if (regs.screen_y_control.triangle_rast_flip != 0) {
// Flip front face
packed_front_face = 1 - packed_front_face;
}
raw = 0; raw = 0;
topology.Assign(topology_index);
primitive_restart_enable.Assign(regs.primitive_restart.enabled != 0 ? 1 : 0); primitive_restart_enable.Assign(regs.primitive_restart.enabled != 0 ? 1 : 0);
cull_enable.Assign(regs.cull_test_enabled != 0 ? 1 : 0);
depth_bias_enable.Assign(enabled_lut[POLYGON_OFFSET_ENABLE_LUT[topology_index]] != 0 ? 1 : 0); depth_bias_enable.Assign(enabled_lut[POLYGON_OFFSET_ENABLE_LUT[topology_index]] != 0 ? 1 : 0);
depth_clamp_disabled.Assign(regs.view_volume_clip_control.depth_clamp_disabled.Value()); depth_clamp_disabled.Assign(regs.view_volume_clip_control.depth_clamp_disabled.Value());
ndc_minus_one_to_one.Assign(regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1 : 0); ndc_minus_one_to_one.Assign(regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1 : 0);
cull_face.Assign(PackCullFace(regs.cull_face));
front_face.Assign(packed_front_face);
polygon_mode.Assign(PackPolygonMode(regs.polygon_mode_front)); polygon_mode.Assign(PackPolygonMode(regs.polygon_mode_front));
patch_control_points_minus_one.Assign(regs.patch_vertices - 1); patch_control_points_minus_one.Assign(regs.patch_vertices - 1);
tessellation_primitive.Assign(static_cast<u32>(regs.tess_mode.prim.Value())); tessellation_primitive.Assign(static_cast<u32>(regs.tess_mode.prim.Value()));
@ -147,11 +130,56 @@ void FixedPipelineState::BlendingAttachment::Fill(const Maxwell& regs, std::size
enable.Assign(1); enable.Assign(1);
} }
void FixedPipelineState::DynamicState::Fill(const Maxwell& regs) {
const u32 topology_index = static_cast<u32>(regs.draw.topology.Value());
u32 packed_front_face = PackFrontFace(regs.front_face);
if (regs.screen_y_control.triangle_rast_flip != 0) {
// Flip front face
packed_front_face = 1 - packed_front_face;
}
raw1 = 0;
raw2 = 0;
front.action_stencil_fail.Assign(PackStencilOp(regs.stencil_front_op_fail));
front.action_depth_fail.Assign(PackStencilOp(regs.stencil_front_op_zfail));
front.action_depth_pass.Assign(PackStencilOp(regs.stencil_front_op_zpass));
front.test_func.Assign(PackComparisonOp(regs.stencil_front_func_func));
if (regs.stencil_two_side_enable) {
back.action_stencil_fail.Assign(PackStencilOp(regs.stencil_back_op_fail));
back.action_depth_fail.Assign(PackStencilOp(regs.stencil_back_op_zfail));
back.action_depth_pass.Assign(PackStencilOp(regs.stencil_back_op_zpass));
back.test_func.Assign(PackComparisonOp(regs.stencil_back_func_func));
} else {
back.action_stencil_fail.Assign(front.action_stencil_fail);
back.action_depth_fail.Assign(front.action_depth_fail);
back.action_depth_pass.Assign(front.action_depth_pass);
back.test_func.Assign(front.test_func);
}
stencil_enable.Assign(regs.stencil_enable);
depth_write_enable.Assign(regs.depth_write_enabled);
depth_bounds_enable.Assign(regs.depth_bounds_enable);
depth_test_enable.Assign(regs.depth_test_enable);
front_face.Assign(packed_front_face);
depth_test_func.Assign(PackComparisonOp(regs.depth_test_func));
topology.Assign(topology_index);
cull_face.Assign(PackCullFace(regs.cull_face));
cull_enable.Assign(regs.cull_test_enabled != 0 ? 1 : 0);
for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
const auto& input = regs.vertex_array[index];
VertexBinding& binding = vertex_bindings[index];
binding.raw = 0;
binding.enabled.Assign(input.IsEnabled() ? 1 : 0);
binding.stride.Assign(static_cast<u16>(input.stride.Value()));
}
}
void FixedPipelineState::Fill(const Maxwell& regs) { void FixedPipelineState::Fill(const Maxwell& regs) {
vertex_input.Fill(regs);
rasterizer.Fill(regs); rasterizer.Fill(regs);
depth_stencil.Fill(regs);
color_blending.Fill(regs); color_blending.Fill(regs);
viewport_swizzles.Fill(regs); viewport_swizzles.Fill(regs);
dynamic_state.Fill(regs);
} }
std::size_t FixedPipelineState::Hash() const noexcept { std::size_t FixedPipelineState::Hash() const noexcept {

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@ -60,14 +60,6 @@ struct FixedPipelineState {
void Fill(const Maxwell& regs, std::size_t index); void Fill(const Maxwell& regs, std::size_t index);
std::size_t Hash() const noexcept;
bool operator==(const BlendingAttachment& rhs) const noexcept;
bool operator!=(const BlendingAttachment& rhs) const noexcept {
return !operator==(rhs);
}
constexpr std::array<bool, 4> Mask() const noexcept { constexpr std::array<bool, 4> Mask() const noexcept {
return {mask_r != 0, mask_g != 0, mask_b != 0, mask_a != 0}; return {mask_r != 0, mask_g != 0, mask_b != 0, mask_a != 0};
} }
@ -98,12 +90,6 @@ struct FixedPipelineState {
}; };
struct VertexInput { struct VertexInput {
union Binding {
u16 raw;
BitField<0, 1, u16> enabled;
BitField<1, 12, u16> stride;
};
union Attribute { union Attribute {
u32 raw; u32 raw;
BitField<0, 1, u32> enabled; BitField<0, 1, u32> enabled;
@ -121,71 +107,47 @@ struct FixedPipelineState {
} }
}; };
std::array<Binding, Maxwell::NumVertexArrays> bindings;
std::array<u32, Maxwell::NumVertexArrays> binding_divisors; std::array<u32, Maxwell::NumVertexArrays> binding_divisors;
std::array<Attribute, Maxwell::NumVertexAttributes> attributes; std::array<Attribute, Maxwell::NumVertexAttributes> attributes;
void SetBinding(std::size_t index, bool enabled, u32 stride, u32 divisor) noexcept { void Fill(const Maxwell& regs) noexcept;
auto& binding = bindings[index];
binding.raw = 0;
binding.enabled.Assign(enabled ? 1 : 0);
binding.stride.Assign(static_cast<u16>(stride));
binding_divisors[index] = divisor;
}
void SetAttribute(std::size_t index, bool enabled, u32 buffer, u32 offset,
Maxwell::VertexAttribute::Type type,
Maxwell::VertexAttribute::Size size) noexcept {
auto& attribute = attributes[index];
attribute.raw = 0;
attribute.enabled.Assign(enabled ? 1 : 0);
attribute.buffer.Assign(buffer);
attribute.offset.Assign(offset);
attribute.type.Assign(static_cast<u32>(type));
attribute.size.Assign(static_cast<u32>(size));
}
}; };
struct Rasterizer { struct Rasterizer {
union { union {
u32 raw; u32 raw;
BitField<0, 4, u32> topology; BitField<0, 1, u32> primitive_restart_enable;
BitField<4, 1, u32> primitive_restart_enable; BitField<1, 1, u32> depth_bias_enable;
BitField<5, 1, u32> cull_enable; BitField<2, 1, u32> depth_clamp_disabled;
BitField<6, 1, u32> depth_bias_enable; BitField<3, 1, u32> ndc_minus_one_to_one;
BitField<7, 1, u32> depth_clamp_disabled; BitField<4, 2, u32> polygon_mode;
BitField<8, 1, u32> ndc_minus_one_to_one; BitField<6, 5, u32> patch_control_points_minus_one;
BitField<9, 2, u32> cull_face; BitField<11, 2, u32> tessellation_primitive;
BitField<11, 1, u32> front_face; BitField<13, 2, u32> tessellation_spacing;
BitField<12, 2, u32> polygon_mode; BitField<15, 1, u32> tessellation_clockwise;
BitField<14, 5, u32> patch_control_points_minus_one; BitField<16, 1, u32> logic_op_enable;
BitField<19, 2, u32> tessellation_primitive; BitField<17, 4, u32> logic_op;
BitField<21, 2, u32> tessellation_spacing; BitField<21, 1, u32> rasterize_enable;
BitField<23, 1, u32> tessellation_clockwise;
BitField<24, 1, u32> logic_op_enable;
BitField<25, 4, u32> logic_op;
BitField<29, 1, u32> rasterize_enable;
}; };
// TODO(Rodrigo): Move this to push constants // TODO(Rodrigo): Move this to push constants
u32 point_size; u32 point_size;
void Fill(const Maxwell& regs) noexcept; void Fill(const Maxwell& regs) noexcept;
constexpr Maxwell::PrimitiveTopology Topology() const noexcept {
return static_cast<Maxwell::PrimitiveTopology>(topology.Value());
}
Maxwell::CullFace CullFace() const noexcept {
return UnpackCullFace(cull_face.Value());
}
Maxwell::FrontFace FrontFace() const noexcept {
return UnpackFrontFace(front_face.Value());
}
}; };
struct DepthStencil { struct ColorBlending {
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
void Fill(const Maxwell& regs) noexcept;
};
struct ViewportSwizzles {
std::array<u16, Maxwell::NumViewports> swizzles;
void Fill(const Maxwell& regs) noexcept;
};
template <std::size_t Position> template <std::size_t Position>
union StencilFace { union StencilFace {
BitField<Position + 0, 3, u32> action_stencil_fail; BitField<Position + 0, 3, u32> action_stencil_fail;
@ -210,41 +172,56 @@ struct FixedPipelineState {
} }
}; };
union { union VertexBinding {
u32 raw; u16 raw;
StencilFace<0> front; BitField<0, 12, u16> stride;
StencilFace<12> back; BitField<12, 1, u16> enabled;
BitField<24, 1, u32> depth_test_enable;
BitField<25, 1, u32> depth_write_enable;
BitField<26, 1, u32> depth_bounds_enable;
BitField<27, 1, u32> stencil_enable;
BitField<28, 3, u32> depth_test_func;
}; };
void Fill(const Maxwell& regs) noexcept; struct DynamicState {
union {
u32 raw1;
StencilFace<0> front;
StencilFace<12> back;
BitField<24, 1, u32> stencil_enable;
BitField<25, 1, u32> depth_write_enable;
BitField<26, 1, u32> depth_bounds_enable;
BitField<27, 1, u32> depth_test_enable;
BitField<28, 1, u32> front_face;
BitField<29, 3, u32> depth_test_func;
};
union {
u32 raw2;
BitField<0, 4, u32> topology;
BitField<4, 2, u32> cull_face;
BitField<6, 1, u32> cull_enable;
};
std::array<VertexBinding, Maxwell::NumVertexArrays> vertex_bindings;
void Fill(const Maxwell& regs);
Maxwell::ComparisonOp DepthTestFunc() const noexcept { Maxwell::ComparisonOp DepthTestFunc() const noexcept {
return UnpackComparisonOp(depth_test_func); return UnpackComparisonOp(depth_test_func);
} }
};
struct ColorBlending { Maxwell::CullFace CullFace() const noexcept {
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments; return UnpackCullFace(cull_face.Value());
}
void Fill(const Maxwell& regs) noexcept; Maxwell::FrontFace FrontFace() const noexcept {
}; return UnpackFrontFace(front_face.Value());
}
struct ViewportSwizzles { constexpr Maxwell::PrimitiveTopology Topology() const noexcept {
std::array<u16, Maxwell::NumViewports> swizzles; return static_cast<Maxwell::PrimitiveTopology>(topology.Value());
}
void Fill(const Maxwell& regs) noexcept;
}; };
VertexInput vertex_input; VertexInput vertex_input;
Rasterizer rasterizer; Rasterizer rasterizer;
DepthStencil depth_stencil;
ColorBlending color_blending; ColorBlending color_blending;
ViewportSwizzles viewport_swizzles; ViewportSwizzles viewport_swizzles;
DynamicState dynamic_state;
void Fill(const Maxwell& regs); void Fill(const Maxwell& regs);

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@ -177,15 +177,15 @@ std::vector<vk::ShaderModule> VKGraphicsPipeline::CreateShaderModules(
vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpass_params, vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpass_params,
const SPIRVProgram& program) const { const SPIRVProgram& program) const {
const auto& vi = fixed_state.vertex_input; const auto& vi = fixed_state.vertex_input;
const auto& ds = fixed_state.depth_stencil;
const auto& cd = fixed_state.color_blending; const auto& cd = fixed_state.color_blending;
const auto& rs = fixed_state.rasterizer; const auto& rs = fixed_state.rasterizer;
const auto& ds = fixed_state.dynamic_state;
const auto& viewport_swizzles = fixed_state.viewport_swizzles.swizzles; const auto& viewport_swizzles = fixed_state.viewport_swizzles.swizzles;
std::vector<VkVertexInputBindingDescription> vertex_bindings; std::vector<VkVertexInputBindingDescription> vertex_bindings;
std::vector<VkVertexInputBindingDivisorDescriptionEXT> vertex_binding_divisors; std::vector<VkVertexInputBindingDivisorDescriptionEXT> vertex_binding_divisors;
for (std::size_t index = 0; index < std::size(vi.bindings); ++index) { for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
const auto& binding = vi.bindings[index]; const auto& binding = ds.vertex_bindings[index];
if (!binding.enabled) { if (!binding.enabled) {
continue; continue;
} }
@ -244,7 +244,7 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpa
input_assembly_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; input_assembly_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
input_assembly_ci.pNext = nullptr; input_assembly_ci.pNext = nullptr;
input_assembly_ci.flags = 0; input_assembly_ci.flags = 0;
input_assembly_ci.topology = MaxwellToVK::PrimitiveTopology(device, rs.Topology()); input_assembly_ci.topology = MaxwellToVK::PrimitiveTopology(device, ds.Topology());
input_assembly_ci.primitiveRestartEnable = input_assembly_ci.primitiveRestartEnable =
rs.primitive_restart_enable != 0 && SupportsPrimitiveRestart(input_assembly_ci.topology); rs.primitive_restart_enable != 0 && SupportsPrimitiveRestart(input_assembly_ci.topology);
@ -284,8 +284,8 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpa
rasterization_ci.rasterizerDiscardEnable = rs.rasterize_enable == 0 ? VK_TRUE : VK_FALSE; rasterization_ci.rasterizerDiscardEnable = rs.rasterize_enable == 0 ? VK_TRUE : VK_FALSE;
rasterization_ci.polygonMode = VK_POLYGON_MODE_FILL; rasterization_ci.polygonMode = VK_POLYGON_MODE_FILL;
rasterization_ci.cullMode = rasterization_ci.cullMode =
rs.cull_enable ? MaxwellToVK::CullFace(rs.CullFace()) : VK_CULL_MODE_NONE; ds.cull_enable ? MaxwellToVK::CullFace(ds.CullFace()) : VK_CULL_MODE_NONE;
rasterization_ci.frontFace = MaxwellToVK::FrontFace(rs.FrontFace()); rasterization_ci.frontFace = MaxwellToVK::FrontFace(ds.FrontFace());
rasterization_ci.depthBiasEnable = rs.depth_bias_enable; rasterization_ci.depthBiasEnable = rs.depth_bias_enable;
rasterization_ci.depthBiasConstantFactor = 0.0f; rasterization_ci.depthBiasConstantFactor = 0.0f;
rasterization_ci.depthBiasClamp = 0.0f; rasterization_ci.depthBiasClamp = 0.0f;

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@ -312,7 +312,7 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
const auto& gpu = system.GPU().Maxwell3D(); const auto& gpu = system.GPU().Maxwell3D();
Specialization specialization; Specialization specialization;
if (fixed_state.rasterizer.Topology() == Maxwell::PrimitiveTopology::Points) { if (fixed_state.dynamic_state.Topology() == Maxwell::PrimitiveTopology::Points) {
float point_size; float point_size;
std::memcpy(&point_size, &fixed_state.rasterizer.point_size, sizeof(float)); std::memcpy(&point_size, &fixed_state.rasterizer.point_size, sizeof(float));
specialization.point_size = point_size; specialization.point_size = point_size;

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@ -44,10 +44,10 @@ class VKUpdateDescriptorQueue;
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct GraphicsPipelineCacheKey { struct GraphicsPipelineCacheKey {
FixedPipelineState fixed_state;
RenderPassParams renderpass_params; RenderPassParams renderpass_params;
u32 padding;
std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders; std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
u64 padding; // This is necessary for unique object representations FixedPipelineState fixed_state;
std::size_t Hash() const noexcept; std::size_t Hash() const noexcept;

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@ -822,7 +822,7 @@ RasterizerVulkan::DrawParameters RasterizerVulkan::SetupGeometry(FixedPipelineSt
const auto& gpu = system.GPU().Maxwell3D(); const auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs; const auto& regs = gpu.regs;
SetupVertexArrays(fixed_state.vertex_input, buffer_bindings); SetupVertexArrays(buffer_bindings);
const u32 base_instance = regs.vb_base_instance; const u32 base_instance = regs.vb_base_instance;
const u32 num_instances = is_instanced ? gpu.mme_draw.instance_count : 1; const u32 num_instances = is_instanced ? gpu.mme_draw.instance_count : 1;
@ -940,30 +940,14 @@ void RasterizerVulkan::EndTransformFeedback() {
[](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); }); [](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
} }
void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input, void RasterizerVulkan::SetupVertexArrays(BufferBindings& buffer_bindings) {
BufferBindings& buffer_bindings) {
const auto& regs = system.GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
for (std::size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
const auto& attrib = regs.vertex_attrib_format[index];
if (attrib.IsConstant()) {
vertex_input.SetAttribute(index, false, 0, 0, {}, {});
continue;
}
vertex_input.SetAttribute(index, true, attrib.buffer, attrib.offset, attrib.type.Value(),
attrib.size.Value());
}
for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) { for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
const auto& vertex_array = regs.vertex_array[index]; const auto& vertex_array = regs.vertex_array[index];
if (!vertex_array.IsEnabled()) { if (!vertex_array.IsEnabled()) {
vertex_input.SetBinding(index, false, 0, 0);
continue; continue;
} }
vertex_input.SetBinding(
index, true, vertex_array.stride,
regs.instanced_arrays.IsInstancingEnabled(index) ? vertex_array.divisor : 0);
const GPUVAddr start{vertex_array.StartAddress()}; const GPUVAddr start{vertex_array.StartAddress()};
const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()}; const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};

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@ -185,8 +185,7 @@ private:
bool WalkAttachmentOverlaps(const CachedSurfaceView& attachment); bool WalkAttachmentOverlaps(const CachedSurfaceView& attachment);
void SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input, void SetupVertexArrays(BufferBindings& buffer_bindings);
BufferBindings& buffer_bindings);
void SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params, bool is_indexed); void SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params, bool is_indexed);